/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2004 */ /* Une sphere en deplacement */ /* sur une trajectoire helicoidale */ #include #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleAxes.h" static int mode = 0; #ifndef M_PI #define M_PI 3.14159 #endif static int img =1; static float coul[] = { 1.0F,1.0F,1.0F,1.0F }; void myinit(void) { glClearColor(0.8F,0.8F,0.8F,0.0); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glDepthFunc(GL_LESS); glShadeModel(GL_SMOOTH); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void scene(int img) { glPushMatrix(); float y; if ( img < 1800 ) { glRotatef((float) -img,0.0F,1.0F,0.0F); y = 5.0F -(float) img/180; } else { y = -5.0F +(float) (img-1800)/100; } glTranslatef(0.0F,y,-3.0F); glutSolidSphere(1.0,24,24); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); if ( mode ) { axes(); int i; glBegin(GL_LINE_LOOP); for ( i = 0 ; i <= 300 ; i++ ) { float a = i*2*M_PI/60; float x = 3.0F*sin(a); float y = 5.0F-(float) i/30; float z = -3.0F*cos(a); glVertex3f(x,y,z); } glEnd(); } scene(img); glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { img ++; if ( img > 2800 ) img = 0; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { static int anim = 1; if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x1B : exit(0); break; case ' ' : mode = !mode; glutPostRedisplay(); } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(280,250); glutInitWindowPosition(50,50); glutCreateWindow("Un mouvement helicoidal"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-7.0F,7.0F,-7.0F,7.0F,-100.0F,100.0F); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }