/* Un bras robot anime au clavier */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2018 */ #include #include #include #include #include /* Constantes globales */ static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float gris[] = { 0.5F,0.5F,0.5F,1.0F }; static const float noir[] = { 0.0F,0.0F,0.0F,1.0F }; /* Variables globales */ static int cFond = 0; // Numero de la couleur de fond (0: gris, 1: blanc, 2:noir) static float r = 10.0F; // Angle de rotation de la scene sur elle-meme static float r1 = 0.0F; // Angle de rotation r1 static float r2 = 0.0F; // Angle de rotation r2 static int anim = 0; // Flag d'action/desactivation de l'animation static int pMode = 1; // Flag de switch entre modes d'affichage wireframe et fill static int wTx = 640; // Resolution horizontale de la fenetre static int wTy = 480; // Resolution verticale de la fenetre static int wPx = 50; // Position horizontale de la fenetre static int wPy = 50; // Position verticale de la fenetre /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } /* Scene dessinee */ #include #ifndef M_PI #define M_PI 3.14159 #endif static void cylindre(double hauteur,double rayon,int ns) { glPushMatrix(); hauteur /= 2.0F; glBegin(GL_QUAD_STRIP); for( int i = 0 ; i <= ns ; i++ ){ float a = (2*M_PI*i)/ns; float cs = cos(a); float sn = -sin(a); glNormal3f(cs,0.0F,sn); float x = rayon*cs; float z = rayon*sn; glVertex3f(x,hauteur,z); glVertex3f(x,-hauteur,z); } glEnd(); glPopMatrix(); } static void brasRobot(float r1,float r2) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); cylindre(3.0,0.5,36); glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F); glRotatef(r2,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); cylindre(3.0,0.4,36); glPopMatrix(); glPopMatrix(); } void scene(void) { glPushMatrix(); glScalef(3.0F,3.0F,3.0F); brasRobot(r1,r2); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { printf("D\n"); const float *fond; switch (cFond) { case 0 : fond = gris; break; case 1 : fond = blanc; break; case 2 : fond = noir; break; } glClearColor(fond[0],fond[1],fond[2],fond[3]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPolygonMode(GL_FRONT_AND_BACK,(pMode == 1) ? GL_FILL : GL_LINE); glPushMatrix(); glRotatef(r,1.0F,2.0F,3.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ void idle(void) { printf("I\n"); r += 1.3355F; glutPostRedisplay(); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshape(int wx,int wy) { printf("R\n"); wTx = wx; wTy = wy; glViewport(0,0,wx,wy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(80.0F,(double) wx/wy,1.0,40.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ void keyboard(unsigned char key,int x,int y) { printf("K\n"); switch (key) { case 'a' : { anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 'z' : { pMode = !pMode; glutPostRedisplay(); } break; case 'f' : { cFond = (cFond+1)%3; glutPostRedisplay(); } break; case 'F' : { static int full = 0; static int wFx; static int wFy; full = !full; if ( full ) { wFx = glutGet(GLUT_WINDOW_WIDTH); wFy = glutGet(GLUT_WINDOW_HEIGHT); wPx = glutGet(GLUT_WINDOW_X); wPy = glutGet(GLUT_WINDOW_Y); glutFullScreen(); } else { glutPositionWindow(wPx,wPy); glutReshapeWindow(wFx,wFy); } } break; case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche speciale du clavier : */ /* - touches de curseur */ /* - touches de fonction */ void special(int specialKey,int x,int y) { printf("S\n"); switch(specialKey) { case GLUT_KEY_UP : r1 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : r1 -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_UP : r2 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_DOWN : r2 -= 1.0F; glutPostRedisplay(); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(wTx,wTy); glutInitWindowPosition(wPx,wPy); glutCreateWindow("Un bras robot animé au clavier"); init(); glutSpecialFunc(special); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutIdleFunc((anim) ? idle : NULL); glutDisplayFunc(display); glutMainLoop(); return(0); }