L'exécutable

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Fichier source : Essai.cpp
Modules utilitaires

/** Debut test.
* toto
* titi
* tata
* fin test
*/
void mySolidCylinder(double h,double r,int n,int m) {
glPushMatrix();
glRotatef(90.0F,1.0F,0.0F,0.0F);
glTranslatef(0.0F,0.0F,-h/2);
GLUquadricObj *qobj = gluNewQuadric();
gluQuadricDrawStyle(qobj,GLU_FILL);
gluCylinder(qobj,r,r,h,n,m);
gluDeleteQuadric(qobj);
glPopMatrix();
}
// Tttttttt
/* Test */
void motif(int objet) {
glPushMatrix();
glTranslatef(2.0F,0.0F,0.0F);
glutSolidSphere(0.5,36,36);
glPushMatrix();
glRotatef(30.0,0.0F,0.0F,1.0F);
glTranslatef(0.0F,1.0F,0.0F);
switch (objet) {
case 2 :
mySolidCylinder(2.0,0.15,20,20);
break;
case 1 :
glTranslatef(0.1F,0.0F,0.0F);
mySolidCylinder(2.0,0.05,20,20);
glTranslatef(-0.2F,0.0F,0.0F);
mySolidCylinder(2.0,0.05,20,20);
break;
case 0 :
mySolidCylinder(2.0,0.05,20,20);
break; }
glPopMatrix();
glTranslatef(0.6F,0.0F,0.0F);
glPushMatrix();
glRotatef(90.0,0.0F,0.0F,1.0F);
mySolidCylinder(1.2,0.05,20,20);
glPopMatrix();
glTranslatef(0.6F,0.0F,0.0F);
glutSolidSphere(0.25,36,36);
glPopMatrix();
}
/* Test */
void scene(void) {
glPushMatrix();
for ( int i = 0 ; i < 6 ; i++ ) {
float angle = i*60.0F;
glPushMatrix();
glRotatef(angle,0.0F,0.0F,1.0F);
motif((objet) ? i%2 : 2);
glPopMatrix(); }
glPopMatrix();
}

RETOUR