/* Fonctionnement de GLUt */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2019 */ #include #include #include #include #include /* Variables globales */ static float r1 = 0.0F; // Angle de rotation du bras du robot static float r2 = 0.0F; // Angle de rotation de l'avant-bras du robot static float r3 = 0.0F; // Angle de rotation de la pince static float r4 = 9.0F; // Ouverture de la pince (angle) static int pMode = 1; // Flag de switch entre modes d'affichage wireframe et fill static int wTx = 600; // Resolution horizontale de la fenetre static int wTy = 360; // Resolution verticale de la fenetre static int wPx = 50; // Position horizontale de la fenetre static int wPy = 50; // Position verticale de la fenetre /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ static void init(void) { glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } /* Scene dessinee */ #include #ifndef M_PI #define M_PI 3.14159 #endif /* Dessin d'une "boite" parallelipipedique */ void mySolidCube(double w,double h,double d) { glPushMatrix(); glScalef((float) w,(float) h,(float) d); glutSolidCube(1.0); glPopMatrix(); } /* Dessin d'un cylindre */ static void mySolidCylinder(double hauteur,double rayon,int ns) { glPushMatrix(); hauteur /= 2.0F; glBegin(GL_QUAD_STRIP); for( int i = 0 ; i <= ns ; i++ ){ float a = (2*M_PI*i)/ns; float cs = cos(a); float sn = -sin(a); glNormal3f(cs,0.0F,sn); float x = rayon*cs; float z = rayon*sn; glVertex3f(x,hauteur,z); glVertex3f(x,-hauteur,z); } glEnd(); glPopMatrix(); } /* Une mandibule */ void mandibule(float r4) { glPushMatrix(); glTranslatef(0.0F,0.0F,-0.65F); glRotatef(r4,0.0F,-1.0F,0.0F); glRotatef(90.0F,0.0F,1.0F,0.0F); glutSolidCone(0.3,1.8,12,6); glPopMatrix(); } static void brasRobot(float r1,float r2,float r3,float r4) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); mySolidCylinder(3.0,0.5,24); glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F); glRotatef(r2,0.0F,1.0F,0.0F); glTranslatef(1.5F,0.0F,0.0F); glPushMatrix(); glRotatef(90.0F,0.0F,0.0F,1.0F); mySolidCylinder(3.0,0.4,24); glPopMatrix(); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; mySolidCube(0.6,1.2,1.8) ; glTranslatef(0.3F,0.0F,0.0F) ; mandibule(r4); glRotatef(180.0F,1.0F,0.0F,0.0F); mandibule(r4); glPopMatrix(); } void scene(void) { glPushMatrix(); glRotatef(20.0F,1.0F,1.0F,1.0F); glScalef(0.2F,0.2F,0.2F); brasRobot(r1,r2,r3,r4); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display(void) { if ( pMode == 1 ) { glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glEnable(GL_LIGHTING); } else { glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); glDisable(GL_LIGHTING); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ static void reshape(int wx,int wy) { wTx = wx; wTy = wy; glViewport(0,0,wx,wy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); double ratio =(double) wx/wy; if ( wx > wy ) glOrtho(-ratio,ratio,-1.0,1.0,-10.0,10.0); else glOrtho(-1.0,1.0,-1.0/ratio,1.0/ratio,-10.0,10.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ static void keyboard(unsigned char key,int x,int y) { switch (key) { case 45 : { r4 += 0.1F; if ( r4 > 21.0F ) r4 = 21.0F; else glutPostRedisplay(); } break; case 43 : { r4 -= 0.1F; if ( r4 < 9.0F ) r4 = 9.0F; else glutPostRedisplay(); } break; case ' ' : { pMode = !pMode; glutPostRedisplay(); } break; case 'f' : case 'F' : glutFullScreen(); break; case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche speciale du clavier : */ /* - touches de curseur */ /* - touches de fonction */ static void special(int specialKey,int x,int y) { switch(specialKey) { case GLUT_KEY_UP : r1 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : r1 -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_UP : r2 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_DOWN : r2 -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : r3 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : r3 -= 1.0F; glutPostRedisplay(); break; } } /* Fonction exécutée automatiquement */ /* lors de l'exécution de la fonction exit() */ static void clean(void) { printf("Bye\n"); } /* Fonction principale */ int main(int argc,char **argv) { atexit(clean); glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(wTx,wTy); glutInitWindowPosition(wPx,wPy); glutCreateWindow("Un bras robot avec une pince de saisie"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }