/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Generation OpenGL d'un volume (20 facettes) */ /* au moyen d'un ensemble de facettes */ #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #define X .525731112119133606f #define Z .850650808352039932f static GLfloat vdata[12][3] = { {-X,0,Z},{X,0,Z},{-X,0,-Z},{X,0,-Z}, {0,Z,X},{0,Z,-X},{0,-Z,X},{0,-Z,-X}, {Z,X,0},{-Z,X,0},{Z,-X,0},{-Z,-X,0}} ; static GLint tindices[20][3] = { {0,4,1},{0,9,4},{9,5,4},{4,5,8},{4,8,1}, {8,10,1},{8,3,10},{5,3,8},{5,2,3},{2,7,3}, {7,10,3},{7,6,10},{7,11,6},{9,2,5},{0,1,6}, {6,1,10},{9,0,11},{9,11,2},{11,0,6}, {7,2,11}}; void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); for ( int i = 0 ; i < 20 ; i++ ) { glBegin(GL_TRIANGLES) ; glNormal3fv(&vdata[tindices[i][0]][0]); glVertex3fv(&vdata[tindices[i][0]][0]); glNormal3fv(&vdata[tindices[i][1]][0]); glVertex3fv(&vdata[tindices[i][1]][0]); glNormal3fv(&vdata[tindices[i][2]][0]); glVertex3fv(&vdata[tindices[i][2]][0]); glEnd() ; } glPopMatrix(); glFlush(); glutSwapBuffers(); } void myinit (void) { glClearColor(0.6F,0.6F,0.3F,0.0F); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,250); glutInitWindowPosition(50,50); glutCreateWindow("Ensemble de facettes"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.3F,1.3F,-1.3F,1.3F,-100.0,100.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }