/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2005 */ /* Fonctions de dessin de cube */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleAxes.h" static float anglex = 0.0F; static float angley = 0.0F; static float anglez = 0.0F; void glutSolidCubeSansNormales(float c){ c /= 2.0F; glPushMatrix(); glBegin(GL_QUADS); { glVertex3f(-c,c,-c); glVertex3f(-c,-c,-c); glVertex3f(c,-c,-c); glVertex3f(c,c,-c); } { glVertex3f(c,c,c); glVertex3f(-c,c,c); glVertex3f(-c,-c,c); glVertex3f(c,-c,c); } { glVertex3f(-c,c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,-c,c); glVertex3f(-c,c,c); } { glVertex3f(c,c,c); glVertex3f(c,-c,c); glVertex3f(c,-c,-c); glVertex3f(c,c,-c); } { glVertex3f(-c,-c,c); glVertex3f(-c,-c,-c); glVertex3f(c,-c,-c); glVertex3f(c,-c,c); } { glVertex3f(c,c,c); glVertex3f(c,c,-c); glVertex3f(-c,c,-c); glVertex3f(-c,c,c); } glEnd(); glPopMatrix(); } void glutSolidCubeAvecNormales(float c){ c /= 2.0F; glPushMatrix(); glNormal3f(0.0F,0.0F,1.0F); glBegin(GL_QUADS); { glNormal3f(0.0F,0.0F,-1.0F); glVertex3f(c,c,-c); glVertex3f(c,-c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,c,-c); } { glNormal3f(0.0F,0.0F,1.0F); glVertex3f(c,c,c); glVertex3f(-c,c,c); glVertex3f(-c,-c,c); glVertex3f(c,-c,c); } { glNormal3f(-1.0F,0.0F,0.0F); glVertex3f(-c,c,-c); glVertex3f(-c,-c,-c); glVertex3f(-c,-c,c); glVertex3f(-c,c,c); } { glNormal3f(1.0F,0.0F,0.0F); glVertex3f(c,c,c); glVertex3f(c,-c,c); glVertex3f(c,-c,-c); glVertex3f(c,c,-c); } { glNormal3f(0.0F,-1.0F,0.0F); glVertex3f(-c,-c,c); glVertex3f(-c,-c,-c); glVertex3f(c,-c,-c); glVertex3f(c,-c,c); } { glNormal3f(0.0F,1.0F,0.0F); glVertex3f(c,c,c); glVertex3f(c,c,-c); glVertex3f(-c,c,-c); glVertex3f(-c,c,c); } glEnd(); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); axes(); glPushMatrix(); glTranslatef(1.7F,1.7F,0.0F) ; glRotatef(anglex,1.0F,0.0F,0.0F); glRotatef(angley,0.0F,1.0F,0.0F); glRotatef(anglez,0.0F,0.0F,1.0F); glutSolidCubeAvecNormales(1.6F) ; glPopMatrix(); glPushMatrix(); glTranslatef(-1.7F,-1.7F,0.0F) ; glRotatef(angley,0.0F,1.0F,0.0F); glRotatef(anglez,0.0F,0.0F,1.0F); glRotatef(anglex,1.0F,0.0F,0.0F); glutSolidCubeAvecNormales(1.6F) ; glPopMatrix(); glPushMatrix(); glTranslatef(-1.7F,1.7F,0.0F) ; glRotatef(anglez,0.0F,0.0F,1.0F); glRotatef(anglex,1.0F,0.0F,0.0F); glRotatef(angley,0.0F,1.0F,0.0F); glutSolidCubeSansNormales(1.6F) ; glPopMatrix(); glPushMatrix(); glTranslatef(1.7F,-1.7F,0.0F) ; glRotatef(angley,0.0F,1.0F,0.0F); glRotatef(anglex,1.0F,0.0F,0.0F); glRotatef(anglez,0.0F,0.0F,1.0F); glutSolidCubeSansNormales(1.6F) ; glPopMatrix(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void myinit (void) { glClearColor(0.75F,0.75F,0.75F,0.0F); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); float dir0[4] = { 1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_POSITION,dir0) ; glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()) ; float dir1[4] = { -1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT1,GL_POSITION,dir1) ; glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()) ; float dir2[4] = { 0.0F,-1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT2,GL_POSITION,dir2) ; glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurBlanc()) ; } void idle(void) { anglex += 0.10F; angley += 0.11F; anglez += 0.12F; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { static int aff = 1; static int anim = 1; if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'a' : anim = !anim; glutIdleFunc((anim) ? idle : NULL); break; case ' ' : switchAffichagePlan(); glutPostRedisplay(); break; case 0x0D : aff = !aff; glPolygonMode(GL_FRONT_AND_BACK, (aff) ? GL_FILL : GL_LINE); glutPostRedisplay(); } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutCreateWindow("Cubes par facettes"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-3.5F,3.5F,-3.5F,3.5F,-5.0,5.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }