/* * @(#)PureImmediate.java 1.7 98/04/09 15:33:37 * * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * This software is not designed or intended for use in on-line control of * aircraft, air traffic, aircraft navigation or aircraft communications; or in * the design, construction, operation or maintenance of any nuclear * facility. Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; /** * Pure immediate mode example program. In pure immediate mode, the * renderer must be stopped on the Canvas being rendered into. In our * example, this is done immediately after the canvas is created. A * separate thread is started up to do the immediate mode rendering. */ public class PureImmediate extends Applet implements Runnable { private Canvas3D canvas; private Thread t = null; private GraphicsContext3D gc = null; private Geometry cube = null; private long startTime = 0L; private Transform3D cmt = new Transform3D(); // 1/6 revolution (60 degrees) of rotation per second private static final double rotationPerSecond = (2.0 * Math.PI) / 6.0; // // Renders a single frame by clearing the canvas, drawing the // geometry, and swapping the draw and display buffer. // public void render() { if (gc == null) { // Set up Graphics context gc = canvas.getGraphicsContext3D(); gc.setAppearance(new Appearance()); // Set up geometry cube = new ColorCube(0.4).getGeometry(); } // Get current system time long currTime = System.currentTimeMillis(); if (startTime == 0) startTime = currTime; // Compute angle of rotation based on elapsed time since startup long elapsedTime = currTime - startTime; double angle = (double)elapsedTime / 1000.0 * rotationPerSecond; cmt.rotY(angle); // Render the geometry for this frame gc.clear(); gc.setModelTransform(cmt); gc.draw(cube); canvas.swap(); } // // Run method for our immediate mode rendering thread. // public void run() { System.out.println("PureImmediate.run: starting main loop"); while (true) { render(); Thread.yield(); } } // //Applet init routine (called by browser or by MainFrame) // public void init() { setLayout(new BorderLayout()); canvas = new Canvas3D(null); canvas.stopRenderer(); add("Center", canvas); // Create a simple scene and attach it to the virtual universe SimpleUniverse u = new SimpleUniverse(canvas); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // Start a new thread that will continuously render t = new Thread(this); t.start(); } // // The following allows PureImmediate to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new PureImmediate(), 256, 256); } }