/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * surface.c * This program draws a NURBS surface in the shape of a * symmetrical hill. */ #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static GLfloat ctlpoints[4][4][3]; static float z = 3.0F; static float dz = -0.1F; void idle(void) { z += dz; if ( z < -18.0F ) dz = -dz; if ( z > 18.0F ) dz = -dz; glutPostRedisplay(); } void init_surface(void) { int u,v; for( u = 0 ; u < 4 ; u++ ) { for( v = 0 ; v < 4 ; v++ ) { ctlpoints[u][v][0] = 3.0F*(u-1.5F); ctlpoints[u][v][1] = 2.0F*(v-1.5F); if ((u==1 || u==2)&&(v==1 || v==2)) ctlpoints[u][v][2] = z; else ctlpoints[u][v][2] = 0.0F; } } } void display(void) { GLUnurbsObj *theNurb; GLfloat knots[8] = {0.0,0.0,0.0,0.0,1.0,1.0,1.0,1.0}; init_surface(); theNurb = gluNewNurbsRenderer(); gluNurbsProperty(theNurb,GLU_SAMPLING_TOLERANCE,25.0); gluNurbsProperty(theNurb,GLU_DISPLAY_MODE,GLU_FILL); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glTranslatef(0.0F,0.0F,0.0F) ; glRotatef(330.0,1.,0.,0.); glScalef(0.5,0.5,0.5); gluBeginSurface(theNurb); gluNurbsSurface(theNurb,8,knots,8,knots,12,3,&ctlpoints[0][0][0],4,4,GL_MAP2_VERTEX_3); gluEndSurface(theNurb); glPopMatrix(); glFlush(); glutSwapBuffers(); } void myinit(void) { GLfloat shininess[] = { 100.0F }; glClearColor(0.9F,0.8F,0.6F,1.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurGrisClair()); glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,230); glutInitWindowPosition(50,50); glutCreateWindow("Animation d'une NURB"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-3.0,3.0,-3.0,3.0,-10.0,10.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(15.0F,40.0F,0.0F) ; glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }