/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Juin 2001 */ /* Schema d'utilisation de la fonction */ /* OpenGL gluPerspective */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleFont.h" #include "ModuleFleche.h" typedef float vecteur[4]; static float g; static float d; static float b; static float h; static float cmin = 5.0F; static float cmax = 10.0F; static float ouverture = 30.0F; static float ratio = 1.333F; void myinit(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glClearColor(1.0F,1.0F,0.9F,0.0F); } void axes() { setFont(GLUT_BITMAP_8_BY_13,CENTER); glColor4fv(couleurRouge()); flecheEnVolume(1.0F,0.0F,0.0F,0.1F,0.3F,0.02F); glColor4fv(couleurVert()); flecheEnVolume(0.0F,1.0F,0.0F,0.1F,0.3F,0.02F); glColor4fv(couleurBleu()); flecheEnVolume(0.0F,0.0F,1.0F,0.1F,0.3F,0.02F); glPushAttrib(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST); glColor4fv(couleurRougeFonce()); bitmapStringOutput(1.3F,0.0F,0.0F,"x"); glColor4fv(couleurVertFonce()); bitmapStringOutput(0.0F,1.3F,0.0F,"y"); glColor4fv(couleurBleuFonce()); bitmapStringOutput(0.0F,0.0F,1.3F,"z"); glPopAttrib(); } void recalculParametres() { float t = tan(ouverture*3.14159/360); h = t*cmin; b = -t*cmin; g = b*ratio; d = h*ratio; } void dessineOuvertureVerticale() { float r =(float) sqrt(cmin*cmin+h*h); glBegin(GL_LINE_STRIP); for ( int i = 0 ; i <= ouverture ; i++ ) { double angle = (-ouverture/2+i)*3.14159/180; glVertex3f(0.0F,r*sin(angle),6.0F-r*cos(angle)); } glEnd(); setFont(GLUT_BITMAP_9_BY_15,LEFT); double angle = -ouverture*0.375*3.14159/180; bitmapStringOutput(0.0F,r*sin(angle),6.0F-r*cos(angle),"foc"); } void dessineOuvertureHorizontale() { float r =(float) sqrt(cmin*cmin+g*g); double ouv = atan2(d,cmin); int n =(int) (2*ouv*180/3.141459); glBegin(GL_LINE_STRIP); for ( int i = 0 ; i <= n ; i++ ) { double angle = (-ouv+i*2*ouv/n); glVertex3f(r*sin(angle),0.0F,6.0F-r*cos(angle)); } glEnd(); setFont(GLUT_BITMAP_9_BY_15,LEFT); double angle = ouv*0.375; bitmapStringOutput(r*sin(angle),0.0F,6.0F-r*cos(angle),"foc*ratio"); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); recalculParametres(); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_CULL_FACE); glColor4fv(couleurRose(0.2F)); float fact = cmax/cmin; glBegin(GL_QUADS); glVertex3f(g*fact,h*fact,6.0F-cmax); glVertex3f(d*fact,h*fact,6.0F-cmax); glVertex3f(d*fact,b*fact,6.0F-cmax); glVertex3f(g*fact,b*fact,6.0F-cmax); glEnd(); glBegin(GL_QUADS); glVertex3f(g*fact,b*fact,6.0F-cmax); glVertex3f(g,b,6.0F-cmin); glVertex3f(g,h,6.0F-cmin); glVertex3f(g*fact,h*fact,6.0F-cmax); glEnd(); glBegin(GL_QUADS); glVertex3f(d*fact,h*fact,6.0F-cmax); glVertex3f(d,h,6.0F-cmin); glVertex3f(d,b,6.0F-cmin); glVertex3f(d*fact,b*fact,6.0F-cmax); glEnd(); glBegin(GL_QUADS); glVertex3f(g*fact,h*fact,6.0F-cmax); glVertex3f(g,h,6.0F-cmin); glVertex3f(d,h,6.0F-cmin); glVertex3f(d*fact,h*fact,6.0F-cmax); glEnd(); glBegin(GL_QUADS); glVertex3f(d*fact,b*fact,6.0F-cmax); glVertex3f(d,b,6.0F-cmin); glVertex3f(g,b,6.0F-cmin); glVertex3f(g*fact,b*fact,6.0F-cmax); glEnd(); glDisable(GL_CULL_FACE); glClear(GL_DEPTH_BUFFER_BIT); glColor4fv(couleurBleuCiel(0.5F)); glBegin(GL_QUADS); glVertex3f(g,b,6.0F-cmin); glVertex3f(d,b,6.0F-cmin); glVertex3f(d,h,6.0F-cmin); glVertex3f(g,h,6.0F-cmin); glEnd(); glClear(GL_DEPTH_BUFFER_BIT); glColor4fv(couleurBleu()); setFont(GLUT_BITMAP_8_BY_13,CENTER); bitmapStringOutput(0.0F,h/2,6.0F-cmin,"ecran"); bitmapStringOutput(0.0F,-0.5F,4.0F,"axe de visee"); glPushMatrix(); glTranslatef(0.0F,0.0F,6.0F); flecheEnVolume(0.0F,0.0F,-4.0F,0.1F,0.3F,0.03F); glPopMatrix(); glColor4fv(couleurRouge()); placeFontCursor(d/2,h*(1+fact)/2,6.0F-(cmin+cmax)/2) ; bitmapStringOutput("volume de"); deplacementCursor(0,13,0); bitmapStringOutput("visualisation"); glColor4fv(couleurNoir()); setFont(GLUT_BITMAP_9_BY_15,CENTER); bitmapStringOutput((d*fact)+2.0F,-0.3F,6.0F-cmin,"-cmin"); bitmapStringOutput((d*fact)+2.0F,-0.3F,6.0F-cmax,"-cmax"); glColor4fv(couleurRouge()); glLineWidth(2.0); glBegin(GL_LINE_LOOP); glVertex3f(g,b,6.0F-cmin); glVertex3f(d,b,6.0F-cmin); glVertex3f(d,h,6.0F-cmin); glVertex3f(g,h,6.0F-cmin); glEnd(); glBegin(GL_LINE_LOOP); glVertex3f(g*fact,b*fact,6.0F-cmax); glVertex3f(d*fact,b*fact,6.0F-cmax); glVertex3f(d*fact,h*fact,6.0F-cmax); glVertex3f(g*fact,h*fact,6.0F-cmax); glEnd(); glBegin(GL_LINES); glVertex3f(g,b,6.0F-cmin); glVertex3f(g*fact,b*fact,6.0F-cmax); glVertex3f(d,b,6.0F-cmin); glVertex3f(d*fact,b*fact,6.0F-cmax); glVertex3f(d,h,6.0F-cmin); glVertex3f(d*fact,h*fact,6.0F-cmax); glVertex3f(g,h,6.0F-cmin); glVertex3f(g*fact,h*fact,6.0F-cmax); glEnd(); glLineWidth(1.0); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0x5555); glBegin(GL_LINES); glVertex3f(0.0F,0.0F,6.0F); glVertex3f(1000*d,1000*b,6.0F-1000*cmin); glVertex3f(0.0F,0.0F,6.0F); glVertex3f(1000*d,1000*h,6.0F-1000*cmin); glVertex3f(0.0F,0.0F,6.0F); glVertex3f(1000*g,1000*b,6.0F-1000*cmin); glVertex3f(0.0F,0.0F,6.0F); glVertex3f(1000*g,1000*h,6.0F-1000*cmin); glColor4fv(couleurBleu()); glVertex3f(0.0F,0.0F,-10000.0F); glVertex3f(0.0F,0.0F,10000.0F); glColor4fv(couleurNoir()); glVertex3f(0.0F,0.0F,6.0F-cmin); glVertex3f((d*fact)+1.8F,0.0F,6.0F-cmin); glVertex3f((d*fact)+1.5F,-0.3F,6.0F-cmin); glVertex3f((d*fact)+1.5F,0.3F,6.0F-cmin); glVertex3f(0.0F,0.0F,6.0F-cmax); glVertex3f((d*fact)+1.8F,0.0F,6.0F-cmax); glVertex3f((d*fact)+1.5F,-0.3F,6.0F-cmax); glVertex3f((d*fact)+1.5F,0.3F,6.0F-cmax); glVertex3f((d*fact)+1.5F,0.0F,-10000.0F); glVertex3f((d*fact)+1.5F,0.0F,10000.0F); glVertex3f(1.0F,0.0F,6.0F); glVertex3f((d*fact)+2.8F,0.0F,6.0F); glEnd(); dessineOuvertureVerticale(); dessineOuvertureHorizontale(); glDisable(GL_LINE_STIPPLE); glPushMatrix(); glTranslatef(0.0F,0.0F,6.0F); axes(); glPopMatrix(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'o' : ouverture += 1.0F; if ( ouverture > 88.0F ) ouverture = 88.0F ; glutPostRedisplay(); break; case 'O' : ouverture -= 1.0F; if ( ouverture < 0.0F ) ouverture = 0.0F ; glutPostRedisplay(); break; case 'r' : ratio *= 1.02F; glutPostRedisplay(); break; case 'R' : ratio /= 1.02F; glutPostRedisplay(); break; case 'i' : cmin += 0.1F; glutPostRedisplay(); break; case 'I' : cmin -= 0.1F; glutPostRedisplay(); break; case 'a' : cmax += 0.1F; glutPostRedisplay(); break; case 'A' : cmax -= 0.1F; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); glutInitWindowPosition(10,10); glutInitWindowSize(400,250); glutCreateWindow("Schema: Fonction OpenGL gluPerspective"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-4.5,4.5,-4.5,4.5,-500.0,500.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(16.0F,-48.0F,0.0F) ; glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); } /* ************************************************** */