/* 64 cubes de coté 0.5 places en un cube */ /* de 4 x 4 x 4 cubes (taille globale = 6.5) */ /* et colores en fonction de leur position */ /* dans ce cube */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Fevrier 2021 */ #include #include #include #include #include /* Variables et constantes globales */ static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static int aff = 1; static int question = 0; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ static void init(void) { glClearColor(0.25F,0.25F,0.25F,1.0F); glLightfv(GL_LIGHT0,GL_DIFFUSE,blanc); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } /* Scene dessinee */ static void scene() { const GLfloat light0_direction[] = { 0.0,0.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_direction); glPushMatrix(); glTranslatef(0.0F,0.0F,-100.0F); for ( int x = -3 ; x <= 3 ; x += 2 ) for ( int y = -3 ; y <= 3 ; y += 2 ) for ( int z = -3 ; z <= 3 ; z += 2 ) { glPushMatrix(); glTranslatef((float) x,(float) y,(float) z); float couleur[4] = { (x+3)/6.0F,(y+3)/6.0F,(z+3)/6.0F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleur); glutSolidCube(0.5); glPopMatrix(); } glPopMatrix(); } ////////////////////////////////////////////////// static int wtx; // Resolution horizontale du viewport static int wty; // Resolution verticale du viewport static double px = 0.0; // Position en x de la caméra static double py = 0.0; // Position en y de la caméra static double pz = -25.0; // Position en z de la caméra /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void displayOrthographique(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); glMatrixMode(GL_PROJECTION); glLoadIdentity(); double ratio =(double) wtx / wty; if ( ratio >= 1.0 ) glOrtho(-4.0F*ratio,4.0F*ratio,-4.0F,4.0F,90.0F,110.0F); else glOrtho(-4.0F,4.0F,-4.0F/ratio,4.0F/ratio,90.0F,110.0F); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } /* Configuration des caractéristiques */ /* virtuelle de visualisation en perspective */ /* tx : Résolution horizontale du viewport */ /* ty : Résolution verticale du viewport */ /* distance : Distance en -z entre la caméra */ /* et le centre de visualisation */ /* dZ : Déport en z des plan de clipping */ /* near et far de la caméra par rapport */ /* au centre de visualisation */ /* taille : La taille de la scène */ /* facteur : Facteur correctif multiplicatif */ /* sur l'ouverture verticale */ static void setCameraPerspective(int tx,int ty,double distance,double dZ,double taille,double facteur) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); double ratio =(double) tx / ty; double angle = atan2(taille/2.0,distance-taille/2.0)*2*180.0/3.14159*facteur; printf("angle = %lf\n",angle); double cmin = distance-dZ; if ( cmin < 0.0 ) cmin = 0.01; if ( ratio >= 1.0 ) gluPerspective(angle,ratio,cmin,distance+dZ); else gluPerspective(angle/ratio,ratio,cmin,distance+dZ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void displayPerspectiveB(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,100.0,3.5,6.5,4.0/3.25); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayPerspectiveC(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,50.0,3.5,6.5,4.0/3.25); glPushMatrix(); gluLookAt(0.0,0.0,-50.0,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayPerspectiveD1(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,10.0,3.5,6.5,4.0/3.25*0.97); glPushMatrix(); gluLookAt(0.0,0.0,-90.0,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayPerspectiveD2(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,5.0,3.5,6.5,4.0/3.25*0.87); glPushMatrix(); gluLookAt(0.0,0.0,-95.0,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayPerspectiveD3(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,sqrt(5.0*5.0+5.0*5.0+5.0*5.0),6.0,6.5,1.25); glPushMatrix(); gluLookAt(-5.0,-5.0,-95.0,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayPerspectiveD4(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,sqrt(10.0*10.0+15.0*15.0+10.0*10.0),6.0,6.5,1.5); glPushMatrix(); gluLookAt(-10.0,-15.0,-90.0,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayPerspectiveD5(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); setCameraPerspective(wtx,wty,sqrt(10.0*10.0+15.0*15.0+20.0*20.0),6.0,6.5,1.6); glPushMatrix(); gluLookAt(-10.0,-15.0,-120.0,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } static void displayInteractif(void) { printf("%8.2lf%8.2lf%8.2lf\n",px,py,pz); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPolygonMode(GL_FRONT_AND_BACK,(aff) ? GL_FILL : GL_LINE); glMatrixMode(GL_PROJECTION); glLoadIdentity(); double ratio =(double) wtx / wty; double angle = 10.0; if ( ratio >= 1.0 ) gluPerspective(angle,ratio,0.01,1000.0); else gluPerspective(angle/ratio,ratio,0.01,1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPushMatrix(); gluLookAt(px,py,pz,0.0,0.0,-100.0,0.0,1.0,0.0); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL: %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* -> Ajustement de la camera de visualisation */ static void reshape(int tx,int ty) { glViewport(0,0,tx,ty); wtx = tx; wty = ty; } /* Fonction executee lors dde l'utilisation */ /* d'une touche non alphanumérique du clavier */ static void special(int key,int x,int y) { switch(key) { case GLUT_KEY_UP : py += 0.25F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : py -= 0.25F; glutPostRedisplay(); break; case GLUT_KEY_RIGHT : px += 0.25F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : px -= 0.25F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_UP : pz -= 0.25F; glutPostRedisplay(); break; case GLUT_KEY_PAGE_DOWN : pz += 0.25F; glutPostRedisplay(); break; } } ////////////////////////////////////////////////// /* Fonction executee lors de la frappe */ /* d'une touche du clavier */ static void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 0x20 : aff = (aff+1)%2; glutPostRedisplay(); break; case 0x0D : question = (question+1)%9; switch(question) { case 0 : glutDisplayFunc(displayOrthographique); glutPostRedisplay(); break; case 1 : glutDisplayFunc(displayPerspectiveB); glutPostRedisplay(); break; case 2 : glutDisplayFunc(displayPerspectiveC); glutPostRedisplay(); break; case 3 : glutDisplayFunc(displayPerspectiveD1); glutPostRedisplay(); break; case 4 : glutDisplayFunc(displayPerspectiveD2); glutPostRedisplay(); break; case 5 : glutDisplayFunc(displayPerspectiveD3); glutPostRedisplay(); break; case 6 : glutDisplayFunc(displayPerspectiveD4); glutPostRedisplay(); break; case 7 : glutDisplayFunc(displayPerspectiveD5); glutPostRedisplay(); break; case 8 : glutDisplayFunc(displayInteractif); glutPostRedisplay(); break; } glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(360,360); glutInitWindowPosition(50,50); glutCreateWindow("64 cubes"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutReshapeFunc(reshape); glutDisplayFunc(displayOrthographique); glutMainLoop(); return(0); }