/* Sphere modelisee par facettes */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2009 */ #include #include #include #include #include #include /* Variables et constantes globales */ /* pour les angles et les couleurs utilises */ static float rayon = 2.0F; static int n = 36; static int m = 36; static float rx = 0.0F; static float ry = 0.0F; static float rz = 0.0F; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float gris[] = { 0.7F,0.7F,0.7F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } /* Scene dessinee */ #ifndef M_PI #define M_PI 3.14159265358979323846264338327950288 #endif void solidSphere(float rayon,int nlat,int nlon) { for ( int i = 0 ; i < nlat ; i++ ) { float a1 = -M_PI/2.0F + i*M_PI/nlat ; float a2 = a1 + M_PI/nlat ; float cs1 = cos(a1); float cs2 = cos(a2); float sn1 = sin(a1); float sn2 = sin(a2); glBegin(GL_QUAD_STRIP); for ( int j = 0 ; j <= nlon ; j++ ) { float a = j*2*M_PI/nlon; float cs = cos(a); float sn = sin(a); float x1 = cs1*cs; float z1 = cs1*sn; float x2 = cs2*cs; float z2 = cs2*sn; glNormal3f(x1,sn1,z1); glVertex3f(rayon*x1,rayon*sn1,rayon*z1); glNormal3f(x2,sn2,z2); glVertex3f(rayon*x2,rayon*sn2,rayon*z2); } glEnd(); } } void scene() { glPushMatrix(); solidSphere(rayon,n,m); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL\n",error); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ void idle(void) { rx += 0.4256F + (rand()%1000)/1000.0F ; ry += 0.6117F ; rz += 0.4174F ; glutPostRedisplay() ; } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION) ; glLoadIdentity() ; gluPerspective(25.0F,(float) x/y,1.0,40.0) ; glMatrixMode(GL_MODELVIEW) ; glLoadIdentity() ; gluLookAt(0.0,0.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ void keyboard(unsigned char key,int x,int y) { switch (key) { case 'l' : { static int lumiere = 0; lumiere = !lumiere; if ( lumiere ) { glLightfv(GL_LIGHT0,GL_DIFFUSE,gris); glLightfv(GL_LIGHT1,GL_DIFFUSE,gris); glLightfv(GL_LIGHT2,GL_DIFFUSE,gris); glEnable(GL_CULL_FACE); } else { glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glDisable(GL_CULL_FACE); } } glutPostRedisplay(); break; case 'c' : { static int culling = 0; culling = !culling; if ( culling ) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); } glutPostRedisplay(); break; case 'f' : { static int face = 1; face = !face; glPolygonMode(GL_FRONT_AND_BACK,( face ) ? GL_FILL : GL_LINE); } glutPostRedisplay(); break; case 'n' : n--; if ( n < 2 ) n = 2; glutPostRedisplay(); break; case 'N' : n++; glutPostRedisplay(); break; case 'm' : m--; if ( m < 3 ) m = 3; glutPostRedisplay(); break; case 'M' : m++; glutPostRedisplay(); break; case '+' : rayon += 0.1F; glutPostRedisplay(); break; case '-' : rayon -= 0.1F; if ( rayon < 0.1F ) rayon = 0.1F; glutPostRedisplay(); break; case 0x0D : { static int anim = 1; anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche de curseur ou d'une touche */ /* page up ou page down */ void special(int key,int x,int y) { switch(key) { case GLUT_KEY_UP : rx++; glutPostRedisplay() ; break; case GLUT_KEY_DOWN : rx--; glutPostRedisplay() ; break; case GLUT_KEY_LEFT : ry++; glutPostRedisplay() ; break; case GLUT_KEY_RIGHT : ry--; glutPostRedisplay() ; break; case GLUT_KEY_PAGE_UP : rz++; glutPostRedisplay() ; break; case GLUT_KEY_PAGE_DOWN : rz--; glutPostRedisplay() ; break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Une sphère modélisée par facettes"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutReshapeFunc(reshape); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }