/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* checker.c * This program texture maps a checkerboard image onto * two rectangles. This program clamps the texture, if * the texture coordinates fall outside 0.0 and 1.0. */ #include #include #include #include #define LI 64 #define LH 64 GLubyte image[LI][LH][3]; void makeImage(void) { int i,j,c; for( i = 0 ; i < LI ; i++ ) { for( j = 0 ; j < LH ; j++ ) { c =(((i&0x8)==0)^((j&0x8)==0))*255; image[i][j][0] =(GLubyte) c; image[i][j][1] =(GLubyte) c; image[i][j][2] =(GLubyte) c; } } } void myinit(void) { glClearColor(0.0,0.0,0.0,0.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); makeImage(); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexImage2D(GL_TEXTURE_2D,0,3,LI,LH,0,GL_RGB,GL_UNSIGNED_BYTE,&image[0][0][0]); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL); glEnable(GL_TEXTURE_2D); glShadeModel(GL_FLAT); } void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBegin(GL_QUADS); glTexCoord2f(0.0F,0.0F); glVertex3f(-2.0F,-1.0F,0.0F); glTexCoord2f(0.0F,1.0F); glVertex3f(-2.0F,1.0F,0.0F); glTexCoord2f(1.0F,1.0F); glVertex3f(0.0F,1.0F,0.0F); glTexCoord2f(1.0F,0.0F); glVertex3f(0.0F,-1.0F,0.0F); glTexCoord2f(0.0F,0.0F); glVertex3f(1.0F,-1.0F,0.0F); glTexCoord2f(0.0F,1.0F); glVertex3f(1.0F,1.0F,0.0F); glTexCoord2f(1.0F,1.0F); glVertex3f(2.41421F,1.0F,-1.41421F); glTexCoord2f(1.0F,0.0F); glVertex3f(2.41421F,-1.0F,-1.41421F); glEnd(); glFlush(); } void CALLBACK myReshape(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(43.0,1.0*(float)w/(float)h,1.0,30.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0F,0.0F,-3.6F); } void main(void) { auxInitDisplayMode(AUX_SINGLE|AUX_RGB|AUX_DEPTH); auxInitPosition(0,0,300,200); auxInitWindow("Les échiquiers"); myinit(); auxReshapeFunc(myReshape); auxMainLoop(display); }