/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mars 2002 */ /* Le blending */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static float angle = 0.0F ; static float alpha = 0.5F ; static int fenetre; void myinit(void) { glClearColor(0.5F,0.5F,0.5F,1.0F); GLfloat light_position0[] = { 1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurBlanc()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_CULL_FACE); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glRotatef(angle,0.0F,1.0F,0.0F); glPushMatrix(); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurRouge(alpha)) ; glTranslatef(4.0F,0.0F,0.0F); glutSolidSphere(4.5,50,50); glPopMatrix(); glPushMatrix(); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurVert(alpha)) ; glTranslatef(-5.0F,0.0F,0.0F); glutSolidSphere(4.5,50,50); glPopMatrix(); glPopMatrix(); glFlush(); glutSwapBuffers() ; } void idle(void) { angle += 3.0F; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { static int anim = 1; if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case ' ' : anim = !anim; glutIdleFunc((anim) ? idle : NULL); break; case 45 : alpha -= 0.05F; if ( alpha < 0.0F ) alpha = 0.0F; glutPostRedisplay(); break; case 43 : alpha += 0.05F; if ( alpha > 1.0F ) alpha = 1.0F; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(240,150); glutInitWindowPosition(50,50); fenetre = glutCreateWindow("Le blending"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-6.0,6.0,-6.0,6.0,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutIdleFunc(idle); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }