/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mars 2003 */ /* Une facette texturee avec un damier */ #include #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #ifndef M_PI #define M_PI 3.14159F #endif static GLbyte *image ; static int w2 ; static int h2 ; static int mode = 0; static int f1; static int f2; static float factS = 1.0F; static float factT = 1.0F; GLbyte *makeRasterImage() { GLbyte *image =(GLbyte *) malloc(16*16*3*sizeof(GLbyte)); for ( int i = 0 ; i < 16 ; i++ ) for ( int j = 0 ; j < 16 ; j++ ) { int p = 3*(j+i*16); if ( i%2 ) image[p] = image[p+1] = image[p+2] = ( j%2 ) ? 0xFF : 0x00 ; else switch (j%4) { case 0 : image[p] = image[p+1] =(GLbyte) 0xFF; image[p+2] = 0x00; break; case 1 : image[p] =(GLbyte) 0xFF; image[p+2] = image[p+1]= 0x00; break; case 2 : image[p+1] =(GLbyte) 0xFF; image[p+2] = image[p]= 0x00; break; case 3 : image[p+2] =(GLbyte) 0xFF; image[p] = image[p+1]= 0x00; break; } } return(image); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); glRasterPos2i(w2/2-8,h2/2-8); glDrawPixels(16,16,GL_RGB,GL_UNSIGNED_BYTE,image); glPopMatrix(); glutSwapBuffers(); } void reshape2(int w,int h) { w2 = w; h2 = h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,0,h,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display1() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glBegin(GL_POLYGON); for ( int i = 0 ; i < 6 ; i++ ) { float a = i*M_PI/3; float cs = cos(a); float sn = sin(a); glTexCoord2f(factS*cs,factT*sn); glVertex2f(4.0F*cs,4.0F*sn); } glEnd(); glPopMatrix(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 45 : switch (mode) { case 0 : factS *= 1.01F; break; case 1 : factT *= 1.01F; break; } glutPostWindowRedisplay(f1); break; case 43 : switch (mode) { case 0 : factS /= 1.01F; break; case 1 : factT /= 1.01F; break; } glutPostWindowRedisplay(f1); break; case 0x0D : mode = !mode; break; } } void myInit1() { image = makeRasterImage(); glTexImage2D(GL_TEXTURE_2D,0,3,16,16,0,GL_RGB,GL_UNSIGNED_BYTE,image);; glEnable(GL_TEXTURE_2D); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void myInit2() { glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitWindowSize(350,250); glutInitWindowPosition(50,50); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f1 = glutCreateWindow("Hexagone texture"); creationMenuBasique(); myInit1(); setParametresPerspectiveBasique(45.0F,1.0F,1.0F,20.0F,0.0F,0.0F,-10.0F); setManipulateurDistance(10.0F); glutReshapeFunc(reshapePerspectiveBasique); glutDisplayFunc(display1); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutInitWindowPosition(450,100); glutInitWindowSize(150,50); f2 = glutCreateWindow("Texture"); creationMenuBasique(); myInit2(); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutMainLoop(); return(0); }