/* Examen de TD n°1 2011-2012 */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Novembre 2011 */ #include #include #include #include #include /* Variables et constantes globales */ #ifndef M_PI #define M_PI 3.14159 #endif static int aff = 1; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); glEnable(GL_CULL_FACE); } /* Scene dessinee */ static void materiel(void) { GLfloat diff[4] = { 0.6F,0.6F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,diff); GLfloat spec[4] = { 0.4F,0.4F,0.4F,1.0F }; glMaterialfv(GL_FRONT,GL_SPECULAR,spec); glMaterialf(GL_FRONT,GL_SHININESS,40.0F); GLfloat ambi[4] = { 0.0F,0.0F,0.0F,1.0F }; glMaterialfv(GL_FRONT,GL_AMBIENT,ambi); } static void lumieres(void) { glEnable(GL_LIGHTING); { glEnable(GL_LIGHT0); const GLfloat light0_position[] = { -4.0,-2.0,-3.0,1.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); const GLfloat blanc[] = { 1.0F,1.0F,1.0F,1.0F }; glLightfv(GL_LIGHT0,GL_DIFFUSE,blanc); glLightfv(GL_LIGHT0,GL_SPECULAR,blanc); const GLfloat noir[] = { 0.0F,0.0F,0.0F,1.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,noir); } { glEnable(GL_LIGHT1); const GLfloat light1_position[] = { 1.5,-1.0,-1.0,0.0 }; glLightfv(GL_LIGHT1,GL_POSITION,light1_position); const GLfloat jaune[] = { 1.0F,1.0F,0.0F,1.0F }; glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT1,GL_SPECULAR,jaune); const GLfloat noir[] = { 0.0F,0.0F,0.0F,1.0F }; glLightfv(GL_LIGHT1,GL_AMBIENT,noir); } } static void spheres(void) { const float p[4][3] = { { 0.0F, 0.0F, 0.0F }, { 4.0F, 0.0F, 0.0F }, { 0.0F, 4.0F, 0.0F }, { 0.0F, 0.0F, 4.0F } }; glPushMatrix(); for ( int i = 0 ; i < 4 ; i++ ) { glPushMatrix(); glTranslatef(p[i][0],p[i][1],p[i][2]); glutSolidSphere(1.0,36,36); glPopMatrix(); } glPopMatrix(); } static void tetraedre(void) { const float p[4][4] = { { 0.0F, 0.0F, 0.0F, 1.0F }, { 4.0F, 0.0F, 0.0F, 1.0F }, { 0.0F, 4.0F, 0.0F, 1.0F }, { 0.0F, 0.0F, 4.0F, 1.0F } }; glPushMatrix(); glBegin(GL_TRIANGLES); glNormal3f(0.0F,0.0F,-1.0F); glVertex3fv(p[2]); glVertex3fv(p[1]); glVertex3fv(p[0]); glNormal3f(0.0F,-1.0F,0.0F); glVertex3fv(p[3]); glVertex3fv(p[0]); glVertex3fv(p[1]); glNormal3f(-1.0F,0.0F,0.0F); glVertex3fv(p[3]); glVertex3fv(p[2]); glVertex3fv(p[0]); float n =(float) (sqrt(3.0)/3.0); glNormal3f(n,n,n); glVertex3fv(p[1]); glVertex3fv(p[2]); glVertex3fv(p[3]); glEnd(); glPopMatrix(); } void scene() { glPushMatrix(); materiel(); lumieres(); spheres(); tetraedre(); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* -> Ajustement de la camera de visualisation */ void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(2*asin(5.0/30.0)*180.0/M_PI,(float) x/y,25.0,35.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-19.0,-19.0,-9.0,1.0,1.0,1.0,0.0,1.0,0.0); } /* Fonction executee lors de la frappe */ /* d'une touche du clavier */ void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 0x20 : aff = (aff+1)%2; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Colle TD"); init(); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }