/* Une courbe de Bezier */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Novembre 2009 */ #include #include #include #include #include #include static float rx = 0.0F; static float ry = 0.0F; static float rz = 0.0F; static GLfloat cyan[4] = { 0.0F,1.0F,1.0F,1.0F }; static GLfloat magenta[4] = { 1.0F,0.0F,1.0F,1.0F }; static GLfloat jaune[4] = { 1.0F,1.0F,0.0F,1.0F }; static GLfloat rouge[4] = { 1.0F,0.0F,0.0F,1.0F }; static GLfloat pts[8][4] = { {-3.0,-3.0,-3.0,1.0},{-2.0, 3.0, 1.0,1.0}, { 2.0,-3.0,-2.0,1.0},{ 3.0, 3.0,-3.0,1.0}, {-2.0,-1.0, 2.0,1.0},{ 3.0,-3.0,-1.0,1.0}, { 2.0, 3.0, 3.0,1.0},{ 0.0, 0.0, 0.0,1.0} }; static int aff = 2; static int nbp = 40; typedef struct coord_3D { GLfloat x,y,z,w; } coord_3D; typedef struct lignePolygonale { int n; coord_3D *p; } lignePolygonale; double power(double v,int p) { return(( !v && !p ) ? 1.: pow(v,(double) p)); } void bezier(lignePolygonale *p,int n,lignePolygonale *b) { int i,j; float t,mt; float *cn,fac; b->n = n; b->p =(coord_3D *) calloc(n,sizeof(coord_3D)); cn =(float *) calloc(p->n,sizeof(float)); cn[0] = 1; cn[1] =(float) (p->n-1); for ( i = 2 ; i < p->n ; i++ ) cn[i] = cn[i-1] * (p->n - i) / i; for ( i = 0 ; i < n ; i++ ) { t =(float) i/(n-1); mt = 1-t; for ( j = 0 ; j < p->n ; j++ ) { fac = cn[j]*(float) power(t,j)* (float) power(mt,p->n-1-j); b->p[i].x += fac * p->p[j].x; b->p[i].y += fac * p->p[j].y; b->p[i].z += fac * p->p[j].z; } } free(cn); } static lignePolygonale pl = { aff,(coord_3D *) &pts[0][0] }; void display(void) { int i; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); glPointSize(5.0); glColor4fv(jaune); glBegin(GL_POINTS); for( i = 0 ; i < aff ; i++ ) glVertex3fv(&pts[i][0]); glEnd(); glColor4fv(rouge); glBegin(GL_LINE_STRIP); for( i = 0 ; i < aff ; i++ ) glVertex3fv(&pts[i][0]); glEnd(); glColor4fv(magenta); glPointSize(3.0); lignePolygonale bz; bezier(&pl,nbp,&bz); glBegin(GL_POINTS); for ( i = 0 ; i < bz.n ; i++ ) glVertex3fv((GLfloat *)&bz.p[i]); glEnd(); free(bz.p); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL\n",error); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ void idle(void) { rx += 0.4256F; ry += 0.6117F; rz += 0.4174F; glutPostRedisplay() ; } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION) ; glLoadIdentity() ; gluPerspective(50.0F,(float) x/y,1.0,40.0) ; glMatrixMode(GL_MODELVIEW) ; glLoadIdentity() ; gluLookAt(0.0,0.0,10.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction executee lors de l'appui */ /* d'une touche de curseur ou d'une touche */ /* page up ou page down */ void special(int key,int x,int y) { switch(key) { case GLUT_KEY_UP : rx++; glutPostRedisplay() ; break; case GLUT_KEY_DOWN : rx--; glutPostRedisplay() ; break; case GLUT_KEY_LEFT : ry++; glutPostRedisplay() ; break; case GLUT_KEY_RIGHT : ry--; glutPostRedisplay() ; break; case GLUT_KEY_PAGE_UP : rz++; glutPostRedisplay() ; break; case GLUT_KEY_PAGE_DOWN : rz--; glutPostRedisplay() ; break; } } void myinit(void) { glClearColor(0.0,0.0,0.0,1.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_FLAT); glDepthFunc(GL_LESS); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 43 : nbp++; glutPostRedisplay(); break; case 45 : nbp--; if ( nbp < 2 ) nbp = 2; glutPostRedisplay(); break; case 0x1B : exit(0); break; case 0x20 : { static int anim = 0; anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 0x0D : aff++; if ( aff == 9 ) aff = 2; pl.n = aff; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Courbe de Bezier"); myinit(); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutDisplayFunc(display); glutMainLoop(); return(0); }