/* Une texture bitmap placee sur un carre */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2012 */ #include #include #include #include #include #include #include "PNG/ChargePngFile.h" /* Variables et constantes globales */ static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float gris[] = { 0.7F,0.7F,0.7F,1.0F }; static float rx = 0.0F; static float ry = 0.0F; static float rz = 0.0F; static int aff = 1; /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ static void idle(void) { rx += 1.3355F; ry += 1.6117F; rz += 1.4174F; glutPostRedisplay(); } /* Fonction executee lors de la frappe */ /* d'une touche du clavier */ static void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 0x20 : aff = (aff+1)%2; glutPostRedisplay(); break; case 0x0D : { static int anim = 0; anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche de curseur ou d'une touche */ /* page up ou page down */ static void special(int key,int x,int y) { switch(key) { case GLUT_KEY_UP : rx++; glutPostRedisplay(); break; case GLUT_KEY_DOWN : rx--; glutPostRedisplay(); break; case GLUT_KEY_LEFT : ry++; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : ry--; glutPostRedisplay(); break; case GLUT_KEY_PAGE_UP : rz++; glutPostRedisplay(); break; case GLUT_KEY_PAGE_DOWN : rz--; glutPostRedisplay(); break; } } ////////////////////////////////////////////////// /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ /* Contient en particulier l'initialisation */ /* d'une texture 2D */ static void init(void) { const GLfloat mat_shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,gris); glLightfv(GL_LIGHT1,GL_DIFFUSE,gris); glLightfv(GL_LIGHT2,GL_DIFFUSE,gris); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,1); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT,1); { int rx; int ry; unsigned char *img = chargeImagePng("Test.png",&rx,&ry); if ( img ) { glTexImage2D(GL_TEXTURE_2D,0,3,rx,ry,0,GL_RGB,GL_UNSIGNED_BYTE,img); free(img); } } glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); } /* Modelisation par facettes */ /* d'un cylindre texturable */ #ifndef M_PI #define M_PI 3.14159 #endif static void mySolidCylindre(double hauteur,double rayon,int ns) { GLboolean nm = glIsEnabled(GL_NORMALIZE); if ( !nm ) glEnable(GL_NORMALIZE); float normale[4]; glGetFloatv(GL_CURRENT_NORMAL,normale); glPushMatrix(); hauteur /= 2.0F; glBegin(GL_QUAD_STRIP); for( int i = 0 ; i <= ns ; i++ ){ float a = (2*M_PI*i)/ns; float cs = cos(a); float sn = -sin(a); glNormal3f(cs,0.0F,sn); float x = rayon*cs; float z = rayon*sn; float s =(float) i/ns; glTexCoord2f(s,1.0F); glVertex3f(x,hauteur,z); glTexCoord2f(s,0.0F); glVertex3f(x,-hauteur,z); } glEnd(); glPopMatrix(); glNormal3f(normale[0],normale[1],normale[2]); if ( !nm ) glDisable(GL_NORMALIZE); } /* Scene dessinee */ static void scene(void) { glPushMatrix(); mySolidCylindre(5.0,2.5,72); glPopMatrix(); } ////////////////////////////////////////////////// /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* -> Ajustement de la camera de visualisation */ static void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(25.0F,(float) x/y,1.0,50.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,10.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Une texture bitmap"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }