/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Octobre 2006 */ /* Animation par deplacement sur un carre virtuel */ /* en C + OpenGL + GLUT */ #include #include #include #include #include #include static float distanceParcourue = 0.0F; static float delta = 0.022F; static float c = 6.0F; static int animation = 1; static int l = 1; void idle(void) { distanceParcourue += delta ; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { switch ( key ) { case 's' : delta = -delta; break; case 'a' : delta /= 1.01F; break; case 'A' : delta *= 1.01F; break; case ' ' : animation = !animation ; glutIdleFunc((animation) ? idle : NULL); break; case 0x0D : l = !l ; glutPostRedisplay(); break; case 0x1B : exit(0); } } void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(4.5*(double) -tx/ty,4.5*(double) tx/ty,-4.5,4.5,-4.5,4.5) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } float modulo(float a,float b) { float r = a - floor(a/b)*b; return(r); } void display(void) { if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glClearColor(0.8F,0.8F,0.8F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; float distance = modulo(distanceParcourue,4*c); glPushMatrix(); if ( distance < c ) glTranslatef(c/2,c/2-distance,0.0F); else if ( distance < 2*c ) glTranslatef(c/2-(distance-c),-c/2,0.0F); else if ( distance < 3*c ) glTranslatef(-c/2,-c/2+(distance-2*c),0.0F); else glTranslatef(-c/2+(distance-3*c),c/2,0.0F); glutSolidSphere(1.0,72,72); glPopMatrix(); glFlush(); glutSwapBuffers(); printf("*"); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention, erreur OpenGL %d\n",error); } void init(void) { GLfloat l_pos[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat c[4] = { 0.5F,0.2F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,c); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHT0); glColor4fv(c) ; glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutCreateWindow("Animation par deplacement"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }