/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Decembre 2004 */ /* Calcul d'une surface parametrique bicubique */ /* avec affichage de sa normale */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleFleche.h" #include "ModuleFont.h" struct coord_3D { GLfloat x,y,z,t ; } ; typedef float matrice[4][4] ; typedef float vecteur[4] ; static int f1; static int f2; static coord_3D pts[16] = { {-1.5F,-1.5F,-0.5F,1.0F},{-0.5F,-1.5F, 1.5F,1.0F},{0.5F,-1.5F, 2.0F,1.0F},{1.5F,-1.5F,-1.5F,1.0F}, {-1.5F,-0.5F, 2.5F,1.0F},{-0.5F,-0.5F, 2.0F,1.0F},{0.5F,-0.5F,-1.5F,1.0F},{1.5F,-0.5F, 0.5F,1.0F}, {-1.5F, 0.5F,-0.5F,1.0F},{-0.5F, 0.5F,-0.5F,1.0F},{0.5F, 0.5F, 1.5F,1.0F},{1.5F, 0.5F,-1.5F,1.0F}, {-1.5F, 1.5F,-2.0F,1.0F},{-0.5F, 1.5F, 2.5F,1.0F},{0.5F, 1.5F, 2.5F,1.0F},{1.5F, 1.5F, 0.5F,1.0F} } ; static coord_3D *points = pts ; static int aff = 0 ; static int point = 0 ; static int maille = 8 ; static int norm = 1 ; static int md = 1 ; static float s = 0.5F ; static float t = 0.5F ; static coord_3D pt; static coord_3D nm; static matrice nrubs = { -0.1666666F, 0.5F, -0.5F, 0.1666666F, 0.5F ,-1.0F, 0.5F, 0.0F, -0.5F , 0.0F, 0.5F, 0.0F, 0.1666666F, 0.6666666F, 0.1666666F,0.0F } ; static matrice cr = { -0.5F, 1.5F,-1.5F, 0.5F, 1.0F,-2.5F, 2.0F,-0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F } ; static matrice bezier = { -1.0F, 3.0F,-3.0F, 1.0F, 3.0F,-6.0F, 3.0F, 0.0F, -3.0F, 3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F } ; void pixel(float x,float y,float z) { glVertex3f(x,y,z); } void vectoriel(struct coord_3D *v1,struct coord_3D *v2,struct coord_3D *v) { v->x = v1->y*v2->z - v1->z*v2->y; v->y = v1->z*v2->x - v1->x*v2->z; v->z = v1->x*v2->y - v1->y*v2->x; } void normalize(struct coord_3D *n) { float d =(float) sqrt(n->x*n->x+n->y*n->y+n->z*n->z); if ( d != 0.0F) { n->x /= d; n->y /= d; n->z /= d;} } void pixel(struct coord_3D *p,struct coord_3D *n) { glNormal3f(n->x,n->y,n->z); glVertex3f(p->x,p->y,p->z); } void transposition(matrice m,matrice t) { for ( int i = 0 ; i < 4 ; i++ ) for ( int j = 0 ; j < 4 ; j++ ) t[i][j] = m[j][i]; } void produitMatriceMatrice(matrice m1,matrice m2,matrice m) { matrice mt; int i; for ( i = 0 ; i < 4 ; i++ ) for ( int j = 0 ; j < 4 ; j++ ) { mt[i][j] = 0 ; for ( int k = 0 ; k < 4 ; k++ ) mt[i][j] += m1[i][k]*m2[k][j]; } for ( i = 0 ; i < 4 ; i++ ) for ( int j = 0 ; j < 4 ; j++ ) { m[i][j] = mt[i][j]; } } void produitMatriceVecteur(matrice m,vecteur v,vecteur r) { vecteur vt; int i; for ( i = 0 ; i < 4 ; i++ ) { vt[i] = 0 ; for ( int j = 0 ; j < 4 ; j++ ) vt[i] += m[i][j]*v[j]; } for ( i = 0 ; i < 4 ; i++ ) { r[i] = vt[i]; } } void produitVecteurMatrice(vecteur v,matrice m,vecteur r) { vecteur vt; int i; for ( i = 0 ; i < 4 ; i++ ) { vt[i] = 0 ; for ( int j = 0 ; j < 4 ; j++ ) vt[i] += v[j]*m[j][i]; } for ( i = 0 ; i < 4 ; i++ ) { r[i] = vt[i]; } } float produitVecteurVecteur(vecteur v1,vecteur v2) { float r = 0 ; for ( int i = 0 ; i < 4 ; i++ ) r += v1[i]*v2[i]; return(r) ; } void trouvePosition(vecteur s,vecteur t,matrice m,matrice mprime,coord_3D *p,coord_3D *coord) { matrice trans ; transposition(mprime,trans) ; matrice mx ; matrice my ; matrice mz ; for ( int i = 0 ; i < 4 ; i++ ) for ( int j = 0 ; j < 4 ; j++ ) { mx[i][j] = p[i*4+j].x ; my[i][j] = p[i*4+j].y ; mz[i][j] = p[i*4+j].z ; } produitMatriceMatrice(m,mx,mx) ; produitMatriceMatrice(m,my,my) ; produitMatriceMatrice(m,mz,mz) ; produitMatriceMatrice(mx,trans,mx) ; produitMatriceMatrice(my,trans,my) ; produitMatriceMatrice(mz,trans,mz) ; vecteur d; produitVecteurMatrice(s,mx,d) ; coord->x = produitVecteurVecteur(d,t) ; produitVecteurMatrice(s,my,d) ; coord->y = produitVecteurVecteur(d,t) ; produitVecteurMatrice(s,mz,d) ; coord->z = produitVecteurVecteur(d,t) ; } void dessinePatchBicubique(int n,matrice m,matrice mprime,coord_3D *p) { int i; struct coord_3D **pts =(struct coord_3D **) malloc(n*sizeof(struct coord_3D *)); struct coord_3D **nms =(struct coord_3D **) malloc(n*sizeof(struct coord_3D *)); for ( i = 0 ; i < n ; i++ ) { pts[i] =(struct coord_3D *) malloc(n*sizeof(struct coord_3D)); nms[i] =(struct coord_3D *) malloc(n*sizeof(struct coord_3D)); } for ( i = 0 ; i < n ; i++ ) { float s =(float) i/(float) (n-1) ; vecteur S = { s*s*s,s*s,s,1.0F } ; vecteur dS = { 3*s*s,2*s,1.0F,0.0F } ; for ( int j = 0 ; j < n ; j++ ) { float t =(float) j/(float) (n-1) ; vecteur T = { t*t*t,t*t,t,1.0F } ; vecteur dT = { 3*t*t,2*t,1.0F,0.0F } ; trouvePosition(S,T,m,mprime,p,&pts[i][j]); coord_3D ds,dt; trouvePosition(dS,T,m,mprime,p,&ds); normalize(&ds); trouvePosition(S,dT,m,mprime,p,&dt); normalize(&dt); vectoriel(&dt,&ds,&nms[i][j]); } } if ( !md ) glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); glBegin(GL_QUADS); for ( i = 0 ; i < n-1 ; i++ ) for ( int j = 0 ; j < n-1 ; j++ ) { pixel(&pts[i][j],&nms[i][j]); pixel(&pts[i+1][j],&nms[i+1][j]); pixel(&pts[i+1][j+1],&nms[i+1][j+1]); pixel(&pts[i][j+1],&nms[i][j+1]); } glEnd(); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRougeFonce()); if ( norm ) for ( i = 0 ; i < n ; i++ ) for ( int j = 0 ; j < n ; j++ ) { glPushMatrix(); glTranslatef(pts[i][j].x,pts[i][j].y,pts[i][j].z); flecheEnVolume(nms[i][j].x,nms[i][j].y,nms[i][j].z,0.04F,0.3F,0.01F) ; glPopMatrix(); } else { vecteur S = { s*s*s,s*s,s,1.0F } ; vecteur T = { t*t*t,t*t,t,1.0F } ; vecteur dS = { 3*s*s,2*s,1.0F,0.0F } ; vecteur dT = { 3*t*t,2*t,1.0F,0.0F } ; trouvePosition(S,T,m,mprime,p,&pt); coord_3D ds,dt; trouvePosition(dS,T,m,mprime,p,&ds); trouvePosition(S,dT,m,mprime,p,&dt); vectoriel(&dt,&ds,&nm); normalize(&nm); glPushMatrix(); glTranslatef(pt.x,pt.y,pt.z); flecheEnVolume(nm.x,nm.y,nm.z,0.04F,0.3F,0.01F) ; glPopMatrix(); } glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurGrisClair()); glDisable(GL_LIGHT1); glDisable(GL_LIGHT2); for ( i = 0 ; i < n ; i++ ) { free(pts[i]); free(nms[i]); } free(pts); free(nms); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_DEPTH_TEST); glPointSize(5.0); glBegin(GL_POINTS); for ( int i = 0 ; i < 16 ; i++ ) { if ( i != point ) glColor4fv(couleurJaune()); else glColor4fv(couleurVert()); glVertex3fv((float *) &pts[i]); } glEnd(); glColor4fv(couleurCyan()); glEnable(GL_LIGHTING); glPointSize(1.0); switch ( aff ) { case 0 : dessinePatchBicubique(maille,bezier,bezier,points); break ; case 1 : dessinePatchBicubique(maille,bezier,cr,points); break ; case 2 : dessinePatchBicubique(maille,cr,bezier,points); break ; case 3 : dessinePatchBicubique(maille,cr,cr,points); break ; case 4 : dessinePatchBicubique(maille,nrubs,nrubs,points); break ; case 5 : dessinePatchBicubique(maille,nrubs,cr,points); break ; case 6 : dessinePatchBicubique(maille,cr,nrubs,points); break ; } glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); glPopMatrix(); glFlush(); glutSwapBuffers(); glutPostWindowRedisplay(f2); } void myinit(void) { glClearColor(0.75,0.75,0.75,1.0); glShadeModel(GL_SMOOTH); glDepthFunc(GL_LESS); GLfloat shinines[] = { 50.0 }; GLfloat l_pos0[] = { 1.0,1.0,1.0,0.0 }; GLfloat l_pos1[] = { -1.0,0.0,1.0,0.0 }; GLfloat l_pos2[] = { -1.0,0.0,1.0,0.0 }; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurGrisClair()); glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SHININESS,shinines); glLightfv(GL_LIGHT0,GL_POSITION,l_pos0); glLightfv(GL_LIGHT1,GL_POSITION,l_pos1); glLightfv(GL_LIGHT1,GL_POSITION,l_pos2); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurBlanc()); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void redisplay(void) { glutPostWindowRedisplay(f1); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 32 : norm = !norm; redisplay(); break; case 45 : maille-- ; if ( maille < 5 ) maille = 5 ; redisplay(); break; case 43 : maille++ ; redisplay(); break; case 's' : s += 0.01F ; if ( s > 1.0F ) s = 1.0F; redisplay(); break; case 'S' : s -= 0.01F ; if ( s < 0.0F ) s = 0.0F; redisplay(); break; case 't' : t += 0.01F ; if ( t > 1.0F ) t = 1.0F; redisplay(); break; case 'T' : t -= 0.01F ; if ( t < 0.0F ) t = 0.0F; redisplay(); break; case 'm' : case 'M' : md = !md; redisplay(); break; case 0x0D : aff =(aff+1)%7 ; redisplay(); break; case 'p' : case 'P' : point = (point+1)%16 ; redisplay(); break; } } void special(int k, int x, int y) { switch (k) { case GLUT_KEY_LEFT : points[point].x -= 0.1F; redisplay(); break; case GLUT_KEY_RIGHT : points[point].x += 0.1F; redisplay(); break; case GLUT_KEY_UP : points[point].y += 0.1F; redisplay(); break; case GLUT_KEY_DOWN : points[point].y -= 0.1F; redisplay(); break; case GLUT_KEY_PAGE_UP : points[point].z += 0.1F ; redisplay(); break; case GLUT_KEY_PAGE_DOWN : points[point].z += 0.1F ; redisplay(); break; } } void select1(int selection) { switch (selection) { case 1 : norm = 1; redisplay(); break; case 2 : norm = 0; redisplay(); break; } } void select2(int selection) { switch (selection) { case 0 : case 1 : case 2 : case 3 : case 4 : case 5 : case 6 : aff = selection ; redisplay(); break; } } void select3(int selection) { switch (selection) { case 10 : maille = 5; redisplay(); break; case 11 : maille = 10; redisplay(); break; case 12 : maille = 25; redisplay(); break; case 13 : maille = 50; redisplay(); break; case 14 : maille = 100; redisplay(); break; case 6 : maille++; redisplay(); break; case 7 : maille--; if ( maille < 3 ) maille = 3; redisplay(); break; } } void select(int selection) { switch (selection) { case 1 : point = (point+1)%4; redisplay(); break; case 0 : exit(0); } } void creationMenu(void) { int menu1 = glutCreateMenu(select1); glutAddMenuEntry("Toutes",1); glutAddMenuEntry("Une",2); int menu2 = glutCreateMenu(select2); glutAddMenuEntry("Bezier x Bezier",0); glutAddMenuEntry("Bezier x Catmull Rom",1); glutAddMenuEntry("Catmull Rom x Bezier",2); glutAddMenuEntry("Catmull Rom x Catmull Rom",3); glutAddMenuEntry("NRUBS x NRUBS",4); glutAddMenuEntry("NRUBS x Catmull Rom",5); glutAddMenuEntry("Catmull Rom x NRUBS",6); int menu3 = glutCreateMenu(select3); glutAddMenuEntry("5",10); glutAddMenuEntry("10",11); glutAddMenuEntry("25",12); glutAddMenuEntry("50",13); glutAddMenuEntry("100",14); glutAddMenuEntry("Augmenter",6); glutAddMenuEntry("Reduire",7); glutCreateMenu(select); glutAddSubMenu("Affichage",menu2); glutAddSubMenu("Discretisation",menu3); glutAddSubMenu("Tangentes",menu1); glutAddMenuEntry("Changer point",1); glutAddMenuEntry("Quitter",0); glutAttachMenu(GLUT_RIGHT_BUTTON); } void reshape2(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,-h,0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glClearColor(0.0F,0.0F,0.0F,1.0F) ; glPushMatrix(); glColor4fv(couleurBlanc()); float pos = 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; switch ( aff ) { case 0 : case 1 : simpleBitmapOutput(1,REGULAR8x13,"Bezier en s") ; break ; case 2 : case 3 : case 6 : simpleBitmapOutput(1,REGULAR8x13,"Catmull Rom en s") ; break ; case 4 : case 5 : simpleBitmapOutput(1,REGULAR8x13,"Non Uniforme Rationel en s") ; break ; } pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; switch ( aff ) { case 0 : case 2 : simpleBitmapOutput(1,REGULAR8x13,"Bezier en t") ; break ; case 1 : case 3 : case 5 : simpleBitmapOutput(1,REGULAR8x13,"Catmull Rom en t") ; break ; case 4 : case 6 : simpleBitmapOutput(1,REGULAR8x13,"Non Uniforme Rationel en t") ; break ; } if ( !norm ) { pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"s :%7.3f",s) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"t :%7.3f",t) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Position :%7.3f%7.3f%7.3f",pt.x,pt.y,pt.z) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Normale :%7.3f%7.3f%7.3f",nm.x,nm.y,nm.z) ; } glPopMatrix(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(270,270); glutInitWindowPosition(50,50); f1 = glutCreateWindow("Surface bicubique avec normales"); myinit(); creationMenu(); setParametresOrthoBasique(-2.5,2.5,-2.5,2.5,-10.0,10.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(special); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); setIdleWindow(f1); glutIdleFunc(idleBasique); glutDisplayFunc(display); glutInitWindowSize(320,130); glutInitWindowPosition(60,380); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f2 = glutCreateWindow("Valeurs"); creationMenuBasique(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutKeyboardFunc(key); glutSpecialFunc(special); glutMainLoop(); return(0); }