/* Copyright (c) Mark J. Kilgard, 1994. */ /* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * stroke.c * This program demonstrates some characters of a * stroke (vector) font. The characters are represented * by display lists, which are given numbers which * correspond to the ASCII values of the characters. * Use of glCallLists() is demonstrated. */ #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleCouleurs.h" #define PT 1 #define STROKE 2 #define END 3 static int ww; static int hh; typedef struct charpoint { GLfloat x,y; int type; } CP; CP Adata[] = { { 0,0,PT},{0,9,PT},{1,10,PT},{4,10,PT}, {5,9,PT},{5,0,STROKE},{0,5,PT},{5,5,END} }; CP Edata[] = { {5,0,PT},{0,0,PT},{0,10,PT},{5,10,STROKE}, {0,5,PT},{4,5,END} }; CP Pdata[] = { {0,0,PT},{0,10,PT}, {4,10,PT},{5,9,PT},{5,6,PT}, {4,5,PT},{0,5,END} }; CP Rdata[] = { {0,0,PT},{0,10,PT}, {4,10,PT},{5,9,PT},{5,6,PT}, {4,5,PT},{0,5,STROKE},{3,5,PT},{5,0,END} }; CP Sdata[] = { {0,1,PT},{1,0,PT},{4,0,PT},{5,1,PT},{5,4,PT}, {4,5,PT},{1,5,PT},{0,6,PT},{0,9,PT},{1,10,PT}, {4,10,PT},{5,9,END} }; void drawLetter(CP *l) { glBegin(GL_LINE_STRIP); while(1) { switch(l->type) { case PT : glVertex2fv(&l->x); break; case STROKE : glVertex2fv(&l->x); glEnd(); glBegin(GL_LINE_STRIP); break; case END : glVertex2fv(&l->x); glEnd(); glTranslatef(8.0,0.0,0.0); return; } l++; } } void myinit(void) { GLuint base; glShadeModel(GL_FLAT); base = glGenLists(128); glListBase(base); glNewList(base+'A',GL_COMPILE); drawLetter(Adata); glEndList(); glNewList(base+'E',GL_COMPILE); drawLetter(Edata); glEndList(); glNewList(base+'P',GL_COMPILE); drawLetter(Pdata); glEndList(); glNewList(base+'R',GL_COMPILE); drawLetter(Rdata); glEndList(); glNewList(base+'S',GL_COMPILE); drawLetter(Sdata); glEndList(); glNewList(base+' ',GL_COMPILE); glTranslatef(8.0,0.0,0.0); glEndList(); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLineWidth(2.0); } char *test1 = "A SPARE SERAPE APPEARS AS"; char *test2 = "APES PREPARE RARE PEPPERS"; void printStrokedString(char *s) { GLsizei len = strlen(s); glCallLists(len,GL_BYTE,(GLbyte *)s); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor4fv(couleurBlanc()); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glTranslatef(-ww/2,-hh/2,0.0F); glPushMatrix(); glScalef(2.0,2.0,2.0); glTranslatef(5.0,30.0,0.0); printStrokedString(test1); glPopMatrix(); glPushMatrix(); glScalef(2.0,2.0,2.0); glTranslatef(5.0,13.0,0.0); printStrokedString(test2); glPopMatrix(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void reshape(int w,int h) { glViewport(0,0,w,h); ww = w; hh = h; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-w/2,w-w/2,-h/2,h-h/2,-1000.0F,1000.0F); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); setManipulateurDistance(1.0F); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(415,120); glutInitWindowPosition(50,50); glutCreateWindow("Font2"); myinit(); creationMenuBasique(); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }