/*

 * Mesa 3-D graphics library

 * Version:  7.0

 *

 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.

 *

 * Permission is hereby granted, free of charge, to any person obtaining a

 * copy of this software and associated documentation files (the "Software"),

 * to deal in the Software without restriction, including without limitation

 * the rights to use, copy, modify, merge, publish, distribute, sublicense,

 * and/or sell copies of the Software, and to permit persons to whom the

 * Software is furnished to do so, subject to the following conditions:

 *

 * The above copyright notice and this permission notice shall be included

 * in all copies or substantial portions of the Software.

 *

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS

 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL

 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN

 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN

 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

 */

 

 

#ifndef __gl_h_

#define __gl_h_

 

#if defined(USE_MGL_NAMESPACE)

#include "gl_mangle.h"

#endif

 

 

/**********************************************************************

 * Begin system-specific stuff. Do not do any of this when building

 * for SciTech SNAP, as this is all done before this header file is

 * included.

 */

#if !defined(__SCITECH_SNAP__)

 

#if defined(__BEOS__)

#include <stdlib.h>     /* to get some BeOS-isms */

#endif

 

#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))

#define OPENSTEP

#endif

 

#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)

#define __WIN32__

#endif

 

#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))

#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */

#    define GLAPI __declspec(dllexport)

#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */

#    define GLAPI __declspec(dllimport)

#  else /* for use with static link lib build of Win32 edition only */

#    define GLAPI extern

#  endif /* _STATIC_MESA support */

#  define GLAPIENTRY __stdcall

#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */

#  define GLAPI extern

#  define GLAPIENTRY __stdcall

#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303

#  define GLAPI __attribute__((visibility("default")))

#  define GLAPIENTRY

#endif /* WIN32 && !CYGWIN */

 

#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)

#  define PRAGMA_EXPORT_SUPPORTED        1

#endif

 

/*

 * WINDOWS: Include windows.h here to define APIENTRY.

 * It is also useful when applications include this file by

 * including only glut.h, since glut.h depends on windows.h.

 * Applications needing to include windows.h with parms other

 * than "WIN32_LEAN_AND_MEAN" may include windows.h before

 * glut.h or gl.h.

 */

#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)

#define WIN32_LEAN_AND_MEAN 1

#include <windows.h>

#endif

 

#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \

     && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)

#include <GL/mesa_wgl.h>

#endif

 

#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED

#pragma import on

#endif

 

#ifndef GLAPI

#define GLAPI extern

#endif

 

#ifndef GLAPIENTRY

#define GLAPIENTRY

#endif

 

#ifndef APIENTRY

#define APIENTRY GLAPIENTRY

#endif

 

/* "P" suffix to be used for a pointer to a function */

#ifndef APIENTRYP

#define APIENTRYP APIENTRY *

#endif

 

#ifndef GLAPIENTRYP

#define GLAPIENTRYP GLAPIENTRY *

#endif

 

#ifdef CENTERLINE_CLPP

#define signed

#endif

 

#if defined(PRAGMA_EXPORT_SUPPORTED)

#pragma export on

#endif

 

#endif /* !__SCITECH_SNAP__ */

/*

 * End system-specific stuff.

 **********************************************************************/

 

 

 

#ifdef __cplusplus

extern "C" {

#endif

 

 

 

#define GL_VERSION_1_1   1

#define GL_VERSION_1_2   1

#define GL_VERSION_1_3   1

#define GL_ARB_imaging   1

 

 

/*

 * Datatypes

 */

typedef unsigned int    GLenum;

typedef unsigned char   GLboolean;

typedef unsigned int    GLbitfield;

typedef void            GLvoid;

typedef signed char     GLbyte;           /* 1-byte signed */

typedef short           GLshort;    /* 2-byte signed */

typedef int       GLint;            /* 4-byte signed */

typedef unsigned char   GLubyte;    /* 1-byte unsigned */

typedef unsigned short  GLushort;   /* 2-byte unsigned */

typedef unsigned int    GLuint;           /* 4-byte unsigned */

typedef int       GLsizei;    /* 4-byte signed */

typedef float           GLfloat;    /* single precision float */

typedef float           GLclampf;   /* single precision float in [0,1] */

typedef double          GLdouble;   /* double precision float */

typedef double          GLclampd;   /* double precision float in [0,1] */

 

 

 

/*

 * Constants

 */

 

/* Boolean values */

#define GL_FALSE                   0x0

#define GL_TRUE                          0x1

 

/* Data types */

#define GL_BYTE                          0x1400

#define GL_UNSIGNED_BYTE                 0x1401

#define GL_SHORT                   0x1402

#define GL_UNSIGNED_SHORT                0x1403

#define GL_INT                           0x1404

#define GL_UNSIGNED_INT                  0x1405

#define GL_FLOAT                   0x1406

#define GL_2_BYTES                       0x1407

#define GL_3_BYTES                       0x1408

#define GL_4_BYTES                       0x1409

#define GL_DOUBLE                  0x140A

 

/* Primitives */

#define GL_POINTS                  0x0000

#define GL_LINES                   0x0001

#define GL_LINE_LOOP                     0x0002

#define GL_LINE_STRIP                    0x0003

#define GL_TRIANGLES                     0x0004

#define GL_TRIANGLE_STRIP                0x0005

#define GL_TRIANGLE_FAN                  0x0006

#define GL_QUADS                   0x0007

#define GL_QUAD_STRIP                    0x0008

#define GL_POLYGON                       0x0009

 

/* Vertex Arrays */

#define GL_VERTEX_ARRAY                  0x8074

#define GL_NORMAL_ARRAY                  0x8075

#define GL_COLOR_ARRAY                   0x8076

#define GL_INDEX_ARRAY                   0x8077

#define GL_TEXTURE_COORD_ARRAY                 0x8078

#define GL_EDGE_FLAG_ARRAY               0x8079

#define GL_VERTEX_ARRAY_SIZE             0x807A

#define GL_VERTEX_ARRAY_TYPE             0x807B

#define GL_VERTEX_ARRAY_STRIDE                 0x807C

#define GL_NORMAL_ARRAY_TYPE             0x807E

#define GL_NORMAL_ARRAY_STRIDE                 0x807F

#define GL_COLOR_ARRAY_SIZE              0x8081

#define GL_COLOR_ARRAY_TYPE              0x8082

#define GL_COLOR_ARRAY_STRIDE            0x8083

#define GL_INDEX_ARRAY_TYPE              0x8085

#define GL_INDEX_ARRAY_STRIDE            0x8086

#define GL_TEXTURE_COORD_ARRAY_SIZE      0x8088

#define GL_TEXTURE_COORD_ARRAY_TYPE      0x8089

#define GL_TEXTURE_COORD_ARRAY_STRIDE          0x808A

#define GL_EDGE_FLAG_ARRAY_STRIDE        0x808C

#define GL_VERTEX_ARRAY_POINTER                0x808E

#define GL_NORMAL_ARRAY_POINTER                0x808F

#define GL_COLOR_ARRAY_POINTER                 0x8090

#define GL_INDEX_ARRAY_POINTER                 0x8091

#define GL_TEXTURE_COORD_ARRAY_POINTER         0x8092

#define GL_EDGE_FLAG_ARRAY_POINTER       0x8093

#define GL_V2F                           0x2A20

#define GL_V3F                           0x2A21

#define GL_C4UB_V2F                      0x2A22

#define GL_C4UB_V3F                      0x2A23

#define GL_C3F_V3F                       0x2A24

#define GL_N3F_V3F                       0x2A25

#define GL_C4F_N3F_V3F                   0x2A26

#define GL_T2F_V3F                       0x2A27

#define GL_T4F_V4F                       0x2A28

#define GL_T2F_C4UB_V3F                  0x2A29

#define GL_T2F_C3F_V3F                   0x2A2A

#define GL_T2F_N3F_V3F                   0x2A2B

#define GL_T2F_C4F_N3F_V3F               0x2A2C

#define GL_T4F_C4F_N3F_V4F               0x2A2D

 

/* Matrix Mode */

#define GL_MATRIX_MODE                   0x0BA0

#define GL_MODELVIEW                     0x1700

#define GL_PROJECTION                    0x1701

#define GL_TEXTURE                       0x1702

 

/* Points */

#define GL_POINT_SMOOTH                  0x0B10

#define GL_POINT_SIZE                    0x0B11

#define GL_POINT_SIZE_GRANULARITY        0x0B13

#define GL_POINT_SIZE_RANGE              0x0B12

 

/* Lines */

#define GL_LINE_SMOOTH                   0x0B20

#define GL_LINE_STIPPLE                  0x0B24

#define GL_LINE_STIPPLE_PATTERN                0x0B25

#define GL_LINE_STIPPLE_REPEAT                 0x0B26

#define GL_LINE_WIDTH                    0x0B21

#define GL_LINE_WIDTH_GRANULARITY        0x0B23

#define GL_LINE_WIDTH_RANGE              0x0B22

 

/* Polygons */

#define GL_POINT                   0x1B00

#define GL_LINE                          0x1B01

#define GL_FILL                          0x1B02

#define GL_CW                            0x0900

#define GL_CCW                           0x0901

#define GL_FRONT                   0x0404

#define GL_BACK                          0x0405

#define GL_POLYGON_MODE                  0x0B40

#define GL_POLYGON_SMOOTH                0x0B41

#define GL_POLYGON_STIPPLE               0x0B42

#define GL_EDGE_FLAG                     0x0B43

#define GL_CULL_FACE                     0x0B44

#define GL_CULL_FACE_MODE                0x0B45

#define GL_FRONT_FACE                    0x0B46

#define GL_POLYGON_OFFSET_FACTOR         0x8038

#define GL_POLYGON_OFFSET_UNITS                0x2A00

#define GL_POLYGON_OFFSET_POINT                0x2A01

#define GL_POLYGON_OFFSET_LINE                 0x2A02

#define GL_POLYGON_OFFSET_FILL                 0x8037

 

/* Display Lists */

#define GL_COMPILE                       0x1300

#define GL_COMPILE_AND_EXECUTE                 0x1301

#define GL_LIST_BASE                     0x0B32

#define GL_LIST_INDEX                    0x0B33

#define GL_LIST_MODE                     0x0B30

 

/* Depth buffer */

#define GL_NEVER                   0x0200

#define GL_LESS                          0x0201

#define GL_EQUAL                   0x0202

#define GL_LEQUAL                  0x0203

#define GL_GREATER                       0x0204

#define GL_NOTEQUAL                      0x0205

#define GL_GEQUAL                  0x0206

#define GL_ALWAYS                  0x0207

#define GL_DEPTH_TEST                    0x0B71

#define GL_DEPTH_BITS                    0x0D56

#define GL_DEPTH_CLEAR_VALUE             0x0B73

#define GL_DEPTH_FUNC                    0x0B74

#define GL_DEPTH_RANGE                   0x0B70

#define GL_DEPTH_WRITEMASK               0x0B72

#define GL_DEPTH_COMPONENT               0x1902

 

/* Lighting */

#define GL_LIGHTING                      0x0B50

#define GL_LIGHT0                  0x4000

#define GL_LIGHT1                  0x4001

#define GL_LIGHT2                  0x4002

#define GL_LIGHT3                  0x4003

#define GL_LIGHT4                  0x4004

#define GL_LIGHT5                  0x4005

#define GL_LIGHT6                  0x4006

#define GL_LIGHT7                  0x4007

#define GL_SPOT_EXPONENT                 0x1205

#define GL_SPOT_CUTOFF                   0x1206

#define GL_CONSTANT_ATTENUATION                0x1207

#define GL_LINEAR_ATTENUATION            0x1208

#define GL_QUADRATIC_ATTENUATION         0x1209

#define GL_AMBIENT                       0x1200

#define GL_DIFFUSE                       0x1201

#define GL_SPECULAR                      0x1202

#define GL_SHININESS                     0x1601

#define GL_EMISSION                      0x1600

#define GL_POSITION                      0x1203

#define GL_SPOT_DIRECTION                0x1204

#define GL_AMBIENT_AND_DIFFUSE                 0x1602

#define GL_COLOR_INDEXES                 0x1603

#define GL_LIGHT_MODEL_TWO_SIDE                0x0B52

#define GL_LIGHT_MODEL_LOCAL_VIEWER      0x0B51

#define GL_LIGHT_MODEL_AMBIENT                 0x0B53

#define GL_FRONT_AND_BACK                0x0408

#define GL_SHADE_MODEL                   0x0B54

#define GL_FLAT                          0x1D00

#define GL_SMOOTH                  0x1D01

#define GL_COLOR_MATERIAL                0x0B57

#define GL_COLOR_MATERIAL_FACE                 0x0B55

#define GL_COLOR_MATERIAL_PARAMETER      0x0B56

#define GL_NORMALIZE                     0x0BA1

 

/* User clipping planes */

#define GL_CLIP_PLANE0                   0x3000

#define GL_CLIP_PLANE1                   0x3001

#define GL_CLIP_PLANE2                   0x3002

#define GL_CLIP_PLANE3                   0x3003

#define GL_CLIP_PLANE4                   0x3004

#define GL_CLIP_PLANE5                   0x3005

 

/* Accumulation buffer */

#define GL_ACCUM_RED_BITS                0x0D58

#define GL_ACCUM_GREEN_BITS              0x0D59

#define GL_ACCUM_BLUE_BITS               0x0D5A

#define GL_ACCUM_ALPHA_BITS              0x0D5B

#define GL_ACCUM_CLEAR_VALUE             0x0B80

#define GL_ACCUM                   0x0100

#define GL_ADD                           0x0104

#define GL_LOAD                          0x0101

#define GL_MULT                          0x0103

#define GL_RETURN                  0x0102

 

/* Alpha testing */

#define GL_ALPHA_TEST                    0x0BC0

#define GL_ALPHA_TEST_REF                0x0BC2

#define GL_ALPHA_TEST_FUNC               0x0BC1

 

/* Blending */

#define GL_BLEND                   0x0BE2

#define GL_BLEND_SRC                     0x0BE1

#define GL_BLEND_DST                     0x0BE0

#define GL_ZERO                          0x0

#define GL_ONE                           0x1

#define GL_SRC_COLOR                     0x0300

#define GL_ONE_MINUS_SRC_COLOR                 0x0301

#define GL_SRC_ALPHA                     0x0302

#define GL_ONE_MINUS_SRC_ALPHA                 0x0303

#define GL_DST_ALPHA                     0x0304

#define GL_ONE_MINUS_DST_ALPHA                 0x0305

#define GL_DST_COLOR                     0x0306

#define GL_ONE_MINUS_DST_COLOR                 0x0307

#define GL_SRC_ALPHA_SATURATE            0x0308

 

/* Render Mode */

#define GL_FEEDBACK                      0x1C01

#define GL_RENDER                  0x1C00

#define GL_SELECT                  0x1C02

 

/* Feedback */

#define GL_2D                            0x0600

#define GL_3D                            0x0601

#define GL_3D_COLOR                      0x0602

#define GL_3D_COLOR_TEXTURE              0x0603

#define GL_4D_COLOR_TEXTURE              0x0604

#define GL_POINT_TOKEN                   0x0701

#define GL_LINE_TOKEN                    0x0702

#define GL_LINE_RESET_TOKEN              0x0707

#define GL_POLYGON_TOKEN                 0x0703

#define GL_BITMAP_TOKEN                  0x0704

#define GL_DRAW_PIXEL_TOKEN              0x0705

#define GL_COPY_PIXEL_TOKEN              0x0706

#define GL_PASS_THROUGH_TOKEN            0x0700

#define GL_FEEDBACK_BUFFER_POINTER       0x0DF0

#define GL_FEEDBACK_BUFFER_SIZE                0x0DF1

#define GL_FEEDBACK_BUFFER_TYPE                0x0DF2

 

/* Selection */

#define GL_SELECTION_BUFFER_POINTER      0x0DF3

#define GL_SELECTION_BUFFER_SIZE         0x0DF4

 

/* Fog */

#define GL_FOG                           0x0B60

#define GL_FOG_MODE                      0x0B65

#define GL_FOG_DENSITY                   0x0B62

#define GL_FOG_COLOR                     0x0B66

#define GL_FOG_INDEX                     0x0B61

#define GL_FOG_START                     0x0B63

#define GL_FOG_END                       0x0B64

#define GL_LINEAR                  0x2601

#define GL_EXP                           0x0800

#define GL_EXP2                          0x0801

 

/* Logic Ops */

#define GL_LOGIC_OP                      0x0BF1

#define GL_INDEX_LOGIC_OP                0x0BF1

#define GL_COLOR_LOGIC_OP                0x0BF2

#define GL_LOGIC_OP_MODE                 0x0BF0

#define GL_CLEAR                   0x1500

#define GL_SET                           0x150F

#define GL_COPY                          0x1503

#define GL_COPY_INVERTED                 0x150C

#define GL_NOOP                          0x1505

#define GL_INVERT                  0x150A

#define GL_AND                           0x1501

#define GL_NAND                          0x150E

#define GL_OR                            0x1507

#define GL_NOR                           0x1508

#define GL_XOR                           0x1506

#define GL_EQUIV                   0x1509

#define GL_AND_REVERSE                   0x1502

#define GL_AND_INVERTED                  0x1504

#define GL_OR_REVERSE                    0x150B

#define GL_OR_INVERTED                   0x150D

 

/* Stencil */

#define GL_STENCIL_BITS                  0x0D57

#define GL_STENCIL_TEST                  0x0B90

#define GL_STENCIL_CLEAR_VALUE                 0x0B91

#define GL_STENCIL_FUNC                  0x0B92

#define GL_STENCIL_VALUE_MASK            0x0B93

#define GL_STENCIL_FAIL                  0x0B94

#define GL_STENCIL_PASS_DEPTH_FAIL       0x0B95

#define GL_STENCIL_PASS_DEPTH_PASS       0x0B96

#define GL_STENCIL_REF                   0x0B97

#define GL_STENCIL_WRITEMASK             0x0B98

#define GL_STENCIL_INDEX                 0x1901

#define GL_KEEP                          0x1E00

#define GL_REPLACE                       0x1E01

#define GL_INCR                          0x1E02

#define GL_DECR                          0x1E03

 

/* Buffers, Pixel Drawing/Reading */

#define GL_NONE                          0x0

#define GL_LEFT                          0x0406

#define GL_RIGHT                   0x0407

/*GL_FRONT                         0x0404 */

/*GL_BACK                          0x0405 */

/*GL_FRONT_AND_BACK                      0x0408 */

#define GL_FRONT_LEFT                    0x0400

#define GL_FRONT_RIGHT                   0x0401

#define GL_BACK_LEFT                     0x0402

#define GL_BACK_RIGHT                    0x0403

#define GL_AUX0                          0x0409

#define GL_AUX1                          0x040A

#define GL_AUX2                          0x040B

#define GL_AUX3                          0x040C

#define GL_COLOR_INDEX                   0x1900

#define GL_RED                           0x1903

#define GL_GREEN                   0x1904

#define GL_BLUE                          0x1905

#define GL_ALPHA                   0x1906

#define GL_LUMINANCE                     0x1909

#define GL_LUMINANCE_ALPHA               0x190A

#define GL_ALPHA_BITS                    0x0D55

#define GL_RED_BITS                      0x0D52

#define GL_GREEN_BITS                    0x0D53

#define GL_BLUE_BITS                     0x0D54

#define GL_INDEX_BITS                    0x0D51

#define GL_SUBPIXEL_BITS                 0x0D50

#define GL_AUX_BUFFERS                   0x0C00

#define GL_READ_BUFFER                   0x0C02

#define GL_DRAW_BUFFER                   0x0C01

#define GL_DOUBLEBUFFER                  0x0C32

#define GL_STEREO                  0x0C33

#define GL_BITMAP                  0x1A00

#define GL_COLOR                   0x1800

#define GL_DEPTH                   0x1801

#define GL_STENCIL                       0x1802

#define GL_DITHER                  0x0BD0

#define GL_RGB                           0x1907

#define GL_RGBA                          0x1908

 

/* Implementation limits */

#define GL_MAX_LIST_NESTING              0x0B31

#define GL_MAX_EVAL_ORDER                0x0D30

#define GL_MAX_LIGHTS                    0x0D31

#define GL_MAX_CLIP_PLANES               0x0D32

#define GL_MAX_TEXTURE_SIZE              0x0D33

#define GL_MAX_PIXEL_MAP_TABLE                 0x0D34

#define GL_MAX_ATTRIB_STACK_DEPTH        0x0D35

#define GL_MAX_MODELVIEW_STACK_DEPTH           0x0D36

#define GL_MAX_NAME_STACK_DEPTH                0x0D37

#define GL_MAX_PROJECTION_STACK_DEPTH          0x0D38

#define GL_MAX_TEXTURE_STACK_DEPTH       0x0D39

#define GL_MAX_VIEWPORT_DIMS             0x0D3A

#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B

 

/* Gets */

#define GL_ATTRIB_STACK_DEPTH            0x0BB0

#define GL_CLIENT_ATTRIB_STACK_DEPTH           0x0BB1

#define GL_COLOR_CLEAR_VALUE             0x0C22

#define GL_COLOR_WRITEMASK               0x0C23

#define GL_CURRENT_INDEX                 0x0B01

#define GL_CURRENT_COLOR                 0x0B00

#define GL_CURRENT_NORMAL                0x0B02

#define GL_CURRENT_RASTER_COLOR                0x0B04

#define GL_CURRENT_RASTER_DISTANCE       0x0B09

#define GL_CURRENT_RASTER_INDEX                0x0B05

#define GL_CURRENT_RASTER_POSITION       0x0B07

#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06

#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08

#define GL_CURRENT_TEXTURE_COORDS        0x0B03

#define GL_INDEX_CLEAR_VALUE             0x0C20

#define GL_INDEX_MODE                    0x0C30

#define GL_INDEX_WRITEMASK               0x0C21

#define GL_MODELVIEW_MATRIX              0x0BA6

#define GL_MODELVIEW_STACK_DEPTH         0x0BA3

#define GL_NAME_STACK_DEPTH              0x0D70

#define GL_PROJECTION_MATRIX             0x0BA7

#define GL_PROJECTION_STACK_DEPTH        0x0BA4

#define GL_RENDER_MODE                   0x0C40

#define GL_RGBA_MODE                     0x0C31

#define GL_TEXTURE_MATRIX                0x0BA8

#define GL_TEXTURE_STACK_DEPTH                 0x0BA5

#define GL_VIEWPORT                      0x0BA2

 

/* Evaluators */

#define GL_AUTO_NORMAL                   0x0D80

#define GL_MAP1_COLOR_4                  0x0D90

#define GL_MAP1_INDEX                    0x0D91

#define GL_MAP1_NORMAL                   0x0D92

#define GL_MAP1_TEXTURE_COORD_1                0x0D93

#define GL_MAP1_TEXTURE_COORD_2                0x0D94

#define GL_MAP1_TEXTURE_COORD_3                0x0D95

#define GL_MAP1_TEXTURE_COORD_4                0x0D96

#define GL_MAP1_VERTEX_3                 0x0D97

#define GL_MAP1_VERTEX_4                 0x0D98

#define GL_MAP2_COLOR_4                  0x0DB0

#define GL_MAP2_INDEX                    0x0DB1

#define GL_MAP2_NORMAL                   0x0DB2

#define GL_MAP2_TEXTURE_COORD_1                0x0DB3

#define GL_MAP2_TEXTURE_COORD_2                0x0DB4

#define GL_MAP2_TEXTURE_COORD_3                0x0DB5

#define GL_MAP2_TEXTURE_COORD_4                0x0DB6

#define GL_MAP2_VERTEX_3                 0x0DB7

#define GL_MAP2_VERTEX_4                 0x0DB8

#define GL_MAP1_GRID_DOMAIN              0x0DD0

#define GL_MAP1_GRID_SEGMENTS            0x0DD1

#define GL_MAP2_GRID_DOMAIN              0x0DD2

#define GL_MAP2_GRID_SEGMENTS            0x0DD3

#define GL_COEFF                   0x0A00

#define GL_ORDER                   0x0A01

#define GL_DOMAIN                  0x0A02

 

/* Hints */

#define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50

#define GL_POINT_SMOOTH_HINT             0x0C51

#define GL_LINE_SMOOTH_HINT              0x0C52

#define GL_POLYGON_SMOOTH_HINT                 0x0C53

#define GL_FOG_HINT                      0x0C54

#define GL_DONT_CARE                     0x1100

#define GL_FASTEST                       0x1101

#define GL_NICEST                  0x1102

 

/* Scissor box */

#define GL_SCISSOR_BOX                   0x0C10

#define GL_SCISSOR_TEST                  0x0C11

 

/* Pixel Mode / Transfer */

#define GL_MAP_COLOR                     0x0D10

#define GL_MAP_STENCIL                   0x0D11

#define GL_INDEX_SHIFT                   0x0D12

#define GL_INDEX_OFFSET                  0x0D13

#define GL_RED_SCALE                     0x0D14

#define GL_RED_BIAS                      0x0D15

#define GL_GREEN_SCALE                   0x0D18

#define GL_GREEN_BIAS                    0x0D19

#define GL_BLUE_SCALE                    0x0D1A

#define GL_BLUE_BIAS                     0x0D1B

#define GL_ALPHA_SCALE                   0x0D1C

#define GL_ALPHA_BIAS                    0x0D1D

#define GL_DEPTH_SCALE                   0x0D1E

#define GL_DEPTH_BIAS                    0x0D1F

#define GL_PIXEL_MAP_S_TO_S_SIZE         0x0CB1

#define GL_PIXEL_MAP_I_TO_I_SIZE         0x0CB0

#define GL_PIXEL_MAP_I_TO_R_SIZE         0x0CB2

#define GL_PIXEL_MAP_I_TO_G_SIZE         0x0CB3

#define GL_PIXEL_MAP_I_TO_B_SIZE         0x0CB4

#define GL_PIXEL_MAP_I_TO_A_SIZE         0x0CB5

#define GL_PIXEL_MAP_R_TO_R_SIZE         0x0CB6

#define GL_PIXEL_MAP_G_TO_G_SIZE         0x0CB7

#define GL_PIXEL_MAP_B_TO_B_SIZE         0x0CB8

#define GL_PIXEL_MAP_A_TO_A_SIZE         0x0CB9

#define GL_PIXEL_MAP_S_TO_S              0x0C71

#define GL_PIXEL_MAP_I_TO_I              0x0C70

#define GL_PIXEL_MAP_I_TO_R              0x0C72

#define GL_PIXEL_MAP_I_TO_G              0x0C73

#define GL_PIXEL_MAP_I_TO_B              0x0C74

#define GL_PIXEL_MAP_I_TO_A              0x0C75

#define GL_PIXEL_MAP_R_TO_R              0x0C76

#define GL_PIXEL_MAP_G_TO_G              0x0C77

#define GL_PIXEL_MAP_B_TO_B              0x0C78

#define GL_PIXEL_MAP_A_TO_A              0x0C79

#define GL_PACK_ALIGNMENT                0x0D05

#define GL_PACK_LSB_FIRST                0x0D01

#define GL_PACK_ROW_LENGTH               0x0D02

#define GL_PACK_SKIP_PIXELS              0x0D04

#define GL_PACK_SKIP_ROWS                0x0D03

#define GL_PACK_SWAP_BYTES               0x0D00

#define GL_UNPACK_ALIGNMENT              0x0CF5

#define GL_UNPACK_LSB_FIRST              0x0CF1

#define GL_UNPACK_ROW_LENGTH             0x0CF2

#define GL_UNPACK_SKIP_PIXELS            0x0CF4

#define GL_UNPACK_SKIP_ROWS              0x0CF3

#define GL_UNPACK_SWAP_BYTES             0x0CF0

#define GL_ZOOM_X                  0x0D16

#define GL_ZOOM_Y                  0x0D17

 

/* Texture mapping */

#define GL_TEXTURE_ENV                   0x2300

#define GL_TEXTURE_ENV_MODE              0x2200

#define GL_TEXTURE_1D                    0x0DE0

#define GL_TEXTURE_2D                    0x0DE1

#define GL_TEXTURE_WRAP_S                0x2802

#define GL_TEXTURE_WRAP_T                0x2803

#define GL_TEXTURE_MAG_FILTER            0x2800

#define GL_TEXTURE_MIN_FILTER            0x2801

#define GL_TEXTURE_ENV_COLOR             0x2201

#define GL_TEXTURE_GEN_S                 0x0C60

#define GL_TEXTURE_GEN_T                 0x0C61

#define GL_TEXTURE_GEN_MODE              0x2500

#define GL_TEXTURE_BORDER_COLOR                0x1004

#define GL_TEXTURE_WIDTH                 0x1000

#define GL_TEXTURE_HEIGHT                0x1001

#define GL_TEXTURE_BORDER                0x1005

#define GL_TEXTURE_COMPONENTS            0x1003

#define GL_TEXTURE_RED_SIZE              0x805C

#define GL_TEXTURE_GREEN_SIZE            0x805D

#define GL_TEXTURE_BLUE_SIZE             0x805E

#define GL_TEXTURE_ALPHA_SIZE            0x805F

#define GL_TEXTURE_LUMINANCE_SIZE        0x8060

#define GL_TEXTURE_INTENSITY_SIZE        0x8061

#define GL_NEAREST_MIPMAP_NEAREST        0x2700

#define GL_NEAREST_MIPMAP_LINEAR         0x2702

#define GL_LINEAR_MIPMAP_NEAREST         0x2701

#define GL_LINEAR_MIPMAP_LINEAR                0x2703

#define GL_OBJECT_LINEAR                 0x2401

#define GL_OBJECT_PLANE                  0x2501

#define GL_EYE_LINEAR                    0x2400

#define GL_EYE_PLANE                     0x2502

#define GL_SPHERE_MAP                    0x2402

#define GL_DECAL                   0x2101

#define GL_MODULATE                      0x2100

#define GL_NEAREST                       0x2600

#define GL_REPEAT                  0x2901

#define GL_CLAMP                   0x2900

#define GL_S                             0x2000

#define GL_T                             0x2001

#define GL_R                             0x2002

#define GL_Q                             0x2003

#define GL_TEXTURE_GEN_R                 0x0C62

#define GL_TEXTURE_GEN_Q                 0x0C63

 

/* Utility */

#define GL_VENDOR                  0x1F00

#define GL_RENDERER                      0x1F01

#define GL_VERSION                       0x1F02

#define GL_EXTENSIONS                    0x1F03

 

/* Errors */

#define GL_NO_ERROR                      0x0

#define GL_INVALID_ENUM                  0x0500

#define GL_INVALID_VALUE                 0x0501

#define GL_INVALID_OPERATION             0x0502

#define GL_STACK_OVERFLOW                0x0503

#define GL_STACK_UNDERFLOW               0x0504

#define GL_OUT_OF_MEMORY                 0x0505

 

/* glPush/PopAttrib bits */

#define GL_CURRENT_BIT                   0x00000001

#define GL_POINT_BIT                     0x00000002

#define GL_LINE_BIT                      0x00000004

#define GL_POLYGON_BIT                   0x00000008

#define GL_POLYGON_STIPPLE_BIT                 0x00000010

#define GL_PIXEL_MODE_BIT                0x00000020

#define GL_LIGHTING_BIT                  0x00000040

#define GL_FOG_BIT                       0x00000080

#define GL_DEPTH_BUFFER_BIT              0x00000100

#define GL_ACCUM_BUFFER_BIT              0x00000200

#define GL_STENCIL_BUFFER_BIT            0x00000400

#define GL_VIEWPORT_BIT                  0x00000800

#define GL_TRANSFORM_BIT                 0x00001000

#define GL_ENABLE_BIT                    0x00002000

#define GL_COLOR_BUFFER_BIT              0x00004000

#define GL_HINT_BIT                      0x00008000

#define GL_EVAL_BIT                      0x00010000

#define GL_LIST_BIT                      0x00020000

#define GL_TEXTURE_BIT                   0x00040000

#define GL_SCISSOR_BIT                   0x00080000

#define GL_ALL_ATTRIB_BITS               0x000FFFFF

 

 

/* OpenGL 1.1 */

#define GL_PROXY_TEXTURE_1D              0x8063

#define GL_PROXY_TEXTURE_2D              0x8064

#define GL_TEXTURE_PRIORITY              0x8066

#define GL_TEXTURE_RESIDENT              0x8067

#define GL_TEXTURE_BINDING_1D            0x8068

#define GL_TEXTURE_BINDING_2D            0x8069

#define GL_TEXTURE_INTERNAL_FORMAT       0x1003

#define GL_ALPHA4                  0x803B

#define GL_ALPHA8                  0x803C

#define GL_ALPHA12                       0x803D

#define GL_ALPHA16                       0x803E

#define GL_LUMINANCE4                    0x803F

#define GL_LUMINANCE8                    0x8040

#define GL_LUMINANCE12                   0x8041

#define GL_LUMINANCE16                   0x8042

#define GL_LUMINANCE4_ALPHA4             0x8043

#define GL_LUMINANCE6_ALPHA2             0x8044

#define GL_LUMINANCE8_ALPHA8             0x8045

#define GL_LUMINANCE12_ALPHA4            0x8046

#define GL_LUMINANCE12_ALPHA12                 0x8047

#define GL_LUMINANCE16_ALPHA16                 0x8048

#define GL_INTENSITY                     0x8049

#define GL_INTENSITY4                    0x804A

#define GL_INTENSITY8                    0x804B

#define GL_INTENSITY12                   0x804C

#define GL_INTENSITY16                   0x804D

#define GL_R3_G3_B2                      0x2A10

#define GL_RGB4                          0x804F

#define GL_RGB5                          0x8050

#define GL_RGB8                          0x8051

#define GL_RGB10                   0x8052

#define GL_RGB12                   0x8053

#define GL_RGB16                   0x8054

#define GL_RGBA2                   0x8055

#define GL_RGBA4                   0x8056

#define GL_RGB5_A1                       0x8057

#define GL_RGBA8                   0x8058

#define GL_RGB10_A2                      0x8059

#define GL_RGBA12                  0x805A

#define GL_RGBA16                  0x805B

#define GL_CLIENT_PIXEL_STORE_BIT        0x00000001

#define GL_CLIENT_VERTEX_ARRAY_BIT       0x00000002

#define GL_ALL_CLIENT_ATTRIB_BITS        0xFFFFFFFF

#define GL_CLIENT_ALL_ATTRIB_BITS        0xFFFFFFFF

 

 

 

/*

 * Miscellaneous

 */

 

GLAPI void GLAPIENTRY glClearIndex( GLfloat c );

 

GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );

 

GLAPI void GLAPIENTRY glClear( GLbitfield mask );

 

GLAPI void GLAPIENTRY glIndexMask( GLuint mask );

 

GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );

 

GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );

 

GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );

 

GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );

 

GLAPI void GLAPIENTRY glCullFace( GLenum mode );

 

GLAPI void GLAPIENTRY glFrontFace( GLenum mode );

 

GLAPI void GLAPIENTRY glPointSize( GLfloat size );

 

GLAPI void GLAPIENTRY glLineWidth( GLfloat width );

 

GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );

 

GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );

 

GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );

 

GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );

 

GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );

 

GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );

 

GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );

 

GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);

 

GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );

 

GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );

 

GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );

 

GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );

 

GLAPI void GLAPIENTRY glEnable( GLenum cap );

 

GLAPI void GLAPIENTRY glDisable( GLenum cap );

 

GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );

 

 

GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */

 

GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */

 

 

GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );

 

GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );

 

GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );

 

GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );

 

 

GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );

 

GLAPI void GLAPIENTRY glPopAttrib( void );

 

 

GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */

 

GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */

 

 

GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );

 

GLAPI GLenum GLAPIENTRY glGetError( void );

 

GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );

 

GLAPI void GLAPIENTRY glFinish( void );

 

GLAPI void GLAPIENTRY glFlush( void );

 

GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );

 

 

/*

 * Depth Buffer

 */

 

GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );

 

GLAPI void GLAPIENTRY glDepthFunc( GLenum func );

 

GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );

 

GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );

 

 

/*

 * Accumulation Buffer

 */

 

GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );

 

GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );

 

 

/*

 * Transformation

 */

 

GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );

 

GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,

                                 GLdouble bottom, GLdouble top,

                                 GLdouble near_val, GLdouble far_val );

 

GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,

                                   GLdouble bottom, GLdouble top,

                                   GLdouble near_val, GLdouble far_val );

 

GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,

                                    GLsizei width, GLsizei height );

 

GLAPI void GLAPIENTRY glPushMatrix( void );

 

GLAPI void GLAPIENTRY glPopMatrix( void );

 

GLAPI void GLAPIENTRY glLoadIdentity( void );

 

GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );

GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );

 

GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );

GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );

 

GLAPI void GLAPIENTRY glRotated( GLdouble angle,

                                   GLdouble x, GLdouble y, GLdouble z );

GLAPI void GLAPIENTRY glRotatef( GLfloat angle,

                                   GLfloat x, GLfloat y, GLfloat z );

 

GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );

GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );

 

GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );

GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );

 

 

/*

 * Display Lists

 */

 

GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );

 

GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );

 

GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );

 

GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );

 

GLAPI void GLAPIENTRY glEndList( void );

 

GLAPI void GLAPIENTRY glCallList( GLuint list );

 

GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,

                                     const GLvoid *lists );

 

GLAPI void GLAPIENTRY glListBase( GLuint base );

 

 

/*

 * Drawing Functions

 */

 

GLAPI void GLAPIENTRY glBegin( GLenum mode );

 

GLAPI void GLAPIENTRY glEnd( void );

 

 

GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );

GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );

GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );

GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );

 

GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );

GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );

GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );

 

GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );

GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );

GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );

GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );

 

GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );

GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );

GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );

GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );

GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );

GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );

GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );

GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );

GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );

GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );

 

 

GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );

GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );

GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );

GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );

GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );

 

GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );

GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );

GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );

GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );

GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );

 

 

GLAPI void GLAPIENTRY glIndexd( GLdouble c );

GLAPI void GLAPIENTRY glIndexf( GLfloat c );

GLAPI void GLAPIENTRY glIndexi( GLint c );

GLAPI void GLAPIENTRY glIndexs( GLshort c );

GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */

 

GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );

GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );

GLAPI void GLAPIENTRY glIndexiv( const GLint *c );

GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );

GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */

 

GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );

GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );

GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );

GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );

GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );

GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );

GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );

GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );

 

GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,

                                   GLbyte blue, GLbyte alpha );

GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,

                                   GLdouble blue, GLdouble alpha );

GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,

                                   GLfloat blue, GLfloat alpha );

GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,

                                   GLint blue, GLint alpha );

GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,

                                   GLshort blue, GLshort alpha );

GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,

                                    GLubyte blue, GLubyte alpha );

GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,

                                    GLuint blue, GLuint alpha );

GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,

                                    GLushort blue, GLushort alpha );

 

 

GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );

GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );

GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );

GLAPI void GLAPIENTRY glColor3iv( const GLint *v );

GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );

GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );

GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );

GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );

 

GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );

GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );

GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );

GLAPI void GLAPIENTRY glColor4iv( const GLint *v );

GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );

GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );

GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );

GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );

 

 

GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );

GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );

GLAPI void GLAPIENTRY glTexCoord1i( GLint s );

GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );

 

GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );

GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );

GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );

GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );

 

GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );

GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );

GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );

GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );

 

GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );

GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );

GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );

GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );

 

GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );

GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );

GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );

GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );

GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );

GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );

GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );

GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );

GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );

GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );

GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );

GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );

GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );

 

 

GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );

GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );

GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );

GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );

 

GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );

GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );

GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );

GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );

 

GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );

GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );

GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );

GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );

 

GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );

GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );

GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );

GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );

GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );

GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );

GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );

 

GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );

GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );

GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );

GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );

 

 

GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );

GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );

GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );

GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );

 

 

GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );

GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );

GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );

GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );

 

 

/*

 * Vertex Arrays  (1.1)

 */

 

GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,

                                       GLsizei stride, const GLvoid *ptr );

 

GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,

                                       const GLvoid *ptr );

 

GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,

                                      GLsizei stride, const GLvoid *ptr );

 

GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,

                                      const GLvoid *ptr );

 

GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,

                                         GLsizei stride, const GLvoid *ptr );

 

GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );

 

GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );

 

GLAPI void GLAPIENTRY glArrayElement( GLint i );

 

GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );

 

GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,

                                      GLenum type, const GLvoid *indices );

 

GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,

                                           const GLvoid *pointer );

 

/*

 * Lighting

 */

 

GLAPI void GLAPIENTRY glShadeModel( GLenum mode );

 

GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,

                                 const GLfloat *params );

GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,

                                 const GLint *params );

 

GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,

                                    GLfloat *params );

GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,

                                    GLint *params );

 

GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );

GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );

GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );

 

GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );

GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );

GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );

 

GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );

 

GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );

 

 

/*

 * Raster functions

 */

 

GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );

 

GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );

 

GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );

 

GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,

                                    const GLfloat *values );

GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,

                                     const GLuint *values );

GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,

                                     const GLushort *values );

 

GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );

GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );

GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );

 

GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,

                                GLfloat xorig, GLfloat yorig,

                                GLfloat xmove, GLfloat ymove,

                                const GLubyte *bitmap );

 

GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,

                                    GLsizei width, GLsizei height,

                                    GLenum format, GLenum type,

                                    GLvoid *pixels );

 

GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,

                                    GLenum format, GLenum type,

                                    const GLvoid *pixels );

 

GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,

                                    GLsizei width, GLsizei height,

                                    GLenum type );

 

/*

 * Stenciling

 */

 

GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );

 

GLAPI void GLAPIENTRY glStencilMask( GLuint mask );

 

GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );

 

GLAPI void GLAPIENTRY glClearStencil( GLint s );

 

 

 

/*

 * Texture mapping

 */

 

GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );

GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );

 

GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );

GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );

GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );

 

GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );

GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );

 

 

GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );

 

GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );

GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );

 

GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );

 

 

GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );

GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );

 

GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,

                                          const GLfloat *params );

GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,

                                          const GLint *params );

 

GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,

                                           GLenum pname, GLfloat *params);

GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,

                                           GLenum pname, GLint *params );

 

GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,

                                                GLenum pname, GLfloat *params );

GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,

                                                GLenum pname, GLint *params );

 

 

GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,

                                    GLint internalFormat,

                                    GLsizei width, GLint border,

                                    GLenum format, GLenum type,

                                    const GLvoid *pixels );

 

GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,

                                    GLint internalFormat,

                                    GLsizei width, GLsizei height,

                                    GLint border, GLenum format, GLenum type,

                                    const GLvoid *pixels );

 

GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,

                                     GLenum format, GLenum type,

                                     GLvoid *pixels );

 

 

/* 1.1 functions */

 

GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );

 

GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);

 

GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );

 

GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,

                                            const GLuint *textures,

                                            const GLclampf *priorities );

 

GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,

                                                  const GLuint *textures,

                                                  GLboolean *residences );

 

GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );

 

 

GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,

                                       GLint xoffset,

                                       GLsizei width, GLenum format,

                                       GLenum type, const GLvoid *pixels );

 

 

GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,

                                       GLint xoffset, GLint yoffset,

                                       GLsizei width, GLsizei height,

                                       GLenum format, GLenum type,

                                       const GLvoid *pixels );

 

 

GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,

                                        GLenum internalformat,

                                        GLint x, GLint y,

                                        GLsizei width, GLint border );

 

 

GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,

                                        GLenum internalformat,

                                        GLint x, GLint y,

                                        GLsizei width, GLsizei height,

                                        GLint border );

 

 

GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,

                                           GLint xoffset, GLint x, GLint y,

                                           GLsizei width );

 

 

GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,

                                           GLint xoffset, GLint yoffset,

                                           GLint x, GLint y,

                                           GLsizei width, GLsizei height );

 

 

/*

 * Evaluators

 */

 

GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,

                               GLint stride,

                               GLint order, const GLdouble *points );

GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,

                               GLint stride,

                               GLint order, const GLfloat *points );

 

GLAPI void GLAPIENTRY glMap2d( GLenum target,

                 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,

                 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,

                 const GLdouble *points );

GLAPI void GLAPIENTRY glMap2f( GLenum target,

                 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,

                 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,

                 const GLfloat *points );

 

GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );

GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );

GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );

 

GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );

GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );

 

GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );

GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );

 

GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );

GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );

 

GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );

GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );

 

GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );

GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );

 

GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,

                                   GLint vn, GLdouble v1, GLdouble v2 );

GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,

                                   GLint vn, GLfloat v1, GLfloat v2 );

 

GLAPI void GLAPIENTRY glEvalPoint1( GLint i );

 

GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );

 

GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );

 

GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );

 

 

/*

 * Fog

 */

 

GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );

 

GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );

 

GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );

 

GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );

 

 

/*

 * Selection and Feedback

 */

 

GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );

 

GLAPI void GLAPIENTRY glPassThrough( GLfloat token );

 

GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );

 

GLAPI void GLAPIENTRY glInitNames( void );

 

GLAPI void GLAPIENTRY glLoadName( GLuint name );

 

GLAPI void GLAPIENTRY glPushName( GLuint name );

 

GLAPI void GLAPIENTRY glPopName( void );

 

 

 

/*

 * OpenGL 1.2

 */

 

#define GL_RESCALE_NORMAL                0x803A

#define GL_CLAMP_TO_EDGE                 0x812F

#define GL_MAX_ELEMENTS_VERTICES         0x80E8

#define GL_MAX_ELEMENTS_INDICES                0x80E9

#define GL_BGR                           0x80E0

#define GL_BGRA                          0x80E1

#define GL_UNSIGNED_BYTE_3_3_2                 0x8032

#define GL_UNSIGNED_BYTE_2_3_3_REV       0x8362

#define GL_UNSIGNED_SHORT_5_6_5                0x8363

#define GL_UNSIGNED_SHORT_5_6_5_REV      0x8364

#define GL_UNSIGNED_SHORT_4_4_4_4        0x8033

#define GL_UNSIGNED_SHORT_4_4_4_4_REV          0x8365

#define GL_UNSIGNED_SHORT_5_5_5_1        0x8034

#define GL_UNSIGNED_SHORT_1_5_5_5_REV          0x8366

#define GL_UNSIGNED_INT_8_8_8_8                0x8035

#define GL_UNSIGNED_INT_8_8_8_8_REV      0x8367

#define GL_UNSIGNED_INT_10_10_10_2       0x8036

#define GL_UNSIGNED_INT_2_10_10_10_REV         0x8368

#define GL_LIGHT_MODEL_COLOR_CONTROL           0x81F8

#define GL_SINGLE_COLOR                  0x81F9

#define GL_SEPARATE_SPECULAR_COLOR       0x81FA

#define GL_TEXTURE_MIN_LOD               0x813A

#define GL_TEXTURE_MAX_LOD               0x813B

#define GL_TEXTURE_BASE_LEVEL            0x813C

#define GL_TEXTURE_MAX_LEVEL             0x813D

#define GL_SMOOTH_POINT_SIZE_RANGE       0x0B12

#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13

#define GL_SMOOTH_LINE_WIDTH_RANGE       0x0B22

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23

#define GL_ALIASED_POINT_SIZE_RANGE      0x846D

#define GL_ALIASED_LINE_WIDTH_RANGE      0x846E

#define GL_PACK_SKIP_IMAGES              0x806B

#define GL_PACK_IMAGE_HEIGHT             0x806C

#define GL_UNPACK_SKIP_IMAGES            0x806D

#define GL_UNPACK_IMAGE_HEIGHT                 0x806E

#define GL_TEXTURE_3D                    0x806F

#define GL_PROXY_TEXTURE_3D              0x8070

#define GL_TEXTURE_DEPTH                 0x8071

#define GL_TEXTURE_WRAP_R                0x8072

#define GL_MAX_3D_TEXTURE_SIZE                 0x8073

#define GL_TEXTURE_BINDING_3D            0x806A

 

GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,

      GLuint end, GLsizei count, GLenum type, const GLvoid *indices );

 

GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,

                                      GLint internalFormat,

                                      GLsizei width, GLsizei height,

                                      GLsizei depth, GLint border,

                                      GLenum format, GLenum type,

                                      const GLvoid *pixels );

 

GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,

                                         GLint xoffset, GLint yoffset,

                                         GLint zoffset, GLsizei width,

                                         GLsizei height, GLsizei depth,

                                         GLenum format,

                                         GLenum type, const GLvoid *pixels);

 

GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,

                                             GLint xoffset, GLint yoffset,

                                             GLint zoffset, GLint x,

                                             GLint y, GLsizei width,

                                             GLsizei height );

 

typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);

typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);

typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);

typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

 

 

/*

 * GL_ARB_imaging

 */

 

#define GL_CONSTANT_COLOR                0x8001

#define GL_ONE_MINUS_CONSTANT_COLOR      0x8002

#define GL_CONSTANT_ALPHA                0x8003

#define GL_ONE_MINUS_CONSTANT_ALPHA      0x8004

#define GL_COLOR_TABLE                   0x80D0

#define GL_POST_CONVOLUTION_COLOR_TABLE        0x80D1

#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2

#define GL_PROXY_COLOR_TABLE             0x80D3

#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE  0x80D4

#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5

#define GL_COLOR_TABLE_SCALE             0x80D6

#define GL_COLOR_TABLE_BIAS              0x80D7

#define GL_COLOR_TABLE_FORMAT            0x80D8

#define GL_COLOR_TABLE_WIDTH             0x80D9

#define GL_COLOR_TABLE_RED_SIZE                0x80DA

#define GL_COLOR_TABLE_GREEN_SIZE        0x80DB

#define GL_COLOR_TABLE_BLUE_SIZE         0x80DC

#define GL_COLOR_TABLE_ALPHA_SIZE        0x80DD

#define GL_COLOR_TABLE_LUMINANCE_SIZE          0x80DE

#define GL_COLOR_TABLE_INTENSITY_SIZE          0x80DF

#define GL_CONVOLUTION_1D                0x8010

#define GL_CONVOLUTION_2D                0x8011

#define GL_SEPARABLE_2D                  0x8012

#define GL_CONVOLUTION_BORDER_MODE       0x8013

#define GL_CONVOLUTION_FILTER_SCALE      0x8014

#define GL_CONVOLUTION_FILTER_BIAS       0x8015

#define GL_REDUCE                  0x8016

#define GL_CONVOLUTION_FORMAT            0x8017

#define GL_CONVOLUTION_WIDTH             0x8018

#define GL_CONVOLUTION_HEIGHT            0x8019

#define GL_MAX_CONVOLUTION_WIDTH         0x801A

#define GL_MAX_CONVOLUTION_HEIGHT        0x801B

#define GL_POST_CONVOLUTION_RED_SCALE          0x801C

#define GL_POST_CONVOLUTION_GREEN_SCALE        0x801D

#define GL_POST_CONVOLUTION_BLUE_SCALE         0x801E

#define GL_POST_CONVOLUTION_ALPHA_SCALE        0x801F

#define GL_POST_CONVOLUTION_RED_BIAS           0x8020

#define GL_POST_CONVOLUTION_GREEN_BIAS         0x8021

#define GL_POST_CONVOLUTION_BLUE_BIAS          0x8022

#define GL_POST_CONVOLUTION_ALPHA_BIAS         0x8023

#define GL_CONSTANT_BORDER               0x8151

#define GL_REPLICATE_BORDER              0x8153

#define GL_CONVOLUTION_BORDER_COLOR      0x8154

#define GL_COLOR_MATRIX                  0x80B1

#define GL_COLOR_MATRIX_STACK_DEPTH      0x80B2

#define GL_MAX_COLOR_MATRIX_STACK_DEPTH        0x80B3

#define GL_POST_COLOR_MATRIX_RED_SCALE         0x80B4

#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5

#define GL_POST_COLOR_MATRIX_BLUE_SCALE        0x80B6

#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7

#define GL_POST_COLOR_MATRIX_RED_BIAS          0x80B8

#define GL_POST_COLOR_MATRIX_GREEN_BIAS        0x80B9

#define GL_POST_COLOR_MATRIX_BLUE_BIAS         0x80BA

#define GL_POST_COLOR_MATRIX_ALPHA_BIAS        0x80BB

#define GL_HISTOGRAM                     0x8024

#define GL_PROXY_HISTOGRAM               0x8025

#define GL_HISTOGRAM_WIDTH               0x8026

#define GL_HISTOGRAM_FORMAT              0x8027

#define GL_HISTOGRAM_RED_SIZE            0x8028

#define GL_HISTOGRAM_GREEN_SIZE                0x8029

#define GL_HISTOGRAM_BLUE_SIZE                 0x802A

#define GL_HISTOGRAM_ALPHA_SIZE                0x802B

#define GL_HISTOGRAM_LUMINANCE_SIZE      0x802C

#define GL_HISTOGRAM_SINK                0x802D

#define GL_MINMAX                  0x802E

#define GL_MINMAX_FORMAT                 0x802F

#define GL_MINMAX_SINK                   0x8030

#define GL_TABLE_TOO_LARGE               0x8031

#define GL_BLEND_EQUATION                0x8009

#define GL_MIN                           0x8007

#define GL_MAX                           0x8008

#define GL_FUNC_ADD                      0x8006

#define GL_FUNC_SUBTRACT                 0x800A

#define GL_FUNC_REVERSE_SUBTRACT         0x800B

#define GL_BLEND_COLOR                   0x8005

 

 

GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,

                                    GLsizei width, GLenum format,

                                    GLenum type, const GLvoid *table );

 

GLAPI void GLAPIENTRY glColorSubTable( GLenum target,

                                       GLsizei start, GLsizei count,

                                       GLenum format, GLenum type,

                                       const GLvoid *data );

 

GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,

                                              const GLint *params);

 

GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,

                                              const GLfloat *params);

 

GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,

                                           GLint x, GLint y, GLsizei width );

 

GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,

                                        GLint x, GLint y, GLsizei width );

 

GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,

                                       GLenum type, GLvoid *table );

 

GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,

                                                  GLfloat *params );

 

GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,

                                                  GLint *params );

 

GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );

 

GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,

                                    GLclampf blue, GLclampf alpha );

 

GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,

                           GLenum internalformat, GLboolean sink );

 

GLAPI void GLAPIENTRY glResetHistogram( GLenum target );

 

GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,

                              GLenum format, GLenum type,

                              GLvoid *values );

 

GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,

                                    GLfloat *params );

 

GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,

                                    GLint *params );

 

GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,

                        GLboolean sink );

 

GLAPI void GLAPIENTRY glResetMinmax( GLenum target );

 

GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,

                                   GLenum format, GLenum types,

                                   GLvoid *values );

 

GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,

                                   GLfloat *params );

 

GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,

                                   GLint *params );

 

GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,

      GLenum internalformat, GLsizei width, GLenum format, GLenum type,

      const GLvoid *image );

 

GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,

      GLenum internalformat, GLsizei width, GLsizei height, GLenum format,

      GLenum type, const GLvoid *image );

 

GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,

      GLfloat params );

 

GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,

      const GLfloat *params );

 

GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,

      GLint params );

 

GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,

      const GLint *params );

 

GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,

      GLenum internalformat, GLint x, GLint y, GLsizei width );

 

GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,

      GLenum internalformat, GLint x, GLint y, GLsizei width,

      GLsizei height);

 

GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,

      GLenum type, GLvoid *image );

 

GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,

      GLfloat *params );

 

GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,

      GLint *params );

 

GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,

      GLenum internalformat, GLsizei width, GLsizei height, GLenum format,

      GLenum type, const GLvoid *row, const GLvoid *column );

 

GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,

      GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );

 

typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);

typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);

typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);

typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);

typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);

typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);

typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);

typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);

typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);

typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);

typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);

typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);

typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);

typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);

typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);

typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);

typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);

typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);

typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);

typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);

typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);

typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);

typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);

typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);

typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);

typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);

typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);

typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);

typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);

typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);

 

 

 

/*

 * OpenGL 1.3

 */

 

/* multitexture */

#define GL_TEXTURE0                      0x84C0

#define GL_TEXTURE1                      0x84C1

#define GL_TEXTURE2                      0x84C2

#define GL_TEXTURE3                      0x84C3

#define GL_TEXTURE4                      0x84C4

#define GL_TEXTURE5                      0x84C5

#define GL_TEXTURE6                      0x84C6

#define GL_TEXTURE7                      0x84C7

#define GL_TEXTURE8                      0x84C8

#define GL_TEXTURE9                      0x84C9

#define GL_TEXTURE10                     0x84CA

#define GL_TEXTURE11                     0x84CB

#define GL_TEXTURE12                     0x84CC

#define GL_TEXTURE13                     0x84CD

#define GL_TEXTURE14                     0x84CE

#define GL_TEXTURE15                     0x84CF

#define GL_TEXTURE16                     0x84D0

#define GL_TEXTURE17                     0x84D1

#define GL_TEXTURE18                     0x84D2

#define GL_TEXTURE19                     0x84D3

#define GL_TEXTURE20                     0x84D4

#define GL_TEXTURE21                     0x84D5

#define GL_TEXTURE22                     0x84D6

#define GL_TEXTURE23                     0x84D7

#define GL_TEXTURE24                     0x84D8

#define GL_TEXTURE25                     0x84D9

#define GL_TEXTURE26                     0x84DA

#define GL_TEXTURE27                     0x84DB

#define GL_TEXTURE28                     0x84DC

#define GL_TEXTURE29                     0x84DD

#define GL_TEXTURE30                     0x84DE

#define GL_TEXTURE31                     0x84DF

#define GL_ACTIVE_TEXTURE                0x84E0

#define GL_CLIENT_ACTIVE_TEXTURE         0x84E1

#define GL_MAX_TEXTURE_UNITS             0x84E2

/* texture_cube_map */

#define GL_NORMAL_MAP                    0x8511

#define GL_REFLECTION_MAP                0x8512

#define GL_TEXTURE_CUBE_MAP              0x8513

#define GL_TEXTURE_BINDING_CUBE_MAP      0x8514

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X         0x8515

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X         0x8516

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y         0x8517

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y         0x8518

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z         0x8519

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z         0x851A

#define GL_PROXY_TEXTURE_CUBE_MAP        0x851B

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE           0x851C

/* texture_compression */

#define GL_COMPRESSED_ALPHA              0x84E9

#define GL_COMPRESSED_LUMINANCE                0x84EA

#define GL_COMPRESSED_LUMINANCE_ALPHA          0x84EB

#define GL_COMPRESSED_INTENSITY                0x84EC

#define GL_COMPRESSED_RGB                0x84ED

#define GL_COMPRESSED_RGBA               0x84EE

#define GL_TEXTURE_COMPRESSION_HINT      0x84EF

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0

#define GL_TEXTURE_COMPRESSED            0x86A1

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS      0x86A2

#define GL_COMPRESSED_TEXTURE_FORMATS          0x86A3

/* multisample */

#define GL_MULTISAMPLE                   0x809D

#define GL_SAMPLE_ALPHA_TO_COVERAGE      0x809E

#define GL_SAMPLE_ALPHA_TO_ONE                 0x809F

#define GL_SAMPLE_COVERAGE               0x80A0

#define GL_SAMPLE_BUFFERS                0x80A8

#define GL_SAMPLES                       0x80A9

#define GL_SAMPLE_COVERAGE_VALUE         0x80AA

#define GL_SAMPLE_COVERAGE_INVERT        0x80AB

#define GL_MULTISAMPLE_BIT               0x20000000

/* transpose_matrix */

#define GL_TRANSPOSE_MODELVIEW_MATRIX          0x84E3

#define GL_TRANSPOSE_PROJECTION_MATRIX         0x84E4

#define GL_TRANSPOSE_TEXTURE_MATRIX      0x84E5

#define GL_TRANSPOSE_COLOR_MATRIX        0x84E6

/* texture_env_combine */

#define GL_COMBINE                       0x8570

#define GL_COMBINE_RGB                   0x8571

#define GL_COMBINE_ALPHA                 0x8572

#define GL_SOURCE0_RGB                   0x8580

#define GL_SOURCE1_RGB                   0x8581

#define GL_SOURCE2_RGB                   0x8582

#define GL_SOURCE0_ALPHA                 0x8588

#define GL_SOURCE1_ALPHA                 0x8589

#define GL_SOURCE2_ALPHA                 0x858A

#define GL_OPERAND0_RGB                  0x8590

#define GL_OPERAND1_RGB                  0x8591

#define GL_OPERAND2_RGB                  0x8592

#define GL_OPERAND0_ALPHA                0x8598

#define GL_OPERAND1_ALPHA                0x8599

#define GL_OPERAND2_ALPHA                0x859A

#define GL_RGB_SCALE                     0x8573

#define GL_ADD_SIGNED                    0x8574

#define GL_INTERPOLATE                   0x8575

#define GL_SUBTRACT                      0x84E7

#define GL_CONSTANT                      0x8576

#define GL_PRIMARY_COLOR                 0x8577

#define GL_PREVIOUS                      0x8578

/* texture_env_dot3 */

#define GL_DOT3_RGB                      0x86AE

#define GL_DOT3_RGBA                     0x86AF

/* texture_border_clamp */

#define GL_CLAMP_TO_BORDER               0x812D

 

GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );

 

GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );

 

GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );

 

GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );

 

GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );

 

GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );

 

GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );

 

GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );

 

GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );

 

GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );

 

GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );

 

GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );

 

GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );

 

GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );

 

GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );

 

GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );

 

GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );

 

GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );

 

GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );

 

GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );

 

GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );

 

GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );

 

GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );

 

GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );

 

GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );

 

GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );

 

GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );

 

 

GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );

 

GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );

 

GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );

 

GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );

 

GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );

 

typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);

typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);

typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);

typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);

typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);

typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);

typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);

typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);

typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);

typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);

typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);

typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);

typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);

 

 

/*

 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)

 */

#ifndef GL_ARB_multitexture

#define GL_ARB_multitexture 1

 

#define GL_TEXTURE0_ARB                  0x84C0

#define GL_TEXTURE1_ARB                  0x84C1

#define GL_TEXTURE2_ARB                  0x84C2

#define GL_TEXTURE3_ARB                  0x84C3

#define GL_TEXTURE4_ARB                  0x84C4

#define GL_TEXTURE5_ARB                  0x84C5

#define GL_TEXTURE6_ARB                  0x84C6

#define GL_TEXTURE7_ARB                  0x84C7

#define GL_TEXTURE8_ARB                  0x84C8

#define GL_TEXTURE9_ARB                  0x84C9

#define GL_TEXTURE10_ARB                 0x84CA

#define GL_TEXTURE11_ARB                 0x84CB

#define GL_TEXTURE12_ARB                 0x84CC

#define GL_TEXTURE13_ARB                 0x84CD

#define GL_TEXTURE14_ARB                 0x84CE

#define GL_TEXTURE15_ARB                 0x84CF

#define GL_TEXTURE16_ARB                 0x84D0

#define GL_TEXTURE17_ARB                 0x84D1

#define GL_TEXTURE18_ARB                 0x84D2

#define GL_TEXTURE19_ARB                 0x84D3

#define GL_TEXTURE20_ARB                 0x84D4

#define GL_TEXTURE21_ARB                 0x84D5

#define GL_TEXTURE22_ARB                 0x84D6

#define GL_TEXTURE23_ARB                 0x84D7

#define GL_TEXTURE24_ARB                 0x84D8

#define GL_TEXTURE25_ARB                 0x84D9

#define GL_TEXTURE26_ARB                 0x84DA

#define GL_TEXTURE27_ARB                 0x84DB

#define GL_TEXTURE28_ARB                 0x84DC

#define GL_TEXTURE29_ARB                 0x84DD

#define GL_TEXTURE30_ARB                 0x84DE

#define GL_TEXTURE31_ARB                 0x84DF

#define GL_ACTIVE_TEXTURE_ARB            0x84E0

#define GL_CLIENT_ACTIVE_TEXTURE_ARB           0x84E1

#define GL_MAX_TEXTURE_UNITS_ARB         0x84E2

 

GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);

GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);

GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);

GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);

GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);

GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);

GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);

GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);

GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);

GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);

GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);

GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);

GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);

GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);

GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);

GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);

GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);

GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);

GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);

GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);

GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);

GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);

GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);

GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);

GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);

GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);

GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);

GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);

GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);

GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);

GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);

GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);

 

typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);

typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);

typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);

typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);

typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);

typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);

 

#endif /* GL_ARB_multitexture */

 

 

 

/*

 * Define this token if you want "old-style" header file behaviour (extensions

 * defined in gl.h).  Otherwise, extensions will be included from glext.h.

 */

#if defined(GL_GLEXT_LEGACY)

 

/* All extensions that used to be here are now found in glext.h */

 

#else  /* GL_GLEXT_LEGACY */

 

#include <GL/glext.h>

 

#endif  /* GL_GLEXT_LEGACY */

 

 

 

#if GL_ARB_shader_objects

 

#ifndef GL_MESA_shader_debug

#define GL_MESA_shader_debug 1

 

#define GL_DEBUG_OBJECT_MESA              0x8759

#define GL_DEBUG_PRINT_MESA               0x875A

#define GL_DEBUG_ASSERT_MESA              0x875B

 

GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);

GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);

GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,

                                         GLsizei *length, GLcharARB *debugLog);

GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);

 

#endif /* GL_MESA_shader_debug */

 

#endif /* GL_ARB_shader_objects */

 

 

/*

 * ???. GL_MESA_packed_depth_stencil

 * XXX obsolete

 */

#ifndef GL_MESA_packed_depth_stencil

#define GL_MESA_packed_depth_stencil 1

 

#define GL_DEPTH_STENCIL_MESA            0x8750

#define GL_UNSIGNED_INT_24_8_MESA        0x8751

#define GL_UNSIGNED_INT_8_24_REV_MESA          0x8752

#define GL_UNSIGNED_SHORT_15_1_MESA      0x8753

#define GL_UNSIGNED_SHORT_1_15_REV_MESA        0x8754

 

#endif /* GL_MESA_packed_depth_stencil */

 

 

#ifndef GL_MESA_program_debug

#define GL_MESA_program_debug 1

 

#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0

#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1

#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2

#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3

#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4

#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5

#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6

#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7

 

typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);

 

GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);

 

GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);

 

#endif /* GL_MESA_program_debug */

 

 

#ifndef GL_ATI_blend_equation_separate

#define GL_ATI_blend_equation_separate 1

 

#define GL_ALPHA_BLEND_EQUATION_ATI         0x883D

 

GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );

typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);

 

#endif /* GL_ATI_blend_equation_separate */

 

 

 

/**

 ** NOTE!!!!!  If you add new functions to this file, or update

 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments

 ** in that file for details.

 **/

 

 

 

/**********************************************************************

 * Begin system-specific stuff

 */

#if defined(PRAGMA_EXPORT_SUPPORTED)

#pragma export off

#endif

 

#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED

#pragma import off

#endif

/*

 * End system-specific stuff

 **********************************************************************/

 

 

#ifdef __cplusplus

}

#endif

 

#endif /* __gl_h_ */