/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Les lumieres en OpenGL */ #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int obj = 0 ; static float anglex = 0.0F ; static float angley = 0.0F ; static float anglez = 0.0F ; void myinit(void) { GLfloat mat_shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurRouge()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurVert()); glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurBleu()); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void display(void) { GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; manipulateurSouris(); manipulateurClavier(); glPushMatrix() ; glRotatef(anglex,1.0F,0.0F,0.0F); glRotatef(angley,0.0F,1.0F,0.0F); glRotatef(anglez,0.0F,0.0F,1.0F); glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPopMatrix() ; glPushMatrix() ; if ( obj ) glutSolidSphere(1.0,70,70); else auxSolidSphere(1.0); glPopMatrix() ; glPopMatrix() ; glFlush(); glutSwapBuffers() ; } void idle(void) { anglex++ ; angley-- ; anglez+=2 ; glutPostRedisplay() ; } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x0D : obj = 1 - obj; break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Lumières"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.5,1.5,-1.5,1.5,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }