/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2005 */ /* Modelisation OpenGL d'une scene */ /* composee de cubes */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFont.h" #include "ModuleAxes.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int aff = 0 ; static int n = 7 ; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glDepthFunc(GL_LESS); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); setManipulateurClavierAngle(35.0F,20.0F,0.0F); glEnable(GL_DEPTH_TEST); } void planxOy(int aff) { glPushMatrix() ; if ( aff ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,200.0F,0.0F) ; glVertex3f((float) i,-200.0F,0.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,(float) i,0.0F) ; glVertex3f(-200.0F,(float) i,0.0F) ; glEnd() ; } } glPopMatrix() ; } void wireScene(int n) { glPushMatrix(); for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef((360.0F*i)/n,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutWireCube(1.0); glPopMatrix(); } glPopMatrix(); } void solidScene(int n) { glEnable(GL_LIGHTING); glEnable(GL_CULL_FACE); glPushMatrix(); for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef((360.0F*i)/n,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutSolidCube(1.0); glPopMatrix(); } glPopMatrix(); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); } void scene(int n) { glPushMatrix(); glPushMatrix(); glColor4fv(couleurRouge()) ; wireScene(n); glPopMatrix(); glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.5F)) ; solidScene(n); glPopMatrix(); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; manipulateurSouris(); manipulateurClavier(); axes(); planxOy(aff); scene(n); glPopMatrix(); glFlush(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 45 : n--; if ( n < 1 ) n = 1; glutPostRedisplay(); break; case 43 : n++; glutPostRedisplay(); break; case 32 : aff = !aff ; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,200); glutInitWindowPosition(50,50); glutCreateWindow("Polygone de n cubes"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-4.0,4.0,-4.0,4.0,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }