/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2007 */ /* Un programme OpenGL */ /* de dessin d'un bras robot */ #include #include #include #include #include #include "ModuleCylindres.h" /* Variables globales pour l'activation */ /* de la gestion des ombrages, */ /* du dessin en fil de fer, */ /* du dessin avec des cylindres */ static int l = 1; static int ff = 0; static int sc = 0; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat l_pos[] = { 1.0F,1.0F,1.0F,0.0F }; const GLfloat c[4] = { 0.5F,0.2F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,c); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHT0); glColor4fv(c) ; glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } /* Dessin d'une "boite" parallelipipedique */ /* en fil de fer */ void myWireCube(double w,double h,double d) { glPushMatrix(); glScalef((float) w,(float) h,(float) d); glutWireCube(1.0); glPopMatrix(); } /* Dessin d'une "boite" parallelipipedique */ void mySolidCube(double w,double h,double d) { glPushMatrix(); glScalef((float) w,(float) h,(float) d); glutSolidCube(1.0); glPopMatrix(); } /* Dessin d'une "boite" parallelipipedique */ /* en fil de fer ou non suivant la valeur */ /* de la variable globale ff */ void myCube(double w,double h,double d) { glPushMatrix(); if ( ff ) myWireCube(w,h,d); else mySolidCube(w,h,d); glPopMatrix(); } /* Dessin d'une sphere en fil de fer ou non */ /* suivant la valeur de la variable globale ff */ void mySphere(double r,int n1,int n2) { glPushMatrix(); if ( ff ) glutWireSphere(r,n1,n2); else glutSolidSphere(r,n1,n2); glPopMatrix(); } /* Dessin d'un cylindre en fil de fer ou non */ /* suivant la valeur de la variable globale ff */ void myCylindre(double h,double d) { glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); if ( ff ) wireCylindre(d/2.0,h,18,10); else solidCylindre(d/2.0,h,18,10); glPopMatrix(); } /* Une mandibule */ void mandibule(float d) { glPushMatrix(); glTranslatef(0.0F,0.0F,-d-0.2F) ; myCube(1.0,1.2,0.4) ; glPopMatrix(); } /* Le bras robot a base de cubes */ void brasRobot01(float r1,float r2,float r3,float d) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); myCube(3.0,1.0,1.0); glTranslatef(1.5F,0.0F,0.0F); glRotatef(r2,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); myCube(3.0,0.8,0.8); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; myCube(0.6,1.2,1.8) ; glTranslatef(0.8F,0.0F,0.0F) ; mandibule(d); glRotatef(180.0F,1.0F,0.0F,0.0F); mandibule(d); glPopMatrix(); } /* Le bras robot a base de cylindres */ void brasRobot02(float r1,float r2,float r3,float d) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); myCylindre(3.0,1.0); glTranslatef(1.5F,0.0F,0.0F); mySphere(0.7,18,18); glRotatef(r2,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); myCylindre(3.0,0.8); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; myCube(0.6,1.2,1.8) ; glTranslatef(0.8F,0.0F,0.0F) ; mandibule(d); glRotatef(180.0F,1.0F,0.0F,0.0F); mandibule(d); glPopMatrix(); } /* Scene dessinee */ void scene(void) { glPushMatrix(); switch (sc) { case 0 : brasRobot01(30,-60,50,0.2); break; case 1 : brasRobot02(30,-60,50,0.2); break; } glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClearColor(0.8F,0.8F,0.8F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glPushMatrix(); glScalef(0.3F,0.3F,0.3F); glTranslatef(-4.0F,0.0F,0.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention, erreur OpenGL %d\n",error); } /* Fonction executee lors de la frappe */ /* d'une touche du clavier */ void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 's' : case 'S' : sc = (sc+1)%2 ; glutPostRedisplay(); break; case 0x0D : l = !l ; glutPostRedisplay(); break; case 0x20 : ff = !ff ; glutPostRedisplay(); break; case 0x1B : exit(0); } } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* Configuration d'une camera de visualisation */ /* en projection orthographique */ void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((double) -tx/ty,(double) tx/ty,-1.0,1.0,-1.0,1.0) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(500,300); glutInitWindowPosition(50,50); glutCreateWindow("Bras robot"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutDisplayFunc(display); glutMainLoop(); return(0); }