/* Gestion du tampon accumulation d'OpenGL */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2009 */ #include #include #include #include /* Variables et constantes globales */ /* pour les angles et les couleurs utilises */ static float rx = 0.0F; static float ry = 0.0F; static float rz = 0.0F; #define ACSIZE 4 GLfloat dx[ACSIZE],dy[ACSIZE]; GLfloat jitter4[4][2] = { {10.0F,10.0F}, {10.0F,-10.0F}, {-10.0F,-10.0F}, {-10.0F,10.0F}, }; void loaddxdy(void) { long i; for (i = 0; i < ACSIZE; i++) { dx[i] = jitter4[i][0]*10/glutGet(GLUT_WINDOW_WIDTH); dy[i] = jitter4[i][1]*10/glutGet(GLUT_WINDOW_HEIGHT); } } void myinit(void) { GLfloat blanc[] = { 1.0F,1.0F,1.0F,1.0F }; GLfloat grisMoyen[] = { 0.5F,0.5F,0.5F,1.0F }; GLfloat grisClair[] = { 0.8F,0.8F,0.8F,1.0F }; GLfloat grisFonce[] = { 0.2F,0.2F,0.2F,1.0F }; GLfloat position[] = { 0.0F,2.0F,2.0F,0.0F }; GLfloat mat_shininess[] = { 50.0F }; GLfloat lmodel_ambient[] = { 0.2F,0.2F,0.2F,1.0F }; glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glLightfv(GL_LIGHT0,GL_AMBIENT,grisMoyen); glLightfv(GL_LIGHT0,GL_DIFFUSE,blanc); glLightfv(GL_LIGHT0,GL_SPECULAR,blanc); glLightfv(GL_LIGHT0,GL_POSITION,position); glMaterialfv(GL_FRONT,GL_AMBIENT,grisFonce); glMaterialfv(GL_FRONT,GL_DIFFUSE,grisClair); glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); glClearAccum(0.0,0.0,0.0,0.0); loaddxdy(); } void display(void) { int i; glPushMatrix() ; glClear(GL_ACCUM_BUFFER_BIT); for (i = 0; i < (ACSIZE); i++) { printf("Passe %d\n",i); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); glTranslatef(dx[i],dy[i],0.0); glRotatef(45.0,1.0,1.0,1.0); glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glutSolidTeapot(1.5); glPopMatrix(); glAccum(GL_ACCUM,1.0/(ACSIZE)); } printf("Travail final\n"); glAccum(GL_RETURN,1.0); printf("Termine\n"); glPopMatrix() ; glFlush(); glutSwapBuffers() ; } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION) ; glLoadIdentity() ; gluPerspective(15.0F,(float) x/y,1.0,40.0) ; glMatrixMode(GL_MODELVIEW) ; glLoadIdentity() ; gluLookAt(0.0,0.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ void keyboard(unsigned char key,int x,int y) { switch (key) { /*case 0x0D : { static int anim = 1; anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break;*/ case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche de curseur ou d'une touche */ /* page up ou page down */ void special(int key,int x,int y) { switch(key) { case GLUT_KEY_UP : rx++; glutPostRedisplay() ; break; case GLUT_KEY_DOWN : rx--; glutPostRedisplay() ; break; case GLUT_KEY_LEFT : ry++; glutPostRedisplay() ; break; case GLUT_KEY_RIGHT : ry--; glutPostRedisplay() ; break; case GLUT_KEY_PAGE_UP : rz++; glutPostRedisplay() ; break; case GLUT_KEY_PAGE_DOWN : rz--; glutPostRedisplay() ; break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE|GLUT_ACCUM); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Utilisation du tampon accumulation"); myinit(); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutDisplayFunc(display); glutMainLoop(); return(0); }