/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Octobre 2006 */ /* Gestion de camera en C + OpenGL + GLUT */ #include #include #include #include #include #include "ModuleCylindres.h" static int l = 1; static int r = 1; static int q = 0; static float rx = 0.0F; static float ry = 0.0F; static float rz = 0.0F; void reshape0(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(4.5*(double) -tx/ty,4.5*(double) tx/ty,-4.5,4.5,-4.5,4.5) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void reshape1(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(10.0+4.5*(double) -tx/ty,10.0+4.5*(double) tx/ty,10.0-4.5,10.0+4.5,-10.0-4.5,-10.0+4.5) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void reshape1Bis(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(10.0+4.5*(double) -tx/ty,10.0+4.5*(double) tx/ty,10.0-4.5,10.0+4.5,-10.0-1.5,-10.0+2.5) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void reshape2(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50.0,(double) tx/ty,10.0F-4.5F,10.0F+4.5F) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void reshape2Bis(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50.0,(double) tx/ty,10.0F-2.0F,10.0F+2.0F) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void reshape3(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(5.0,(double) tx/ty,100.0F-4.5F,100.0F+4.5F) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void reshape4(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(23.0,(double) tx/ty,22.9F-4.5F,22.9F+4.5F) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(-10.0F,-5.0F,10.0F,0.0F,0.0F,-10.0F,0.0F,1.0F,0.0F); } void element() { glPushMatrix(); glTranslatef(2.0F,0.0F,2.0F); solidCylindre(0.25F,3.0F,10,5); for ( int i = 0 ; i < 2 ; i++ ) { glTranslatef(0.0F,2.0F,0.0F); glutSolidCube(1.0F); glRotatef(90.0F,0.0F,0.0F,1.0F); glTranslatef(0.0F,2.0F,0.0F); solidCylindre(0.25F,3.0F,10,5); } glPopMatrix(); } void scene() { glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); if ( r ) glRotatef(45.0F,1.0F,1.0F,0.0F); element(); for ( int i = 1 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(90.0F*i,1.0F,0.0F,0.0F); element(); glPopMatrix(); } glPopMatrix(); } void display(void) { if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glClearColor(0.8F,0.8F,0.8F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; glPushMatrix(); switch ( q ) { case 1 : case 2 : glTranslatef(10.0,10.0,10.0); break; case 5 : glTranslatef(0.0,0.0,-100.0); break; case 3 : case 4 : case 6 : glTranslatef(0.0,0.0,-10.0); break; } scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention, erreur OpenGL %d\n",error); } void key(unsigned char key,int x,int y) { switch ( key ) { case 'l' : l = !l ; glutPostRedisplay(); break; case 'r' : r = !r ; glutPostRedisplay(); break; case 0x0D : q = (q+1)%7 ; switch (q) { case 0 : glutReshapeFunc(reshape0); reshape0(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; case 1 : glutReshapeFunc(reshape1); reshape1(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; case 2 : glutReshapeFunc(reshape1Bis); reshape1Bis(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; case 3 : glutReshapeFunc(reshape2); reshape2(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; case 4 : glutReshapeFunc(reshape2Bis); reshape2Bis(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; case 5 : glutReshapeFunc(reshape3); reshape3(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; case 6 : glutReshapeFunc(reshape4); reshape4(glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)); break; } glutPostRedisplay(); break; case 0x1B : exit(0); } } void init(void) { GLfloat l_pos[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat c[4] = { 0.5F,0.2F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,c); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHT0); glColor4fv(c) ; glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } void idle(void) { rx += 1.1; ry += 1.2; rz += 1.3; glutPostRedisplay(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutCreateWindow("Gestion camera"); init(); glutKeyboardFunc(key); glutReshapeFunc(reshape0); glutDisplayFunc(display); glutIdleFunc(idle); glutMainLoop(); return(0); }