/* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * list.c * This program demonstrates how to make and execute a * display list. Note that attributes, such as current * color and matrix, are changed. */ #include #include #include #include GLuint listName = 1; void myinit(void) { glNewList(listName,GL_COMPILE); glColor3f(1.0,0.0,0.0); glBegin(GL_TRIANGLES); glVertex2f(0.0,0.0); glVertex2f(1.0,0.0); glVertex2f(0.0,1.0); glEnd(); glTranslatef(1.5,0.0,0.0); glEndList(); glShadeModel(GL_FLAT); } void drawLine(void) { glBegin(GL_LINES); glVertex2f(0.0,0.5); glVertex2f(15.0,0.5); glEnd(); } void CALLBACK display(void) { GLuint i; glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,1.0,0.0); for ( i = 0 ; i < 10 ; i++ ) glCallList(listName); drawLine(); glFlush(); } void CALLBACK myReshape(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if ( w <= h ) gluOrtho2D(0.,2.,-0.5*(float)h/(float)w,1.5*(float)h/(float)w); else gluOrtho2D(0.,2.*(float)w/(float)h,-.5,1.5); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void main(void) { auxInitDisplayMode(AUX_SINGLE|AUX_RGB); auxInitPosition(0,0,400,50); auxInitWindow("Liste d'affichage"); myinit(); auxReshapeFunc(myReshape); auxMainLoop(display); }