void myAuxSolidCylinder(double r,double h) ; void myAuxSolidCone(double r,double h) ; void pushLumieres() ; void popLumieres() ; void pushMaterial() ; void popMaterial() ; void myInit(void) ; void affecteMaterial(float *ma,float *md,float *me,float *ms,float ref) ; void affectePointLight(float r,float v,float b,float x,float y,float z,float i) ; void affecteDirLight(float r,float v,float b,float dx,float dy,float dz,float i) ; void affecteSpotLight(float r,float v,float b,float x,float y,float z,float dx,float dy,float dz,float i,float o) ;