/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2002 */ /* Modelisation OpenGL d'une scene */ /* composee d'un bras robot */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFont.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int f1 ; static int f2 ; static int maille = 0 ; static float r1 = -100.0 ; static float r2 = 40.0 ; static float r3 = 75.0 ; static float ouv = 0.0 ; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glDepthFunc(GL_LESS); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); setManipulateurClavierAngle(16.0F,20.0F,0.0F); } void axes() { glPushMatrix() ; glColor4fv(couleurJaune()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(1.0F,0.0F,0.0F) ; glEnd() ; placeFontCursor(1.05F,0.05F,0.05F); simpleBitmapOutput("x"); glColor4fv(couleurCyan()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,1.0F,0.0F) ; glEnd() ; placeFontCursor(0.05F,1.05F,0.05F); simpleBitmapOutput("y"); glColor4fv(couleurMagenta()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,0.0F,1.0F) ; glEnd() ; placeFontCursor(0.05F,0.05F,1.05F); simpleBitmapOutput("z"); if ( maille ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,0.0F,200.0F) ; glVertex3f((float) i,0.0F,-200.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,0.0F,(float) i) ; glVertex3f(-200.0F,0.0F,(float) i) ; glEnd() ; } } glPopMatrix() ; } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glPushMatrix() ; manipulateurSouris(); manipulateurClavier(); axes() ; glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glColor4fv(couleurRouge()) ; glPushMatrix(); glScalef(3.0F,1.0F,1.0F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F) ; glRotatef(r2,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glColor4fv(couleurVert()) ; glPushMatrix(); glScalef(3.0F,0.8F,0.8F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; glColor4fv(couleurBleu()) ; glPushMatrix(); glScalef(0.6F,1.2F,1.8F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(0.8F,0.0F,0.0F) ; glPushMatrix(); glTranslatef(0.0F,0.0F,ouv+0.2F) ; glColor4fv(couleurJaune()) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutWireCube(1.0) ; glPopMatrix(); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,0.0F,-ouv-0.2F) ; glColor4fv(couleurJaune()) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutWireCube(1.0) ; glPopMatrix(); glPopMatrix(); glPopMatrix(); glPushMatrix(); glPopMatrix(); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.4F)) ; glPushMatrix(); glScalef(3.0F,1.0F,1.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F) ; glRotatef(r2,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert(0.4F)) ; glPushMatrix(); glScalef(3.0F,0.8F,0.8F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBleu(0.4F)) ; glPushMatrix(); glScalef(0.6F,1.2F,1.8F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.8F,0.0F,0.0F) ; glPushMatrix(); glTranslatef(0.0F,0.0F,ouv+0.2F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurJaune(0.4F)) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,0.0F,-ouv-0.2F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurJaune(0.4F)) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); glPopMatrix(); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glPopMatrix() ; glDisable(GL_DEPTH_TEST); glFlush(); glutSwapBuffers(); } void key2(unsigned char key,int x,int y) { switch ( key ) { case '1' : r1 += 2 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case '7' : r1 -= 2 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case '2' : r2 += 2 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case '8' : r2 -= 2 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case '3' : r3 += 2 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case '9' : r3 -= 2 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case 43 : ouv += 0.02F ; if ( ouv > 0.5 ) ouv = 0.5 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case 45 : ouv -= 0.02F ; if ( ouv < 0.0 ) ouv = 0.0 ; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; case 32 : maille = 1 - maille ; glutPostWindowRedisplay(f1); break; case 0x1B : exit(0); break; } } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostWindowRedisplay(f1); else key2(key,x,y); } void special2(int key,int x,int y) { if ( specialManipulateur(key,x,y) ) { glutPostWindowRedisplay(f1); } } void reshape2(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,-h,0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glClearColor(0.0F,0.0F,0.0F,1.0F) ; glColor4fv(couleurBlanc()); glPushMatrix(); float pos = 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(REGULAR8x13,"ANGLE R1 : %8.3f",r1) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(REGULAR8x13,"ANGLE R2 : %8.3f",r2) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(REGULAR8x13,"ANGLE R3 : %8.3f",r3) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(REGULAR8x13,"VALEUR D : %8.3f",ouv) ; glPopMatrix(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(380,270); glutInitWindowPosition(50,50); f1 = glutCreateWindow("Mini-langage"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-5.0,5.0,-5.0,5.0,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutInitWindowSize(210,90); glutInitWindowPosition(60,370); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f2 = glutCreateWindow("Valeurs"); creationMenuBasique(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutKeyboardFunc(key2); glutSpecialFunc(special2); glutMainLoop(); return(0); }