/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Octobre 2007 */ /* Materiel et lumieres sur des spheres */ #include #include #include #include /* Variables globales */ static int mode = 0; static int disc = 120; static float py = 0.0F; static float angle = 0.0F; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; static const float gris[] = { 0.25F,0.25F,0.25F,1.0F }; static const float noir[] = { 0.0F,0.0F,0.0F,1.0F }; /* Variables globales de gestion */ /* de l'interactivite clavier et souris */ static int clic = 0; static int mx; static int my; static float rx = 0.0F; static float ry = 0.0F; static float zoom = 1.0F; /* Fonction d'affichage d'une eventuelle */ /* erreur OpenGL */ static void checkError(int line) { GLenum err = glGetError(); if (err) { printf("GL Error %s (0x%x) at line %d\n", gluErrorString(err), (int) err, line); } } /* Fonction d'initialisation de certains */ /* parametres de l'environnement OpenGL */ /* et allocation des tableaux de stockage */ /* des informations relatives aux particules */ void init(void) { glClearColor(0.0F,0.0F,0.0F,1.0F); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glMaterialf(GL_FRONT,GL_SHININESS,32.0F); } void configurationLumieres() { { GLfloat l_pos[] = { 1.0F,0.0F,0.0F,0.0F }; glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glLightfv(GL_LIGHT0,GL_DIFFUSE,blanc); glLightfv(GL_LIGHT0,GL_SPECULAR,blanc); glLightfv(GL_LIGHT0,GL_AMBIENT,(mode == 0) ? noir : gris); } { GLfloat l_pos[] = { 0.0F,py,0.0F,1.0F }; glLightfv(GL_LIGHT1,GL_POSITION,l_pos); glLightfv(GL_LIGHT1,GL_DIFFUSE,blanc); glLightfv(GL_LIGHT1,GL_SPECULAR,blanc); glLightfv(GL_LIGHT1,GL_AMBIENT,(mode == 0) ? noir : gris); } { GLfloat l_pos[] = { 0.0F,0.0F,10.0F,1.0F }; GLfloat l_dir[] = { 0.0F,0.0F,-1.0F,0.0F }; glLightfv(GL_LIGHT2,GL_POSITION,l_pos); glLightfv(GL_LIGHT2,GL_DIFFUSE,blanc); glLightfv(GL_LIGHT2,GL_SPECULAR,blanc); glLightfv(GL_LIGHT2,GL_AMBIENT,(mode == 0) ? noir : gris); { glPushMatrix(); glRotatef(angle,0.0F,1.0F,0.0F); glLightfv(GL_LIGHT2,GL_SPOT_DIRECTION,l_dir); glPopMatrix(); } glLightf(GL_LIGHT2,GL_SPOT_CUTOFF,25); } } void configurationMateriel() { switch (mode) { case 0 : glMaterialfv(GL_FRONT,GL_DIFFUSE,rouge); glMaterialfv(GL_FRONT,GL_SPECULAR,vert); glMaterialfv(GL_FRONT,GL_AMBIENT,noir); glMaterialfv(GL_FRONT,GL_EMISSION,noir); break; case 1 : glMaterialfv(GL_FRONT,GL_DIFFUSE,vert); glMaterialfv(GL_FRONT,GL_SPECULAR,bleu); glMaterialfv(GL_FRONT,GL_AMBIENT,gris); glMaterialfv(GL_FRONT,GL_EMISSION,gris); break; case 2 : glMaterialfv(GL_FRONT,GL_DIFFUSE,vert); glMaterialfv(GL_FRONT,GL_SPECULAR,noir); glMaterialfv(GL_FRONT,GL_AMBIENT,noir); glMaterialfv(GL_FRONT,GL_EMISSION,noir); break; case 3 : glMaterialfv(GL_FRONT,GL_DIFFUSE,noir); glMaterialfv(GL_FRONT,GL_SPECULAR,bleu); glMaterialfv(GL_FRONT,GL_AMBIENT,noir); glMaterialfv(GL_FRONT,GL_EMISSION,noir); break; case 4 : glMaterialfv(GL_FRONT,GL_DIFFUSE,noir); glMaterialfv(GL_FRONT,GL_SPECULAR,noir); glMaterialfv(GL_FRONT,GL_AMBIENT,gris); glMaterialfv(GL_FRONT,GL_EMISSION,noir); break; case 5 : glMaterialfv(GL_FRONT,GL_DIFFUSE,noir); glMaterialfv(GL_FRONT,GL_SPECULAR,noir); glMaterialfv(GL_FRONT,GL_AMBIENT,noir); glMaterialfv(GL_FRONT,GL_EMISSION,gris); break; } } void scene(void) { glPushMatrix(); glutSolidSphere(5.0,disc,disc); glTranslatef(10.0F,0.0F,0.0F); glutSolidSphere(2.0,disc,disc); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glScalef(zoom,zoom,zoom); configurationLumieres(); configurationMateriel(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); checkError(__LINE__); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* Configuration d'une camera de visualisation */ /* en projection en perspective */ void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(40,(double) tx/ty,0.1,50.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(3.5F,0.0F,20.0F,3.5F,0.0F,0.0F,0.0F,1.0F,0.0F); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en attente de gestion */ static void idle1(void) { static float dy = 0.1F; py += dy; if ( ( py <= -10.0F ) || ( py >= 10.0F ) ) dy = -dy; glutPostRedisplay(); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en attente de gestion */ static void idle2(void) { idle1(); angle += 1.0F; glutPostRedisplay(); } /* Fonction executee lors de la frappe */ /* d'une touche alphanumerique du clavier */ void key(unsigned char key,int x,int y) { switch ( key ) { case 43 : disc++; glutPostRedisplay(); break; case 45 : disc--; if ( disc < 3 ) disc = 3; glutPostRedisplay(); break; case 'r' : case 'R' : angle = 0.0F; py = 0.0F; glutPostRedisplay(); break; case 0x20 : { static int anim = 0; anim = (anim+1)%3; switch (anim) { case 0 : glutIdleFunc(NULL); break; case 1 : glutIdleFunc(idle1); break; case 2 : glutIdleFunc(idle2); break; } } break; case 0x0D : mode = (mode+1)%6; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction executee lors de la frappe */ /* d'une touche non alphanumerique du clavier */ void special(int key,int x,int y) { switch ( key ) { case GLUT_KEY_UP : zoom *= 0.99F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : zoom /= 0.99F; glutPostRedisplay(); break; } } /* Fonction executee lors d'un clic de souris */ /* dans la fenetre */ void mouse(int bouton,int etat,int x,int y) { if ( bouton == GLUT_LEFT_BUTTON ) { if ( etat == GLUT_DOWN ) { clic = 1; mx = x; my = y; } if ( etat == GLUT_UP ) { clic = 0; } } } /* Fonction executee lors d'un deplacement */ /* de la souris sur la fenetre */ /* avec un bouton appuye */ void motion(int x,int y) { if ( clic ) { ry += (x-mx); rx += (y-my); mx = x; my = y; glutPostRedisplay(); } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(260,180); glutInitWindowPosition(50,50); glutCreateWindow("Materiel et lumieres"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutSpecialFunc(special); glutMotionFunc(motion); glutMouseFunc(mouse); glutDisplayFunc(display); glutMainLoop(); return(0); }