/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* texgen.c * This program draws a texture mapped teapot with * automatically generated texture coordinates. The * texture is rendered as stripes on the teapot. */ #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #define stripeImageWidth 32 static GLubyte stripeImage[3*stripeImageWidth]; static float anglex = 0.0F ; static float angley = 0.0F ; void makeStripeImage(void) { for(int j = 0; j < stripeImageWidth; j++) { stripeImage[3*j] =(j<=4) ? 255 : 0; stripeImage[3*j+1] =(j>4) ? 255 : 0; stripeImage[3*j+2] = 0; } } GLfloat sgenparams[] = {1.0,1.0,1.0,0.0}; void myinit(void) { glClearColor(0.0,0.0,0.0,0.0); makeStripeImage(); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameterf(GL_TEXTURE_1D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage1D(GL_TEXTURE_1D,0,3,stripeImageWidth,0,GL_RGB,GL_UNSIGNED_BYTE,stripeImage); glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR); glTexGenfv(GL_S,GL_OBJECT_PLANE,sgenparams); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_1D); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glFrontFace(GL_CW); glCullFace(GL_BACK); glMaterialf(GL_FRONT,GL_SHININESS,64.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glRotatef(45.0F,0.0F,0.0F,1.0F); glutSolidTeapot(2.0); glPopMatrix(); glFlush(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Une texture sur un teapot"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-3.5,3.5,-3.5,3.5,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }