/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2005 */ /* Module de dessin des cylindres */ #include #include #include #include "ModuleCylindres.h" void wireCylindre(float r,float h,int n,int m) { glPushMatrix(); glRotatef(90.0F,1.0F,0.0F,0.0F); glTranslatef(0.0F,0.0F,-h/2); GLUquadricObj *qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj,GLU_LINE); gluCylinder(qobj,r,r,h,n,m); gluDeleteQuadric(qobj); glPopMatrix(); } void solidCylindre(float r,float h,int n,int m) { glPushMatrix(); glRotatef(90.0F,1.0F,0.0F,0.0F); glTranslatef(0.0F,0.0F,-h/2); GLUquadricObj *qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj,GLU_FILL); gluCylinder(qobj,r,r,h,n,m); gluDeleteQuadric(qobj); glPopMatrix(); } void wireCylindre(float r,float h,int n,int m,int axe) { glPushMatrix(); switch (axe) { case X : glRotatef(90.0F,0.0F,1.0F,0.0F); break; case Y : glRotatef(90.0F,1.0F,0.0F,0.0F); break; } glTranslatef(0.0F,0.0F,-h/2); GLUquadricObj *qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj,GLU_LINE); gluCylinder(qobj,r,r,h,n,m); gluDeleteQuadric(qobj); glPopMatrix(); } void solidCylindre(float r,float h,int n,int m,int axe) { glPushMatrix(); switch (axe) { case X : glRotatef(90.0F,0.0F,1.0F,0.0F); break; case Y : glRotatef(90.0F,1.0F,0.0F,0.0F); break; } glTranslatef(0.0F,0.0F,-h/2); GLUquadricObj *qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj,GLU_FILL); gluCylinder(qobj,r,r,h,n,m); gluDeleteQuadric(qobj); glPopMatrix(); }