/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2004 */ /* Visualisation en perspective */ #include #include #include #include #include #include "Croix.h" static float r1 = 0.0F; static float r2 = 0.0F; static float r3 = 0.0F; static float disc = 1.0F; static int mode = 0; static int anim = 0; static int lumiere = 0; static int culling = 0; static GLfloat couleurBlanc[] = { 1.0F,1.0F,1.0F,1.0F }; static GLfloat couleurRouge[] = { 1.0F,0.0F,0.0F,1.0F }; static GLfloat couleurVert[] = { 0.0F,1.0F,0.0F,1.0F }; static GLfloat couleurBleu[] = { 0.0F,0.0F,1.0F,1.0F }; static GLfloat couleurNoir[] = { 0.0F,0.0F,0.0F,1.0F }; void init(void) { GLfloat mat_shininess[] = { 50.0F }; GLfloat light0_position[] = { 1.0F,1.0F,1.0F,0.0F }; GLfloat light1_position[] = { -1.0F,1.0F,1.0F,0.0F }; GLfloat light2_position[] = { 1.0F,-1.0F,1.0F,0.0F }; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurRouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurVert); glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurBleu); glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); glClearColor(0.0F,0.0F,0.0F,1.0F); } void scene(void) { int fac =(int) (18*disc); glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glRotatef(r2,1.0F,0.0F,0.0F); glRotatef(r3,0.0F,0.0F,1.0F); glColor4fv(couleurBlanc); croix(fac); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if ( lumiere ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); if ( culling ) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); glPolygonMode(GL_FRONT_AND_BACK,(mode) ? GL_LINE : GL_FILL); glPushMatrix(); scene(); glPopMatrix(); glFlush(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("\nAttention erreur %d\n",error); glutSwapBuffers(); } void idle(void) { r1 += 2.1137F ; r2 += 3.174F ; r3 += 4.715F ; glutPostRedisplay() ; } void special(int k,int x,int y) { switch (k) { case GLUT_KEY_F1 : mode = !mode; glutPostRedisplay(); break; case GLUT_KEY_UP : disc *= 1.01F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : disc /= 1.01F; glutPostRedisplay(); break; } } void key(unsigned char key,int x,int y) { switch ( key ) { case 32 : lumiere = !lumiere; glutPostRedisplay(); break; case 0x0D : culling = !culling; glutPostRedisplay(); break; case 27 : exit(0); break; } } void souris(int bouton,int etat,int x,int y) { if ( ( bouton == GLUT_LEFT_BUTTON ) && ( etat == GLUT_UP ) ) anim = !anim; glutIdleFunc((anim) ? idle : NULL); } void reshape(int w,int l) { glViewport(0,0,w,l); glMatrixMode(GL_PROJECTION); glLoadIdentity(); /* définition du type de caméra et parametrage */ gluPerspective(5,(float) w/l,100.0,200.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); /* placement et orientation de la camera */ gluLookAt(100.0,100.0,100.0, 0.0,0.0,0.0, 0.0,1.0,0.0); } static void select(int selection) { switch (selection) { case 0 : exit(0); } glutPostRedisplay(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(270,250); glutInitWindowPosition(50,50); glutCreateWindow("Camera en perspective"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutSpecialFunc(special); glutMouseFunc(souris); glutDisplayFunc(display); glutCreateMenu(select); glutAddMenuEntry("Quitter",0); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return(0); }