/* Un atome d'helium anime */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2017 */ #include #include #include #include #include /* Variables et constantes globales */ static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ static void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } ////////////////////////////////////////////////// /* Variables globales */ static float r0 = 0.0F; static float rx = 0.0F; static int affichageTrajectoire = 0; static int rotationElectrons = 1; static int mode = 1; static float positionAngulaire = 0.0F; static float delta = 3.0F; /* Scene dessinee */ static void electron(float inclinaison,float positionAngulaire,int trajectoire) { glPushMatrix(); glRotatef(inclinaison,0.0F,0.0F,1.0F); if ( trajectoire ) { glPushMatrix(); glRotatef(90.0F,1.0F,0.0F,0.0F); glutSolidTorus(0.05,7.0,24,90); glPopMatrix(); } glRotatef(positionAngulaire,1.0F,0.0F,0.0F); glTranslatef(0.0F,7.0F,0.0F); glutSolidSphere(0.5,36,36); glPopMatrix(); } static void scene(void) { glPushMatrix(); glPushMatrix(); glTranslatef(0.0F,1.0F,0.0F); glutSolidSphere(1.0,36,36); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,-1.0F,0.0F); glutSolidSphere(1.0,36,36); glPopMatrix(); glPushMatrix(); glTranslatef(1.732F,0.0F,0.0F); glutSolidSphere(1.0,36,36); glPopMatrix(); glPushMatrix(); glTranslatef(-1.732F,0.0F,0.0F); glutSolidSphere(1.0,36,36); glPopMatrix(); electron(45.0F,positionAngulaire,affichageTrajectoire); electron(-45.0F,positionAngulaire+180.0F,affichageTrajectoire); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display(void) { glClearColor(0.5F,0.5F,0.5F,0.5F); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(r0,1.0F,1.0F,1.0F); glPolygonMode(GL_FRONT_AND_BACK,(mode) ? GL_FILL : GL_LINE); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ static void idle(void) { r0 += 1.0F; if ( rotationElectrons ) positionAngulaire += delta; glutPostRedisplay(); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ static void keyboard(unsigned char key,int x,int y) { switch (key) { case 43 : { delta += 0.5F; } break; case 45 : { delta -= 0.5F; } break; case 0x0D : { static int anim = 0; anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 0x20 : { affichageTrajectoire = !affichageTrajectoire; glutPostRedisplay(); } break; case 0x1B : exit(0); break; } } static void special(int code,int x,int y) { switch (code) { case GLUT_KEY_PAGE_DOWN : { rx += 1.0F ; glutPostRedisplay(); } break; case GLUT_KEY_PAGE_UP : { rx -= 1.0F ; glutPostRedisplay(); } break; } } static void mouse(int button,int state,int x,int y) { switch(button) { case GLUT_LEFT_BUTTON : if ( state == GLUT_UP ) rotationElectrons = !rotationElectrons; glutPostRedisplay(); break; case GLUT_RIGHT_BUTTON : if ( state == GLUT_UP ) mode = !mode; glutPostRedisplay(); break; } } ////////////////////////////////////////////////// /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ static void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0F,(float) x/y,1.0,40.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Un atome d'helium"); init(); glutSpecialFunc(special); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutMouseFunc(mouse); //glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }