/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2003 */ /* Modelisation OpenGL d'une scene */ /* composee de cubes et d'une sphere */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFont.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int n = 6; static int type = 0 ; static int maille = 0 ; static float angle = 0.0F; static float inc = 1.0F; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glClearColor(0.15F,0.15F,0.15F,1.0F); glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glDepthFunc(GL_LESS); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); } void axes() { glPushMatrix() ; glColor4fv(couleurJaune()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(1.0F,0.0F,0.0F) ; glEnd() ; placeFontCursor(1.05F,0.05F,0.05F); simpleBitmapOutput("x"); glColor4fv(couleurCyan()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,1.0F,0.0F) ; glEnd() ; placeFontCursor(0.05F,1.05F,0.05F); simpleBitmapOutput("y"); glColor4fv(couleurMagenta()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,0.0F,1.0F) ; glEnd() ; placeFontCursor(0.05F,0.05F,1.05F); simpleBitmapOutput("z"); if ( maille ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,200.0F,0.0F) ; glVertex3f((float) i,-200.0F,0.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,(float) i,0.0F) ; glVertex3f(-200.0F,(float) i,0.0F) ; glEnd() ; } } glPopMatrix() ; } void souris(int b,int e,int x,int y) { if ( e == GLUT_UP ) { inc = -inc; glutPostRedisplay(); } } void scene(int n,float a) { glPushMatrix(); glColor4fv(couleurRouge()) ; { for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef(i*360.0F/n,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutWireCube(1.0); glPopMatrix(); } glColor4fv(couleurVertFonce()) ; glPushMatrix(); glRotatef(angle,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutWireSphere(0.5,18,18); glPopMatrix(); } glPopMatrix(); glEnable(GL_LIGHTING); glEnable(GL_CULL_FACE); glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.5F)) ; { for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef(i*360.0F/n,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutSolidCube(1.0); glPopMatrix(); } glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert(0.5F)) ; glPushMatrix(); glRotatef(angle,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glutWireSphere(0.5,18,18); glPopMatrix(); } glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; glEnable(GL_DEPTH_TEST); glRotatef(20.0F,1.0F,0.0F,0.0F); glRotatef(30.0F,0.0F,1.0F,0.0F); scene(n,angle); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); axes(); glDisable(GL_DEPTH_TEST); glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle1(void) { angle += inc; glutPostRedisplay(); } void idle2(void) { angle += inc; if ( ( angle > 360.0F ) || ( angle < 0.0F ) ) inc = -inc; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { static int anim = 1; switch ( key ) { case 0x0D : anim = !anim; glutIdleFunc((anim) ? idle2 : NULL); break; case 'a' : case 'A' : glutIdleFunc(idle2); angle = angle-((int) angle/360)*360; glutPostRedisplay(); break; case 43 : n++; glutPostRedisplay(); break; case 45 : n--; if ( n < 0 ) n = 0; glutPostRedisplay(); break; case 32 : maille = 1 - maille ; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } void special(int key,int x,int y) { switch ( key ) { case GLUT_KEY_UP : inc *= 1.1F; glutPostRedisplay(); break; case GLUT_KEY_DOWN : inc /= 1.1F; break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutCreateWindow("Six cubes"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-4.0,4.0,-4.0,4.0,-50.0,50.0); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(special); glutMouseFunc(souris); glutIdleFunc(idle1); glutDisplayFunc(display); glutMainLoop(); return(0); }