/* Materiaux et lumieres */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Fevrier 2023 */ #include #include #include #include #include #include "ObjetsGeometriques.h" /* Variables globales */ static float rx = 0.0F; // Angle de rotation de la scene sur elle-meme autour de l'axe x static float sens = 1.0F; // Sens de rotation de la scene sur elle-meme autour de l'axe x static float ry = 0.0F; // Angle de rotation de la scene sur elle-meme autour de l'axe y static float rz = 0.0F; // Angle de rotation de la scene sur elle-meme autour de l'axe z static int anim = 0; // Flag d'activation/desactivation de l'animation static int mouseActive = 0; // Flag de d'indication que la souris est active (bouton presse) ou non static int mouseX = 0; // Derniere position en x relevee pour la souris static int wTx = 360; // Resolution horizontale de la fenetre static int wTy = 360; // Resolution verticale de la fenetre static int wPx = 50; // Position horizontale de la fenetre static int wPy = 50; // Position verticale de la fenetre static int polygonMode = 1; // Flag de switch entre modes d'affichage wireframe et fill static int scn = 3; // Flag de switch entre les 4 scenes static int normalize = 1; // Flag de switch avec et sans normalisation static int n = 50; // Niveau de facettisation static int fond = 1; // Flag de switch entre couleurs de fond noir et gris clair static int culling = 0; // Flag de switch entre affichages avec et sans culling /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ static void init(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } ////////////////////////////////////////////////// /* Scene dessinee */ static void scene0(void) { glPushMatrix(); glColor3f(0.8F,0.8F,0.0F); glutSolidSphere(0.8,n,n); glTranslatef(0.4F,0.4F,0.4F); glColor3f(0.0F,0.8F,0.8F); glutSolidSphere(0.4,n,n); glPopMatrix(); } static void scene1(void) { glPushMatrix(); glColor3f(0.8F,0.0F,0.8F); mySolidCube(1.0,n); glTranslatef(0.4F,0.4F,0.4F); glColor3f(0.8F,0.8F,0.8F); mySolidCube(0.6,n); glPopMatrix(); } static void scene2(void) { glPushMatrix(); glColor3f(0.0F,0.8F,0.0F); mySolidCylindre(1.2,0.6,n*3,n,1); glTranslatef(0.6F,0.4F,0.4F); glColor3f(0.8F,0.0F,0.0F); mySolidCylindre(0.6,0.3,n*3,n,1); glPopMatrix(); } static void element(void) { glPushMatrix(); mySolidCylindre(0.9,0.2,n,n*2); glPushMatrix(); glTranslatef(0.75F,-0.75F,0.0F); glRotatef(90.0F,0.0F,0.0F,1.0F); mySolidCylindre(0.9,0.2,n,n*2); glPopMatrix(); glPushMatrix(); glTranslatef(0.75F,0.75F,0.0F); glRotatef(90.0F,0.0F,0.0F,1.0F); mySolidCylindre(0.9,0.2,n,n*2); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,-0.75F,0.0F); mySolidCube(0.6,n); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,0.75F,0.0F); mySolidCube(0.6,n); glPopMatrix(); glPopMatrix(); } static void scene3(void) { glPushMatrix(); glColor3f(1.0F,1.0F,1.0F); glutSolidSphere(0.5,n,n); for ( int i = 0 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(i*90.0F,0.0F,1.0F,0.0F); glTranslatef(-0.75F,0.0,0.75F); element(); glPopMatrix(); } glPopMatrix(); } ////////////////////////////////////////////////// /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display(void) { if ( culling ) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); glPolygonMode(GL_FRONT_AND_BACK,( polygonMode ) ? GL_FILL : GL_LINE); if ( normalize ) glEnable(GL_NORMALIZE); else glDisable(GL_NORMALIZE); if ( fond ) glClearColor(0.0F,0.0F,0.0F,1.0F); else glClearColor(0.8F,0.8F,0.8F,1.0F); glPolygonMode(GL_FRONT_AND_BACK,(polygonMode == 1) ? GL_FILL : GL_LINE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); glScalef(0.6F,0.6F,0.6F); switch (scn) { case 0 : scene0(); break; case 1 : scene1(); break; case 2 : scene2(); break; case 3 : scene3(); break; } glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ static void reshape(int wx,int wy) { wTx = wx; wTy = wy; glViewport(0,0,wx,wy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); double ratio =(double) wx/wy; if ( wx > wy ) glOrtho(-ratio,ratio,-1.0,1.0,-2.0,2.0); else glOrtho(-1.0,1.0,-1.0/ratio,1.0/ratio,-2.0,2.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ static void idle(void) { rx += sens; ry += sens; rz += sens; glutPostRedisplay(); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ static void keyboard(unsigned char key,int x,int y) { switch (key) { case 'n' : n--; if ( n < 1 ) n = 1; glutPostRedisplay(); break; case 'N' : n++; glutPostRedisplay(); break; case 's' : case 'S' : { scn = (scn+1)%4; glutPostRedisplay(); } break; case 'f' : fond = !fond; glutPostRedisplay(); break; case 0x0D : { anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 'c' : culling = !culling; glutPostRedisplay(); break; case 'm' : polygonMode = !polygonMode; glutPostRedisplay(); break; case 0x20 : normalize = !normalize; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction executee lors de l'appui */ /* d'une touche speciale du clavier : */ /* - touches de curseur */ /* - touches de fonction */ static void special(int specialKey,int x,int y) { switch(specialKey) { case GLUT_KEY_RIGHT : ry += 2.0F; glutPostRedisplay(); break; case GLUT_KEY_LEFT : ry -= 2.0F; glutPostRedisplay(); break; } } /* Fonction executee lors de l'utilisation */ /* de la souris sur la fenetre */ static void mouse(int button,int state,int x,int y) { if ( ( button == GLUT_LEFT_BUTTON ) && ( state == GLUT_DOWN ) ) { mouseX = x; mouseActive = 1; } if ( ( button == GLUT_LEFT_BUTTON ) && ( state == GLUT_UP ) ) { mouseActive = 0; } if ( ( button == GLUT_RIGHT_BUTTON ) && ( state == GLUT_UP ) ) sens *= -1.0F; } /* Fonction executee lors du passage */ /* de la souris sur la fenetre */ /* avec un bouton presse */ static void mouseMotion(int x,int y) { if ( mouseActive ) { rz += (mouseX - x); mouseX = x; glutPostRedisplay(); } } /* Fonction executee lors du passage */ /* de la souris sur la fenetre */ /* sans bouton presse */ static void passiveMouseMotion(int x,int y) { } /* Fonction exécutée automatiquement */ /* lors de l'exécution de la fonction exit() */ static void clean(void) { printf("Bye\n"); } /* Fonction principale */ int main(int argc,char **argv) { atexit(clean); glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(wTx,wTy); glutInitWindowPosition(wPx,wPy); glutCreateWindow("Materiaux et lumieres"); init(); glutKeyboardFunc(keyboard); glutSpecialFunc(special); glutMouseFunc(mouse); glutMotionFunc(mouseMotion); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }