/* Auteur: Nicolas JANEY */ /* Avril 2001 */ /* Un programme OpenGL tout simple */ #include #include #include void main(void) { auxInitDisplayMode(AUX_SINGLE|AUX_RGBA) ; auxInitPosition(10,10,200,200) ; auxInitWindow("Carré blanc") ; glClearColor(0.0F,0.0F,0.0F,0.0F) ; glClear(GL_COLOR_BUFFER_BIT) ; glColor3f(1.0F,1.0F,1.0F) ; glOrtho(-1.0,1.0,-1.0,1.0,-1.0,1.0) ; glBegin(GL_POLYGON) ; glVertex2f(-0.5F,-0.5F) ; glVertex2f(-0.5F,0.5F) ; glVertex2f(0.5F,0.5F) ; glVertex2f(0.5F,-0.5F) ; glEnd() ; glFlush() ; while ( 1 ) ; }