/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Juin 2001 */ /* Schema d'utilisation de la fonction */ /* OpenGL glOrtho */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleFont.h" #include "ModuleFleche.h" typedef float vecteur[4]; static float tx = 2.8F; static float ty = 2.1F; static float tz = 3.2F; void myinit(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glClearColor(1.0F,1.0F,0.9F,1.0F); } void axes() { setFont(GLUT_BITMAP_8_BY_13,CENTER); glColor4fv(couleurRouge()); flecheEnVolume(1.0F,0.0F,0.0F,0.1F,0.3F,0.02F); glColor4fv(couleurVert()); flecheEnVolume(0.0F,1.0F,0.0F,0.1F,0.3F,0.02F); glColor4fv(couleurBleu()); flecheEnVolume(0.0F,0.0F,1.0F,0.1F,0.3F,0.02F); glPushAttrib(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST); glColor4fv(couleurRougeFonce()); bitmapStringOutput(1.3F,0.0F,0.0F,"x"); glColor4fv(couleurVertFonce()); bitmapStringOutput(0.0F,1.3F,0.0F,"y"); glColor4fv(couleurBleuFonce()); bitmapStringOutput(0.0F,0.0F,1.3F,"z"); glPopAttrib(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_CULL_FACE); glColor4fv(couleurRose(0.2F)); glBegin(GL_QUADS); glVertex3f(tx,ty,-tz); glVertex3f(tx,-ty,-tz); glVertex3f(-tx,-ty,-tz); glVertex3f(-tx,ty,-tz); glEnd(); glBegin(GL_QUADS); glVertex3f(tx,ty,tz); glVertex3f(tx,-ty,tz); glVertex3f(tx,-ty,-tz); glVertex3f(tx,ty,-tz); glEnd(); glBegin(GL_QUADS); glVertex3f(-tx,ty,-tz); glVertex3f(-tx,-ty,-tz); glVertex3f(-tx,-ty,tz); glVertex3f(-tx,ty,tz); glEnd(); glBegin(GL_QUADS); glVertex3f(tx,ty,-tz); glVertex3f(-tx,ty,-tz); glVertex3f(-tx,ty,tz); glVertex3f(tx,ty,tz); glEnd(); glBegin(GL_QUADS); glVertex3f(tx,-ty,tz); glVertex3f(-tx,-ty,tz); glVertex3f(-tx,-ty,-tz); glVertex3f(tx,-ty,-tz); glEnd(); glDisable(GL_CULL_FACE); glClear(GL_DEPTH_BUFFER_BIT); glColor4fv(couleurBleuCiel(0.5F)); glBegin(GL_QUADS); glVertex3f(-tx,ty,tz); glVertex3f(-tx,-ty,tz); glVertex3f(tx,-ty,tz); glVertex3f(tx,ty,tz); glEnd(); glClear(GL_DEPTH_BUFFER_BIT); glColor4fv(couleurBleu()); setFont(GLUT_BITMAP_8_BY_13,CENTER); bitmapStringOutput(0.0F,1.0F,tz,"ecran"); bitmapStringOutput(0.0F,0.0F,5.0F,"axe de visee"); glPushMatrix(); glTranslatef(0.0F,0.0F,6.0F); flecheEnVolume(0.0F,0.0F,-3.5F,0.1F,0.3F,0.03F); glPopMatrix(); glColor4fv(couleurRouge()); placeFontCursor(tx,0.0F,0.0F) ; bitmapStringOutput("volume de"); deplacementCursor(0,13,0); bitmapStringOutput("visualisation"); glColor4fv(couleurNoir()); setFont(GLUT_BITMAP_9_BY_15,CENTER); bitmapStringOutput(-tx-0.5F,0.0F,tz,"g"); bitmapStringOutput(tx+0.5F,0.0F,tz,"d"); bitmapStringOutput(0.0F,-ty-0.5F,tz,"b"); bitmapStringOutput(0.0F,ty+0.5F,tz,"h"); bitmapStringOutput(tx+2.0F,-ty-0.3F,tz,"-cmin"); bitmapStringOutput(tx+2.0F,-ty-0.3F,-tz,"-cmax"); glColor4fv(couleurRouge()); glLineWidth(2.0); glBegin(GL_LINE_LOOP); glVertex3f(tx,ty,-tz); glVertex3f(tx,-ty,-tz); glVertex3f(-tx,-ty,-tz); glVertex3f(-tx,ty,-tz); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f(tx,ty,tz); glVertex3f(tx,-ty,tz); glVertex3f(-tx,-ty,tz); glVertex3f(-tx,ty,tz); glEnd(); glBegin(GL_LINES); glVertex3f(tx,ty,-tz); glVertex3f(tx,ty,tz); glVertex3f(tx,-ty,-tz); glVertex3f(tx,-ty,tz); glVertex3f(-tx,-ty,-tz); glVertex3f(-tx,-ty,tz); glVertex3f(-tx,ty,-tz); glVertex3f(-tx,ty,tz); glEnd(); glLineWidth(1.0); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0x5555); glBegin(GL_LINES); glVertex3f(tx,ty,-tz); glVertex3f(tx,ty,-tz-10000.0F); glVertex3f(tx,-ty,-tz); glVertex3f(tx,-ty,-tz-10000.0F); glVertex3f(-tx,-ty,-tz); glVertex3f(-tx,-ty,-tz-10000.0F); glVertex3f(-tx,ty,-tz); glVertex3f(-tx,ty,-tz-10000.0F); glVertex3f(tx,ty,tz); glVertex3f(tx,ty,tz+10000.0F); glVertex3f(tx,-ty,tz); glVertex3f(tx,-ty,tz+10000.0F); glVertex3f(-tx,-ty,tz); glVertex3f(-tx,-ty,tz+10000.0F); glVertex3f(-tx,ty,tz); glVertex3f(-tx,ty,tz+10000.0F); glColor4fv(couleurBleu()); glVertex3f(0.0F,0.0F,-10000.0F); glVertex3f(0.0F,0.0F,10000.0F); glColor4fv(couleurNoir()); glVertex3f(tx+1.2F,-ty,tz); glVertex3f(tx+1.8F,-ty,tz); glVertex3f(tx+1.5F,-ty-0.3F,tz); glVertex3f(tx+1.5F,-ty+0.3F,tz); glVertex3f(tx+1.2F,-ty,-tz); glVertex3f(tx+1.8F,-ty,-tz); glVertex3f(tx+1.5F,-ty-0.3F,-tz); glVertex3f(tx+1.5F,-ty+0.3F,-tz); glVertex3f(tx+1.5F,-ty,-10000.0F); glVertex3f(tx+1.5F,-ty,10000.0F); glEnd(); glDisable(GL_LINE_STIPPLE); glPushMatrix(); glTranslatef(1.0F,1.0F,-1.0F); axes(); glPopMatrix(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error ) printf("%d\n",error); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'e' : tx += 0.1F; glutPostRedisplay(); break; case 'E' : tx -= 0.1F; if ( tx < 0.1F ) tx = 0.1F; glutPostRedisplay(); break; case 'r' : ty += 0.1F; glutPostRedisplay(); break; case 'R' : ty -= 0.1F; if ( ty < 0.1F ) ty = 0.1F; glutPostRedisplay(); break; case 't' : tz += 0.1F; glutPostRedisplay(); break; case 'T' : tz -= 0.1F; if ( tz < 0.1F ) tz = 0.1F; glutPostRedisplay(); break; } } int main(int argc,char **argv) { //glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); glutInitWindowPosition(10,10); glutInitWindowSize(400,250); glutCreateWindow("Schema: Fonction OpenGL glOrtho"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-4.5,4.5,-4.5,4.5,-100.0,100.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(10.0F,-68.0F,0.0F) ; glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); } /* ************************************************** */