/* Remplissage 2D d'une facette triangulaire */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mars 2014 */ #include #include #include #include #include static int x1 = 9; static int y1 = 3; static int x2 = 30; static int y2 = 20; static int x3 = 5; static int y3 = 29; /* Variables et constantes globales */ static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float magenta[] = { 1.0F,0.0F,1.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,0.7F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; static int aff = 0; static int t = 0; static int s = 0; static int nb = 0; static void allumePixel(int x,int y) { glPointSize(9.0F); glBegin(GL_POINTS); glVertex2i(x*11+4,y*11+4); glEnd(); glPointSize(1.0F); } ////////////////////////////////////////////////// /* Remplissage 2D d'un triangle */ /* Solution imparfaite car presentant */ /* des problemes lors du collage */ /* deux facettes adjacentes: */ /* Apparition possible de trous car des pixels */ /* peuvent ne pas etre allumes a la limite */ /* entre les deux facettes car allumes */ /* pour aucune des deux facettes */ static void bord(int xi,int yi,int xf,int yf,int *px) { int dx,dy,i,xinc,yinc,cumul,x,y; x = xi; y = yi; dx = xf - xi; dy = yf - yi; xinc = ( dx > 0 ) ? 1 : -1; yinc = ( dy > 0 ) ? 1 : -1; dx = abs(dx); dy = abs(dy); px[y] = x; if ( dx > dy ) { cumul = dx>>1; for ( i = 1 ; i <= dx ; i++ ) { x += xinc; cumul += dy; if ( cumul >= dx ) { cumul -= dx; y += yinc; } px[y] = x; } } else { cumul = dy>>1; for ( i = 1 ; i <= dy ; i++ ) { y += yinc; cumul += dx; if ( cumul >= dy ) { cumul -= dy; x += xinc; } px[y] = x; } } } static void remplissageTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { int xd[4096]; int xg[4096]; if ( (x2-x1)*(y3-y1)-(x3-x1)*(y2-y1) > 0 ) { bord(x1,y1,x2,y2,xd); bord(x2,y2,x3,y3,xd); bord(x1,y1,x3,y3,xg); } else { bord(x1,y1,x2,y2,xg); bord(x2,y2,x3,y3,xg); bord(x1,y1,x3,y3,xd); } for ( int y = y1 ; y <= y3 ; y++ ) { for ( int x = xg[y] ; x <= xd[y] ; x++ ) { allumePixel(x,y); } } } ////////////////////////////////////////////////// /* Scene dessinee */ static void traceBord(int xi,int yi,int xf,int yf) { glPointSize(9.0F); glBegin(GL_POINTS); int dx,dy,i,xinc,yinc,cumul,x,y; x = xi; y = yi; dx = xf - xi; dy = yf - yi; xinc = ( dx > 0 ) ? 1 : -1; yinc = ( dy > 0 ) ? 1 : -1; dx = abs(dx); dy = abs(dy); glVertex2i(x*11+4,y*11+4); if ( dx > dy ) { cumul = dx / 2; for ( i = 1 ; i <= dx ; i++ ) { x += xinc; cumul += dy; if ( cumul >= dx ) { cumul -= dx; y += yinc; } glVertex2i(x*11+4,y*11+4); } } else { cumul = dy / 2; for ( i = 1 ; i <= dy ; i++ ) { y += yinc; cumul += dx; if ( cumul >= dy ) { cumul -= dy; x += xinc; } glVertex2i(x*11+4,y*11+4); } } glEnd(); glPointSize(1.0F); } static void outlineTriangle(int x1,int y1,int x2,int y2,int x3,int y3) { traceBord(x1,y1,x2,y2); traceBord(x1,y1,x3,y3); traceBord(x2,y2,x3,y3); } static void scene1(void) { glPushMatrix(); switch (aff) { case 0: glColor4fv(jaune); glBegin(GL_TRIANGLES); glVertex2d(x1*11+4,y1*11+4); glVertex2d(x2*11+4,y2*11+4); glVertex2d(x3*11+4,y3*11+4); glEnd(); break; case 1: glColor4fv(jaune); glBegin(GL_TRIANGLES); glVertex2d(x1*11+4,y1*11+4); glVertex2d(x2*11+4,y2*11+4); glVertex2d(x3*11+4,y3*11+4); glEnd(); glColor4fv(vert); outlineTriangle(x1,y1,x2,y2,x3,y3); break; case 2: glColor4fv(jaune); remplissageTriangle(x1,y1,x2,y2,x3,y3); break; case 3: glColor4fv(jaune); glBegin(GL_TRIANGLES); glVertex2d(x1*11+4,y1*11+4); glVertex2d(x2*11+4,y2*11+4); glVertex2d(x3*11+4,y3*11+4); glEnd(); glColor4fv(vert); remplissageTriangle(x1,y1,x2,y2,x3,y3); break; } glPopMatrix(); } static void fond(void) { glColor3fv(bleu); int tx = (glutGet(GLUT_WINDOW_WIDTH)+10)/11; int ty = (glutGet(GLUT_WINDOW_HEIGHT)+10)/11; for ( int x = 0 ; x <= tx ; x++ ) for ( int y = 0 ; y <= ty ; y++ ) { glBegin(GL_LINE_LOOP); glVertex2i(x*11,y*11); glVertex2i(x*11+10,y*11); glVertex2i(x*11+10,y*11+10); glVertex2i(x*11,y*11+10); glEnd(); } } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display(void) { glClearColor(0.8F,0.8F,0.8F,1.0F); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); fond(); switch (s) { case 0 : scene1(); break; } glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* -> Ajustement de la camera de visualisation */ static void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0,x,0.0,y,-1000.0,1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction executee lors de la frappe */ /* d'une touche du clavier */ static void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 'n' : x1 = 9; y1 = 3; x2 = 30; y2 = 20; x3 = 5; y3 = 29; glutPostRedisplay(); break; /* case 'm' : delete(p1); delete(p2); delete(p3); p1 = new Position3D(2+rand()%28,2+rand()%28,0.0); p2 = new Position3D(2+rand()%28,2+rand()%28,0.0); p3 = new Position3D(2+rand()%28,2+rand()%28,0.0); glutPostRedisplay(); break;*/ case 's' : s = (s+1)%2; glutPostRedisplay(); break; case 0x0D : t = (t+1)%3; glutPostRedisplay(); break; case 0x20 : aff = (aff+1)%4; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(350,350); glutInitWindowPosition(50,50); glutCreateWindow("Remplissage 2D triangle"); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }