/* Implantation de l'interactivite clavier */ /* en OpenGL */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2011 */ #include #include #include #include #include /* Variables et constantes globales */ /* pour les angles et les couleurs utilises */ static int aff = 1; static int lum = 1; static float rx = 10.0F; static float ry = 20.0F; static float rz = 40.0F; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } /* Scene dessinee */ void scene(void) { glPushMatrix(); for ( int i = -1 ; i < 2 ; i++ ) for ( int j = -1 ; j < 2 ; j++ ) for ( int k = -1 ; k < 2 ; k++ ) { glPushMatrix(); glTranslatef(i*6.0F,j*6.0F,k*6.0F); glutSolidCube(2.0); glPopMatrix(); } glPopMatrix(); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((double) -x/y*10.0,(double) x/y*10.0,-10.0,10.0,-10.0,10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClearColor(0.5F,0.5F,0.5F,0.5F); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); if ( lum ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur : %d\n",error); } /* Fonction executee lors de la frappe */ /* d'une touche special du clavier: */ /* - touches de curseur */ /* - touches de fonction */ /* - ... */ void special(int code,int x,int y) { switch ( code ) { case GLUT_KEY_UP : rx += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : rx -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : ry += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : ry -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_UP : rz += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_DOWN : rz -= 1.0F; glutPostRedisplay(); break; } } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier: */ /* - lettres minuscules et majuscules */ /* - chiffres */ /* - /+-*,.;: */ /* - autres touches a code ASCII: */ /* - espace */ /* - enter */ /* - escape */ void keyboard(unsigned char key,int x,int y) { switch (key) { case 0x20 : aff = !aff; glutPostRedisplay(); break; case 0x0D : lum = !lum; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Interactivité clavier"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }