/* Auteur: Nicolas JANEY */ /* Avril 2001 */ /* Illustration de la lecture */ /* et de la sauvegarde d'une portion */ /* d'une fenetre en OpenGL */ #include #include #include #include #include static int ww ; static int hh ; void myinit(void) { GLfloat specular[] = { 1.0,1.0,1.0,1.0 }; GLfloat shinines[] = { 50.0 }; GLfloat l_pos[] = { 1.0,1.0,1.0,0.0 }; glClearColor(0.5,0.5,1.0,1.0) ; glMaterialfv(GL_FRONT,GL_SPECULAR,specular); glMaterialfv(GL_FRONT,GL_SHININESS,shinines); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); auxSolidSphere(1.0); glFlush(); } void CALLBACK myReshape(int w,int h) { glViewport(0,0,w,h); ww = w ; hh = h ; glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-1.5,1.5,-1.5*(float)h/(float)w,1.5*(float)h/(float)w,-10.,10.); else glOrtho(-1.5*(float)w/(float)h,1.5*(float)w/(float)h,-1.5,1.5,-10.,10.); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void sauve(char *nom,int px,int py,int dx,int dy) { GLubyte *image ; FILE *num ; int y,x ; image =(GLubyte *) calloc(dx*dy*3,sizeof(GLubyte)); glReadPixels(px,py,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,image); num = fopen(nom,"wb") ; if ( num ) { for ( y = dy-1 ; y >= 0 ; y-- ) { for ( x = 0 ; x < dx ; x++ ) { fwrite((void *) &image[(y*dx+x)*3],sizeof(GLubyte),3,num) ; } } fclose(num) ; } free(image) ; } void CALLBACK keyS(void) { sauve("image.raw",0,0,ww,hh) ; } void main(void) { auxInitDisplayMode(AUX_SINGLE|AUX_RGB|AUX_DEPTH); auxInitPosition(0,0,256,256); auxInitWindow("Sphère blanche"); myinit(); auxKeyFunc(AUX_S,keyS) ; auxKeyFunc(AUX_s,keyS) ; auxReshapeFunc(myReshape); auxMainLoop(display); }