/* Materiel et lumieres */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Fevrier 2021 */ #include #include #include #include #include #include /* Constantes globales */ static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float gris[] = { 0.5F,0.5F,0.5F,1.0F }; static const float noir[] = { 0.0F,0.0F,0.0F,1.0F }; /* Variables globales */ static int cFond = 0; // Numero de la couleur de fond (0: gris, 1: blanc, 2:noir) static float r1 = 0.0F; // Angle de rotation de la scene sur elle-meme static float r2 = 0.0F; // Angle de rotation de la scene sur elle-meme static int anim = 1; // Flag d'action/desactivation de l'animation static int pMode = 1; // Flag de switch entre modes d'affichage wireframe et fill static int wTx = 640; // Resolution horizontale de la fenetre static int wTy = 480; // Resolution verticale de la fenetre static int wPx = 50; // Position horizontale de la fenetre static int wPy = 50; // Position verticale de la fenetre static double sz = 0.5; // Taille facettes /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ static void init(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } /* Scene dessinee */ static void solidSphere(double rayon,double hauteur,double sz) { int n =(int) (rayon*2*3.14159/sz); if ( n < 3) n = 3; int m =(int) (hauteur/2.0*3.14159/sz); if ( m < 3) m = 3; glPushMatrix(); glRotatef(90.0F,1.0F,0.0F,0.0F); glScalef(rayon,rayon,hauteur/2.0); glutSolidSphere(1.0,n,m); glPopMatrix(); } static void element() { glPushMatrix(); glTranslatef(-5.0F,0.0F,5.0F); solidSphere(1.5,20.0,sz); for ( int i = 0 ; i < 2 ; i++ ) { glTranslatef(0.0F,5.0F,0.0F); solidSphere(2.5,5.0,sz); glRotatef(-90.0F,0.0F,0.0F,1.0F); glTranslatef(0.0F,5.0F,0.0F); solidSphere(1.5,20.0,sz); } glPopMatrix(); } static void scene() { glPushMatrix(); for ( int i = 0 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(90.0F*i,1.0F,0.0F,0.0F); element(); glPopMatrix(); } glPopMatrix(); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ static void idle(void) { r1 += 1.1355F; r2 += 0.6755F; glutPostRedisplay(); } ///////////////////////////////////////////////////////////// static int l = 0; static int ldef = 0; static int l0 = 0; static int l1 = 0; static int l2 = 0; static int l3 = 0; static int ms = 0; static int md = 0; static int ma = 0; static int me = 0; static void activationLumieres(void) { if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); if ( l0 ) glEnable(GL_LIGHT0); else glDisable(GL_LIGHT0); if ( l1 ) glEnable(GL_LIGHT1); else glDisable(GL_LIGHT1); if ( l2 ) glEnable(GL_LIGHT2); else glDisable(GL_LIGHT2); if ( l3 ) glEnable(GL_LIGHT3); else glDisable(GL_LIGHT3); } static void configurationLumieres(void) { const GLfloat magenta[] = { 1.0F,0.0F,1.0F,1.0F }; const GLfloat rouge[] = { 1.0F,0.0F,0.0F,1.0F }; const GLfloat vert[] = { 0.0F,1.0F,0.0F,1.0F }; const GLfloat bleu[] = { 0.0F,0.0F,1.0F,1.0F }; const GLfloat jaune[] = { 1.0F,1.0F,0.0F,1.0F }; const GLfloat grisMoyen[] = { 0.5F,0.5F,0.5F,1.0F }; const GLfloat pos0[] = { 2.0F,2.0F,2.0F,1.0F }; glLightfv(GL_LIGHT0,GL_POSITION,pos0); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT0,GL_SPECULAR,noir); glLightfv(GL_LIGHT0,GL_AMBIENT,noir); const GLfloat pos1[] = { -2.0F,0.0F,4.0F,0.0F }; glLightfv(GL_LIGHT1,GL_POSITION,pos1); glLightfv(GL_LIGHT1,GL_DIFFUSE,vert); glLightfv(GL_LIGHT1,GL_SPECULAR,blanc); glLightfv(GL_LIGHT1,GL_AMBIENT,noir); const GLfloat pos2[] = { -3.0F,-3.0F, 15.0F,1.0F }; const GLfloat dir2[] = { 3.0F, 3.0F,-10.0F }; glLightfv(GL_LIGHT2,GL_POSITION,pos2); glLightfv(GL_LIGHT2,GL_SPOT_DIRECTION,dir2); glLightf(GL_LIGHT2,GL_SPOT_CUTOFF,20.0F); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glLightfv(GL_LIGHT2,GL_SPECULAR,jaune); glLightfv(GL_LIGHT2,GL_AMBIENT,noir); const GLfloat pos3[] = { 0.0F,0.0F,0.0F,1.0F }; glLightfv(GL_LIGHT3,GL_POSITION,pos3); glLightfv(GL_LIGHT3,GL_DIFFUSE,noir); glLightfv(GL_LIGHT3,GL_SPECULAR,noir); glLightfv(GL_LIGHT3,GL_AMBIENT,magenta); } static void configurationMateriel(void) { const GLfloat diffuseDefaut[] = { 0.8F,0.8F,0.8F,1.0F }; const GLfloat ambientDefaut[] = { 0.2F,0.2F,0.2F,1.0F }; const GLfloat specularDefaut[] = { 0.0F,0.0F,0.0F,1.0F }; const GLfloat emissionDefaut[] = { 0.0F,0.0F,0.0F,1.0F }; const GLfloat magenta[] = { 1.0F,0.0F,1.0F,1.0F }; const GLfloat cyan[] = { 0.0F,1.0F,1.0F,1.0F }; const GLfloat jaune[] = { 1.0F,1.0F,0.0F,1.0F }; if ( md ) { glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,magenta); } else { glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuseDefaut); } if ( ma ) { glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,cyan); } else { glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambientDefaut); } if ( me ) { glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,jaune); } else { glMaterialfv(GL_FRONT_AND_BACK,GL_EMISSION,emissionDefaut); } if ( ms ) { glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,64.0); glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,blanc); } else { glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,0.0); glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specularDefaut); } } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display(void) { const float *fond; switch (cFond) { case 0 : fond = gris; break; case 1 : fond = blanc; break; case 2 : fond = noir; break; } glClearColor(fond[0],fond[1],fond[2],fond[3]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(pMode == 1) ? GL_FILL : GL_LINE); glPushMatrix(); glPushAttrib(GL_LIGHTING_BIT); int notReset = 1; activationLumieres(); configurationLumieres(); configurationMateriel(); if ( ldef ) { notReset = 0; glPopAttrib(); activationLumieres(); } glRotatef(r1,1.0F,2.0F,3.0F); glRotatef(r2,-1.0F,2.0F,-3.0F); scene(); if ( notReset ) { glPopAttrib(); } glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ static void keyboard(unsigned char key,int x,int y) { switch (key) { case 0x0D : l = !l; glutPostRedisplay(); break; case 43 : sz /= 1.01; glutPostRedisplay(); break; case 45 : sz *= 1.01; glutPostRedisplay(); break; case 'a' : { anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 'z' : { pMode = !pMode; glutPostRedisplay(); } break; case 'f' : { cFond = (cFond+1)%3; glutPostRedisplay(); } break; case 'F' : { static int full = 0; static int wFx; static int wFy; full = !full; if ( full ) { wFx = glutGet(GLUT_WINDOW_WIDTH); wFy = glutGet(GLUT_WINDOW_HEIGHT); wPx = glutGet(GLUT_WINDOW_X); wPy = glutGet(GLUT_WINDOW_Y); glutFullScreen(); } else { glutPositionWindow(wPx,wPy); glutReshapeWindow(wFx,wFy); } } break; case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche speciale du clavier : */ /* - touches de curseur */ /* - touches de fonction */ static void special(int specialKey,int x,int y) { switch(specialKey) { case GLUT_KEY_F5 : ms = !ms; glutPostRedisplay(); break; case GLUT_KEY_F6 : md = !md; glutPostRedisplay(); break; case GLUT_KEY_F7 : ma = !ma; glutPostRedisplay(); break; case GLUT_KEY_F8 : me = !me; glutPostRedisplay(); break; case GLUT_KEY_F1 : l0 = !l0; glutPostRedisplay(); break; case GLUT_KEY_F2 : l1 = !l1; glutPostRedisplay(); break; case GLUT_KEY_F3 : l2 = !l2; glutPostRedisplay(); break; case GLUT_KEY_F4 : l3 = !l3; glutPostRedisplay(); break; case GLUT_KEY_F10 : ldef = !ldef; glutPostRedisplay(); break; case GLUT_KEY_UP : r1 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : r1 -= 1.0F; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : r2 += 1.0F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : r2 -= 1.0F; glutPostRedisplay(); break; } } ///////////////////////////////////////////////////////////// /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ static void reshape(int wx,int wy) { wTx = wx; wTy = wy; glViewport(0,0,wx,wy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if ( wy < wx ) gluPerspective(80.0,(double) wx/wy,20.0-15.0,20.0+15.0); else gluPerspective(80.0*((double) wy/wx),(double) wx/wy,20.0-15.0,20.0+15.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0); } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(wTx,wTy); glutInitWindowPosition(wPx,wPy); glutCreateWindow("Materiel et lumières"); init(); glutSpecialFunc(special); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutIdleFunc((anim) ? idle : NULL); glutDisplayFunc(display); glutMainLoop(); return(0); }