/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2007 */ /* Un programme OpenGL */ /* de dessin de cubes et de cylindres */ /* au moyen de primitives graphiques */ #include #include #include #include #include #include #include "ModuleAxes.h" #ifndef M_PI #define M_PI 3.14159 #endif /* Variables globales */ static int l = 1; static int ff = 0; static int sc = 0; static int n = 18; static float zoom = 1.0F; static float px = 0.0F; static float py = 0.0F; static float pz = 0.0F; static float rx = 0.0F; static float ry = 0.0F; static int clic = 0; static int mx; static int my; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat l_pos[] = { 1.0F,1.0F,1.0F,0.0F }; const GLfloat c[4] = { 0.5F,0.2F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,c); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHT0); glColor4fv(c) ; glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } /* Dessin d'un cube sans specification */ /* des normales */ void mySolidCubeSansNormales(float c){ c /= 2.0F; glPushMatrix(); glBegin(GL_QUADS); { glVertex3f(c,c,-c); glVertex3f(c,-c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,c,-c); } { glVertex3f(c,c,c); glVertex3f(-c,c,c); glVertex3f(-c,-c,c); glVertex3f(c,-c,c); } { glVertex3f(-c,c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,-c,c); glVertex3f(-c,c,c); } { glVertex3f(c,c,c); glVertex3f(c,-c,c); glVertex3f(c,-c,-c); glVertex3f(c,c,-c); } { glVertex3f(-c,-c,c); glVertex3f(-c,-c,-c); glVertex3f(c,-c,-c); glVertex3f(c,-c,c); } { glVertex3f(c,c,c); glVertex3f(c,c,-c); glVertex3f(-c,c,-c); glVertex3f(-c,c,c); } glEnd(); glPopMatrix(); } /* Dessin d'un cube avec specification */ /* des normales */ void mySolidCubeAvecNormales(float c) { c /= 2.0F; glPushMatrix(); glBegin(GL_QUADS); { glNormal3f(0.0F,0.0F,-1.0F); glVertex3f(c,c,-c); glVertex3f(c,-c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,c,-c); } { glNormal3f(0.0F,0.0F,1.0F); glVertex3f(c,c,c); glVertex3f(-c,c,c); glVertex3f(-c,-c,c); glVertex3f(c,-c,c); } { glNormal3f(-1.0F,0.0F,0.0F); glVertex3f(-c,c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,-c,c); glVertex3f(-c,c,c); } { glNormal3f(1.0F,0.0F,0.0F); glVertex3f(c,c,c); glVertex3f(c,-c,c); glVertex3f(c,-c,-c); glVertex3f(c,c,-c); } { glNormal3f(0.0F,-1.0F,0.0F); glVertex3f(-c,-c,c); glVertex3f(-c,-c,-c); glVertex3f(c,-c,-c); glVertex3f(c,-c,c); } { glNormal3f(0.0F,1.0F,0.0F); glVertex3f(c,c,c); glVertex3f(c,c,-c); glVertex3f(-c,c,-c); glVertex3f(-c,c,c); } glEnd(); glPopMatrix(); } /* Dessin d'un cylindre sans specification */ /* des normales */ void mySolidCylinderSansNormales(float r,float h,int n){ float *cs =(float *) calloc(n,sizeof(float)); float *sn =(float *) calloc(n,sizeof(float)); int i; for( i = 0 ; i < n ; i++ ){ float a = (2*M_PI*i)/n; sn[i] = sin(a); cs[i] = cos(a); } glPushMatrix(); glBegin(GL_QUAD_STRIP); for( i = 0 ; i <= n ; i++ ){ float x = r*cs[i%n]; float z = -r*sn[i%n]; glVertex3f(x,h/2,z); glVertex3f(x,-h/2,z); } glEnd(); glBegin(GL_POLYGON); for( i = 0 ; i < n ; i++ ){ float si = -sn[i]; float ci = cs[i]; glVertex3f(r*ci,h/2,r*si); } glEnd(); glBegin(GL_POLYGON); for( i = 0 ; i < n ; i++ ){ float si = sn[i]; float ci = cs[i]; glVertex3f(r*ci,-h/2,r*si); } glEnd(); free(cs); free(sn); glPopMatrix(); } /* Dessin d'un cylindre avec specification */ /* des normales */ void mySolidCylinderAvecNormales(float r,float h,int n){ float *cs =(float *) calloc(n,sizeof(float)); float *sn =(float *) calloc(n,sizeof(float)); int i; for( i = 0 ; i < n ; i++ ){ float a = (2*M_PI*i)/n; sn[i] = sin(a); cs[i] = cos(a); } glPushMatrix(); glBegin(GL_QUAD_STRIP); for( i = 0 ; i <= n ; i++ ){ float x = r*cs[i%n]; float z = -r*sn[i%n]; glNormal3f(cs[i%n],0.0F,-sn[i%n]); glVertex3f(x,h/2,z); glVertex3f(x,-h/2,z); } glEnd(); glBegin(GL_POLYGON); glNormal3f(0.0F,1.0F,0.0F); for( i = 0 ; i < n ; i++ ){ float si = -sn[i]; float ci = cs[i]; glVertex3f(r*ci,h/2,r*si); } glEnd(); glBegin(GL_POLYGON); glNormal3f(0.0F,-1.0F,0.0F); for( i = 0 ; i < n ; i++ ){ float si = sn[i]; float ci = cs[i]; glVertex3f(r*ci,-h/2,r*si); } glEnd(); free(cs); free(sn); glPopMatrix(); } /* Scene dessinee */ void scene(void) { glPushMatrix(); glPushMatrix(); glTranslatef(1.0F,1.0F,0.0F); mySolidCubeAvecNormales(1.0F); glPopMatrix(); glPushMatrix(); glTranslatef(-1.0F,-1.0F,0.0F); mySolidCubeSansNormales(1.0F); glPopMatrix(); glPushMatrix(); glTranslatef(1.0F,-1.0F,0.0F); mySolidCylinderAvecNormales(0.5F,1.0F,n); glPopMatrix(); glPushMatrix(); glTranslatef(-1.0F,1.0F,0.0F); mySolidCylinderSansNormales(0.5F,1.0F,n); glPopMatrix(); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClearColor(0.6F,0.6F,0.6F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); switch (ff) { case 0 : glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); break; case 1 : glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); break; case 2 : glPolygonMode(GL_FRONT,GL_LINE); glPolygonMode(GL_BACK,GL_FILL); break; } glPushMatrix(); { glTranslatef(px,py,pz); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glScalef(zoom,zoom,zoom); } glScalef(0.45F,0.45F,0.45F); axes(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention, erreur OpenGL %d\n",error); } /* Fonction executee lors de la frappe */ /* d'une touche alphanumerique du clavier */ void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 'x' : px -= zoom/50.0F; glutPostRedisplay(); break; case 'X' : px += zoom/50.0F; glutPostRedisplay(); break; case 'y' : py -= zoom/50.0F; glutPostRedisplay(); break; case 'Y' : py += zoom/50.0F; glutPostRedisplay(); break; case 'z' : pz -= 0.1F; glutPostRedisplay(); break; case 'Z' : pz += 0.1F; glutPostRedisplay(); break; case 43 : n++; glutPostRedisplay(); break; case 45 : n--; if ( n < 3 ) n = 3; glutPostRedisplay(); break; case 's' : case 'S' : sc = (sc+1)%2 ; glutPostRedisplay(); break; case 0x0D : l = !l ; glutPostRedisplay(); break; case 0x20 : ff = (ff+1)%3 ; glutPostRedisplay(); break; case 0x1B : exit(0); } } /* Fonction executee lors de la frappe */ /* d'une touche non alphanumerique du clavier */ void special(int key,int x,int y) { switch ( key ) { case GLUT_KEY_PAGE_UP : zoom *= 1.01F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_DOWN : zoom /= 1.01F; glutPostRedisplay(); break; case GLUT_KEY_UP : rx -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : rx += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : ry += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : ry -= 1.0F; glutPostRedisplay(); break; } } /* Fonction executee lors d'un clic de souris */ /* dans la fenetre */ void mouse(int bouton,int etat,int x,int y) { if ( bouton == GLUT_LEFT_BUTTON ) { if ( etat == GLUT_DOWN ) { clic = 1; mx = x; my = y; } if ( etat == GLUT_UP ) { clic = 0; } } } /* Fonction executee lors d'un deplacement */ /* de la souris sur la fenetre */ /* avec un bouton appuye */ void motion(int x,int y) { if ( clic ) { ry += (x-mx); rx += (y-my); mx = x; my = y; glutPostRedisplay(); } } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* Configuration d'une camera de visualisation */ /* en projection orthographique */ void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((double) -tx/ty,(double) tx/ty,-1.0,1.0,-5.0,5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(350,350); glutInitWindowPosition(50,50); glutCreateWindow("Cubes et cylindres"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutMouseFunc(mouse); glutMotionFunc(motion); glutDisplayFunc(display); glutMainLoop(); return(0); }