/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Une animation par survol */ /* d'un tapis de spheres */ #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static float z = 0.0F ; static float dz = 1.0F ; void myinit(void) { GLfloat shinines[] = { 50.0F }; GLfloat l_pos[] = { 1.0F,1.0F,1.0F,0.0F }; glClearColor(0.5F,0.5F,1.0F,1.0F) ; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SHININESS,shinines); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void ligne(void) { glPushMatrix() ; glutSolidSphere(1.0,12,12) ; for ( int x = 0 ; x < 4 ; x++ ) { glTranslatef(5.0F,0.0F,0.0F) ; glutSolidSphere(1.0,12,12) ; } glPopMatrix() ; } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glTranslatef(0.0F,-5.0F,0) ; manipulateurSouris(); manipulateurClavier(); glTranslatef(0.0F,0.0F,z) ; for ( int z = 0 ; z < 20 ; z++ ) { glPushMatrix(); glTranslatef(-10.0F,0.0F,-5.0F*z) ; ligne() ; glPopMatrix(); } glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { z+= dz ; if ( ( z == 100 ) || ( z == -15 ) ) dz = -dz ; glutPostRedisplay() ; } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutCreateWindow("Sphères blanches en survol"); myinit(); creationMenuBasique(); setParametresFrustumBasique(-2.5F,2.5F,-2.5,2.5F,3.0F,1000.0F,0.0F,0.0F,0.0F); setManipulateurDistance(20.0F); glutReshapeFunc(reshapeFrustumBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }