#include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" void postInit(void) { GLfloat light_ambient[] = { 0.0F,0.0F,0.0F,1.0F }; GLfloat light_diffuse[] = { 1.0F,1.0F,1.0F,1.0F }; GLfloat light_specular[] = { 1.0F,1.0F,1.0F,1.0F }; GLfloat light_position[] = { 1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,light_ambient); glLightfv(GL_LIGHT0,GL_DIFFUSE,light_diffuse); glLightfv(GL_LIGHT0,GL_SPECULAR,light_specular); glLightfv(GL_LIGHT0,GL_POSITION,light_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); } static int image = 0 ; void init(void) { GLfloat jaune[] = { 1.0F,1.0F,0.0F,0.0F }; glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,jaune); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); float y = ( image < 500 ) ? 10.0F-image*image/25000.0F : 10.0F-(1000-image)*(1000-image)/25000.0F; glTranslatef(0.0F,y,0.0F) ; glutSolidSphere(1.0,20,20) ; glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { image++ ; if ( image == 1000 ) { image = 0 ; glutIdleFunc(NULL) ; } glutPostRedisplay() ; } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'A' : glutIdleFunc(idle); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(200,600); glutInitWindowPosition(10,10); glutCreateWindow("Une balle de tennis"); postInit(); init(); creationMenuBasique(); setParametresOrthoBasique(-2.5,2.5,-1.0,4.0,-10.0,10.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }