/* Un atome d'helium anime                      */
/*                                              */
/* Auteur: Nicolas JANEY                        */
/* nicolas.janey@univ-fcomte.fr                 */
/* Janvier 2017                                 */

#include <stdlib.h>
#include <stdio.h>

#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>

/* Variables et constantes globales             */

static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F };
static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F };
static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F };
static const float vert[] = { 0.0F,1.0F,0.0F,1.0F };
static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F };

/* Variables globales                           */

static float r0 = 0.0F;
static float r1 = 0.0F;
static int mode = 1;

/* Fonction d'initialisation des parametres     */
/* OpenGL ne changeant pas au cours de la vie   */
/* du programme                                 */

static void init(void) {
  const GLfloat shininess[] = { 50.0 };
  glMaterialfv(GL_FRONT,GL_SPECULAR,blanc);
  glMaterialfv(GL_FRONT,GL_SHININESS,shininess);
  glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge);
  glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune);
  glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu);
  glEnable(GL_LIGHTING);
  glEnable(GL_LIGHT0);
  glEnable(GL_LIGHT1);
  glEnable(GL_LIGHT2);
  glDepthFunc(GL_LESS);
  glEnable(GL_DEPTH_TEST);
  glEnable(GL_NORMALIZE);
  glEnable(GL_AUTO_NORMAL);
}

//////////////////////////////////////////////////

/* Scene dessinee                               */

static void barreau() {
  glPushMatrix();
  glScalef(1.0F,12.0F,1.0F);
  glutSolidCube(1.0F);
  glPopMatrix();
}

static void element() {
  glPushMatrix();
  glTranslatef(-5.0F,0.0F,5.0F);
  barreau();
  for ( int i = 0 ; i < 2 ; i++ ) {
    glTranslatef(0.0F,5.0F,0.0F);
    glRotatef(-90.0F,0.0F,0.0F,1.0F);
    glTranslatef(0.0F,5.0F,0.0F);
    barreau(); }
  glPopMatrix();
}

void scene() {
  glPushMatrix();
  for ( int i = 0 ; i < 4 ; i++ ) {
    glPushMatrix();
    glRotatef(90.0F*i,1.0F,0.0F,0.0F);
    element();
    glPopMatrix(); }
  glPopMatrix();
}

/* Fonction executee lors d'un rafraichissement */
/* de la fenetre de dessin                      */

static void display(void) {
  glClearColor(0.15F,0.15F,0.15F,1.0F);
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 };
  const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 };
  const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 };
  glLightfv(GL_LIGHT0,GL_POSITION,light0_position);
  glLightfv(GL_LIGHT1,GL_POSITION,light1_position);
  glLightfv(GL_LIGHT2,GL_POSITION,light2_position);
  glPushMatrix();
  glRotatef(r0,1.0F,0.0F,0.0F);
  glRotatef(r1,1.0F,1.0F,1.0F);
  glPolygonMode(GL_FRONT_AND_BACK,(mode) ? GL_FILL : GL_LINE);
  scene();
  glPopMatrix();
  glFlush();
  glutSwapBuffers();
  int error = glGetError();
  if ( error != GL_NO_ERROR )
    printf("Attention erreur %d\n",error);
}

/* Fonction executee lorsqu'aucun evenement     */
/* n'est en file d'attente                      */

static void idle(void) {
  r0 += 1.0F;
  r1 += 1.0F;
  glutPostRedisplay();
}

//////////////////////////////////////////////////

/* Fonction executee lors de l'appui            */
/* d'une touche alphanumerique du clavier       */

static void keyboard(unsigned char key,int x,int y) {
  switch (key) {
    case 0x0D :
      { static int anim = 0;
        anim = !anim;
        glutIdleFunc(( anim ) ? idle : NULL); }
      break;
    case 0x20 :
      mode = !mode;
      glutPostRedisplay();
      break;
    case 0x1B :
      exit(0);
      break; }
}

/* Fonction executee lors d'un changement       */
/* de la taille de la fenetre OpenGL            */

static void reshape(int x,int y) {
  glViewport(0,0,x,y); 
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(60.0F,(float) x/y,1.0,40.0);
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
  gluLookAt(0.0,0.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0);
}

/* Fonction principale                          */

int main(int argc,char **argv) {
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
  glutInitWindowSize(300,300);
  glutInitWindowPosition(50,50);
  glutCreateWindow("Un cube stylisé");
  init();
  glutKeyboardFunc(keyboard);
  glutReshapeFunc(reshape);
  //glutIdleFunc(idle);
  glutDisplayFunc(display);
  glutMainLoop();
  return(0);
}
