/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2004 */ /* Des spheres en deplacement */ /* sur une trajectoire circulaire */ #include #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleAxes.h" static int mode = 0; #ifndef M_PI #define M_PI 3.14159 #endif static float a = 0.0F; static float coul[] = { 1.0F,1.0F,1.0F,1.0F }; void myinit(void) { glClearColor(0.8F,0.8F,0.8F,0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glShadeModel(GL_SMOOTH); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void scene(float a) { glPushMatrix(); glRotatef(a,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutSolidSphere(1.0,36,36); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); if ( mode ) { axes(); int i; glBegin(GL_LINE_LOOP); for ( i = 0 ; i < 60 ; i++ ) { float a = i*2*M_PI/60; float x = 3.0F*cos(a); float y = 3.0F*sin(a); glVertex2f(x,y); } glEnd(); } scene(a); glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { a += 1.0F; if ( a > 360.0F ) a = 0.0F; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { static int anim = 1; if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x1B : exit(0); break; case ' ' : mode = !mode; glutPostRedisplay(); } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(250,200); glutInitWindowPosition(50,50); glutCreateWindow("Une animation"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-5.0F,5.0F,-5.0F,5.0F,-100.0F,100.0F); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }