/* Auteur: Nicolas JANEY */ /* Avril 2001 */ /* Illustration des problemes d'affichage */ /* lies a l'algorithme de Gouraud */ #include #include #include #include static float anglex = 0.0F ; static float angley = 0.0F ; void initlights(void) { GLfloat ambient[] = { 0.0F,0.0F,0.0F,1.0F }; GLfloat diffuse[] = { 1.0F,0.7F,0.4F,1.0F }; GLfloat spec[] = { 0.0F,0.0F,0.0F,1.0F }; GLfloat shininess[] = { 0.0F }; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0,GL_AMBIENT,ambient); glMaterialfv(GL_FRONT,GL_DIFFUSE,diffuse); glMaterialfv(GL_FRONT,GL_SPECULAR,spec); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); } void CALLBACK display(void) { GLfloat pos[] = { -1.0F,0.0F,1.0F,0.0F }; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(angley,0.0F,1.0F,0.0F) ; glRotatef(anglex,1.0F,0.0F,0.0F) ; glLightfv(GL_LIGHT0,GL_POSITION,pos); glBegin(GL_QUAD_STRIP) ; glNormal3f(-0.707F,0.0F,0.707F) ; glVertex3f(-3.0F,2.0F,-1.0F) ; glVertex3f(-3.0F,-2.0F,-1.0F) ; glNormal3f(0.0F,0.0F,1.0F) ; glVertex3f(-2.0F,2.0F,1.0F) ; glVertex3f(-2.0F,-2.0F,1.0F) ; glVertex3f(-1.0F,2.0F,-1.0F) ; glVertex3f(-1.0F,-2.0F,-1.0F) ; glVertex3f(0.0F,2.0F,1.0F) ; glVertex3f(0.0F,-2.0F,1.0F) ; glVertex3f(1.0F,2.0F,-1.0F) ; glVertex3f(1.0F,-2.0F,-1.0F) ; glVertex3f(2.0F,2.0F,1.0F) ; glVertex3f(2.0F,-2.0F,1.0F) ; glNormal3f(0.707F,0.0F,0.707F) ; glVertex3f(3.0F,2.0F,-1.0F) ; glVertex3f(3.0F,-2.0F,-1.0F) ; glEnd() ; glPopMatrix(); glFlush(); auxSwapBuffers(); } void myinit(void) { glClearColor(0.8F,0.8F,1.0F,1.0F); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); initlights(); } void CALLBACK myReshape(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if ( w <= h ) glOrtho(-3.2,3.2,-3.2*(float)h/(float)w,3.2*(float)h/(float)w,-4.0,4.0); else glOrtho(-3.2*(float)w/(float)h,3.2*(float)w/(float)h,-3.2,3.2,-4.0,4.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void CALLBACK up(void) { anglex-- ; } void CALLBACK down(void) { anglex++ ; } void CALLBACK left(void) { angley-- ; } void CALLBACK right(void) { angley++ ; } void main(void) { auxInitDisplayMode(AUX_DOUBLE|AUX_RGB|AUX_DEPTH); auxInitPosition(0,0,300,200); auxInitWindow("Problème avec Gouraud"); myinit(); auxKeyFunc(AUX_UP,up) ; auxKeyFunc(AUX_DOWN,down) ; auxKeyFunc(AUX_LEFT,left) ; auxKeyFunc(AUX_RIGHT,right) ; auxReshapeFunc(myReshape); auxMainLoop(display); }