/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * robot.c * This program shows how to composite modeling transformations * to draw translated and rotated hierarchical models. * Interaction: pressing the s and e keys (shoulder and elbow) * alters the rotation of the robot arm. */ #include #include #include #include #include #include static int shoulder = 0, elbow = 0; void CALLBACK elbowAdd(void) { elbow = (elbow + 5) % 360; } void CALLBACK elbowSubtract(void) { elbow = (elbow - 5) % 360; } void CALLBACK shoulderAdd(void) { shoulder = (shoulder + 5) % 360; } void CALLBACK shoulderSubtract(void) { shoulder = (shoulder - 5) % 360; } void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0F,0.0F,0.0F); glPushMatrix(); glTranslatef(-1.0,0.0,0.0); glRotatef((GLfloat) shoulder,0.0,0.0,1.0); glTranslatef(1.0,0.0,0.0); auxWireBox(2.0,0.4,1.0); glTranslatef(1.0,0.0,0.0); glRotatef((GLfloat) elbow,0.0,0.0,1.0); glTranslatef(1.0,0.0,0.0); auxWireBox(2.0,0.4,1.0); glPopMatrix(); glFlush(); auxSwapBuffers(); } void myinit(void) { glClearColor(1.0,1.0,1.0,1.0); } void CALLBACK myReshape(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(65.,(float)w/(float)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0,0.0,-5.0); } void main(void) { auxInitDisplayMode(AUX_DOUBLE|AUX_RGB); auxInitPosition(0,0,300,300); auxInitWindow("Bras robot"); myinit(); auxKeyFunc(AUX_LEFT,shoulderSubtract); auxKeyFunc(AUX_RIGHT,shoulderAdd); auxKeyFunc(AUX_UP,elbowAdd); auxKeyFunc(AUX_DOWN,elbowSubtract); auxReshapeFunc(myReshape); auxMainLoop(display); }