/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mai 2002 */ /* Examen de TD 2001-2002 : Question 1 */ /* Animation sur des spheres */ #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int angle = 0; static int inc = 1; void myinit(void) { glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SPECULAR,couleurNoir()); glMaterialfv(GL_FRONT,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurRouge()); float dir0[4] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_POSITION,dir0); float pos1[4] = { 0.0F,0.0F,5.0F,1.0F }; glLightfv(GL_LIGHT1,GL_POSITION,pos1); glLightf(GL_LIGHT1,GL_SPOT_CUTOFF,50.0F); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_CULL_FACE); } void display(void) { GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; // manipulateurSouris(); // manipulateurClavier(); glPushMatrix() ; // float dir0[4] = { 0.0F,0.0F,1.0F,0.0F }; // glLightfv(GL_LIGHT0,GL_POSITION,dir0); // float pos1[4] = { 0.0F,0.0F,5.0F,1.0F }; // glLightfv(GL_LIGHT1,GL_POSITION,pos1); float dir1[3] = { 0.0F,0.0F,-1.0F }; glRotatef(angle,0.0F,1.0F,0.0F); glLightfv(GL_LIGHT1,GL_SPOT_DIRECTION,dir1); glPopMatrix() ; for ( int i = -10 ; i <= 10 ; i += 2 ) for ( int j = -10 ; j <= 10 ; j += 2 ) { glPushMatrix() ; glTranslatef(i,j,0.0F); glutSolidSphere(1.0,18,18); glPopMatrix() ; } glPopMatrix() ; glFlush(); glutSwapBuffers() ; } void idle(void) { angle += inc; if ( ( angle >= 40 ) || ( angle <= -40 ) ) inc = -inc; glutPostRedisplay() ; } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Animation"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-15.0,15.0,-15.0,15.0,-35.0,35.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }